Sorry for the unprecise topic name, but I don't even know how I should call the numerous problems occurring in SketchUp lately.
So, I'm working on this model of a comicy fantasy rifle, which will be used in a little game a friend and I are making. I don't think there is anything special about my model, other than maybe that it is composed out of components, which again contain components, which may again contain components and so on and so forth. I don't know weather or not that might pose a problem.
I ran in to some problems with this model earlier in the process of modeling (we stoped working on the game for a while) and posted them here. Unfortunately the suggestions didn't solve the problems I had.
I am just going to upload a couple of pictures of some issues with a short description of what I did, due to a lack of any clue of the problems nature or origin.
This is how my model looks, its a fairly simplistic weapon which can "transform" into multiple modes.
Problem 1: This is a tiny mistake that caused two faces which should be co-planar to be displaced. This mistake can't originate from me, since the displacement at display is originally 0.0004cm (I scaled the model up by a factor of 100 before I did the measurement in the image)I would/could never work on a scale this small (the weapon model was about 150 cm long).
Problem 2: This is me, trying to solve problem 1 by moving some faces (selected in the image) up a notch vertically. Somehow, this splits up some adjacent faces so that they can't be merged into one face (deleting the newly created edges causes the face to disappear).
Problem 3: When I explode all the components and intersect all the faces, this happens (if SketchUp doesn't crash in the process of intersecting all the faces that is). Note how new lines are drawn that don't make sense at all, some lines even get subdivided into something like 100 little pieces and like in problem 2, faces that I try to clean up may disappear as soon as I delete the subdividing lines and won't reappear as long as I don't redraw the subdividing lines, even if the face is perfectly flat.
Problem 4: When using the Bevel function of the "RoundCorner"-Plugin by Fredo6, this happens. (left: before/right: after)
Those are just a few examples of how my SketchUp is going mental. I hope for some useful suggestions :S. Thanks for taking your time hearing me out.
Yoghurt.