sketchucation logo sketchucation
    • Login
    1. Home
    2. Masterhand
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 6
    • Groups 1

    Masterhand

    @Masterhand

    10
    Reputation
    1
    Profile views
    6
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    Masterhand Unfollow Follow
    registered-users

    Latest posts made by Masterhand

    • RE: (I need help) Simplifying models for Pepakura Designer

      @rich o brien said:

      TGI3D has a great downsample tool that respects vert location and can smooth a mesh afterwards for optimal results.

      I can not believe ๐Ÿ˜ฎ , just uninstall that plugin, along with others who did not use both.
      To others, I never understood how to use it well, to function in the plugin you mean?

      The other thing I can think of is some plugin or method of doing something like the intersection option. ๐Ÿ˜’
      Something?

      posted in Newbie Forum
      MasterhandM
      Masterhand
    • RE: (I need help) Simplifying models for Pepakura Designer

      Thanks Pilou, I'll remember that, anyway, the question is whether there is any effective plugin.
      The problem with polyreduce is that, in parts with many polygons, such as doors, freezes or takes more than 4 hours (actually, I think it never ends).

      Another point is that they are not as small as the cars of Richard (most are square).
      I'll keep waiting any idea, and could also be some method of converting triangular joints in square (may sound confusing), the idea is that the curved, can be cut into pits.
      Does not if there is something like โ“

      posted in Newbie Forum
      MasterhandM
      Masterhand
    • (I need help) Simplifying models for Pepakura Designer

      **Hi guys.
      I write this post, because I'm looking for a solution to my problem of simplifying models.
      I recently decided to put together a model of a model of an X car, normally used this program called Pepakura, for models of buildings, which turn out to be simple both for this program and for the plugin Flattery.

      But it turned out that for models more organic, or organic parts, where the hidden geometry is more, this program makes a disaster.
      I have been reading many posts on the forum, and testing new plugins (since my arsenal original turned me useless to solve the problem), such as the great simplifier polygons (polyreduce), or cleaning (Cleanup2), and others this forum.

      My problem is that I can not find an efficient or complete, to simplify the faces, or to reduce them.
      The last thing I thought, was to seek a plugin that generates a small object from more than one component (similar to Ghost comp), or something similar, since I can think of another way or method to reduce faces.

      If anyone can guide me, I will be very grateful.
      Again, the idea is to reduce a complex model (such as a car), a simpler version, or reduce the triangles in the mesh, without wasting much in the form**


      My problem polygonal

      posted in Newbie Forum sketchup
      MasterhandM
      Masterhand
    • RE: [Plugin]T2H_BuildingStructureTools2.2.4 in20141207

      Excellent tool. I worked great.
      Does anyone know if there is a plugin that allows easily verify whether a modulation structure, or structure, if feasible or still standing?.
      To just have a quick overview or a quick sample of what model can work it without having to do the entire calculation of the structure (which will be done later).
      So, I mean, for example: look, without calculating it yet, I can show that it may be feasible or holds

      posted in Plugins
      MasterhandM
      Masterhand
    • RE: [Plugin] SketchUV - now free

      @thomthom said:

      @masterhand said:

      So the question is: is there any free alternative or method that allows me to export all the textures used as one as shown in the video?

      Well, there is the old UVTools 0.2 by Whaat: http://forums.sketchucation.com/viewtopic.php?t=23725
      Though, it is not by near as good as this one.
      Thom thank you very much for the quick reply, I have lowered that UVTools but has no option to export the texture as one.
      Is there a procedure I am ignorant to do so? or UVtools.rb which one should I download?

      posted in Plugins
      MasterhandM
      Masterhand
    • RE: [Plugin] SketchUV - now free

      Hey guys, I'm new in participation but not in the forum, besides I like to follow the forum by the tremendous training has published its knowledge is almost unnecessary to ask.
      I do not possess a card or even payment method, not to mention that in my country 15 dollars (a price more than cheap), multiplies by 5.
      So the question is: is there any free alternative or method that allows me to export all the textures used as one as shown in the video?

      posted in Plugins
      MasterhandM
      Masterhand