Sketchup went completely insane
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Problem 1 - Part2 and part 4 are not aligned correctly. Scale by 1000 and use Orthgraphic to inspect problem areas.
It's hard to say what caused it but SketchUp needs an input to make geometry so if the input wasn't carefully placed then you get problems.
Where 'weapon_half_normal' component meets it's mirror is also not correctly aligned.
Basically while the modeling is all on axis the placement together is not.
Problem 2 - If you move geometry to a non-planar position then you'll triangulate the face. If you delete these triangles you'll delete the face.
Problem 3 - When you explode and intersect these very small faces can't form and the whole thing goes downhill because of problem 1.
Problem 4 - When using the Bevel function of the "RoundCorner" on already problematice models isn't a good idea
Solution - Start again. It's a simple enough model and the second time around you'll do an even better job.
You could spend an age fiddling here and there fixing this. It depends on how much you value your time.
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Sorry nothing todo with the problematic model, just your Tag Rich .. Sketchup V9 Beta ?
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Thanks for the help .
I just finished remaking the whole model and I haven't encountered one single problem in the entire process.
I have a question that doesn't have something to do something with the initial topic. I was wondering how I could do this:
I mean, I know how to explode a curve... but I don't know how to reverse that. Not that I think it really matters... but sometimes an "unexploded" curve would be nice just because its easier to select it (I often explode curves during modeling for convenience in some situations). I somehow never figured that out.Yoghurt .
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You have 2 choices...
Weld.rb by Rick Wilson on Smustard
Recurve by Diggsey which is in the plugin index here
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Notice that Weld does not weld closed curves, Recurve does.
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@gilles said:
Notice that Weld does not weld closed curves, Recurve does.
Weld WILL make a single looped closed curve, but only provided that there are no intersecting edges at any of the preselected edges' nodes.
In that case the resultant curve is made in bits, split up by those intersecting edges. -
@unknownuser said:
Weld WILL make a single looped closed curve, but only provided that there are no intersecting edges at any of the preselected edges' nodes.
In that case the resultant curve is made in bits, split up by those intersecting edges.Here is the result I got with a regular circle, select, explode, weld. It does not close the curve.
Am I missing something?
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Voodoo?
Edit: re-upload and it works.
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