How to create a Mask in Layout
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Brian: Have you tried a dwg export or vector pdf to CAD? I think there's a plugins for the dwg or dxf if you don't have pro.
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How about this? What do you do when you have elements on an elevation that are not orthogonal with the view plane as in walls that are at an angle and receding away from the viewer?
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What do you mean, "what do you do?" What would you do? Could you post an example?
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You could us Fog in SKP scene-tab or a Style with depth-cues - to show them feinter.
You could use a SectionPlane in the SKP scene-tab to hide everything towards the back of the model.
You could make a large white grouped vertical face on a special layer that's only on in that scene-tab, locate it to obscure the back of the model.
Or a shaped mask face overlaid in LayOut to hide them, or even made edgeless and translucent to show what's behind feinter.There are many ways to achieve different effects - you choose or invent one that does what you want...
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Thanks tig. Very helpful.
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Penumbra,
In common elevations, one should be able to see background elements of the building. Here is a masterful use of fog by Sonder, in SU and LO:
.http://sketchucation.com/forums/viewtopic.php?f=12&t=15911&p=374990#p374467
Peter
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Thanks Peter, i find fog difficult to control but once is setup right, looks great.
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@penumbra said:
Thanks Peter, i find fog difficult to control but once is setup right, looks great.
I find it difficult to use as well, likely operator error on my part.
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Use [and update] scene-tabs, styles etc to 'remember' your settings for fog, layers etc
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Fog is really easy to use. I set it up always in SU saved to the scene. Once you understand how the two arrows work, it is really intuitive. I like to think of the two as - right arrow = overall fog thickness - thicker as you slide to the left. Left arrow = fog depth from view point to your model - gets thinner as you slide it towards the right arrow.
I wish the fog in my brain were so easily controlled.
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@unknownuser said:
Fog is really easy to use. I set it up always in SU saved to the scene. Once you understand how the two arrows work, it is really intuitive. I like to think of the two as - right arrow = overall fog thickness - thicker as you slide to the left. Left arrow = fog depth from view point to your model - gets thinner as you slide it towards the right arrow.
I wish the fog in my brain were so easily controlled.
Do you need a separate style anytime you change the arrows? Or is it remembered per scene like the shadows?
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@bmike said:
Do you need a separate style anytime you change the arrows? Or is it remembered per scene like the shadows?
Per Scene.
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Yes, it saves with the scene when updated after adjustment.
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