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[Plugin] follow me rotate

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  • M Offline
    Marwan
    last edited by 11 Dec 2010, 23:45

    I still have problems with this ... please can u help me how to fixed t 😒

    ____________________________________________________________________________ "[i:2c0yhog7][b:2c0yhog7]There is no god but He[/b:2c0yhog7][/i:2c0yhog7] : That is the witness of [b:2c0yhog7]God[/b:2c0yhog7], His angels, and those endued with knowledge, standing firm on justice. There is no god but He, the Exalted in Power, the Wise."

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    • S Offline
      SUFractal
      last edited by 13 Feb 2011, 00:27

      This Plugin sure appears to be problematic and doesn't seem to work no matter I've tried (based on other posts here).

      I'm appreciative of its creator's efforts, but frustrated that it isn't stable or bug-free.

      1 Reply Last reply Reply Quote 0
      • S Offline
        shoeb_cars
        last edited by 30 May 2011, 03:55

        i love it 😎 thanks

        1 Reply Last reply Reply Quote 0
        • E Offline
          emanuelson87
          last edited by 28 Jan 2012, 12:07

          @solo said:

          I have tried that without anything happening.

          Hello I have the same problem I can not run this plugin you could tell me how you solved it? thanks

          πŸ˜„

          1 Reply Last reply Reply Quote 0
          • C Offline
            charly2008
            last edited by 28 Jan 2012, 23:43

            Hi,

            It works normally only with a face and a curve. If you want to use it with a straight line than have look at page 5 of this topic. ThereEcuadorian shows a tutorial video.

            Charly


            2012-01-29_004237.jpg

            He who makes no mistakes, makes nothing

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            • B Offline
              brookefox
              last edited by 24 Apr 2012, 23:38

              I have a 3d helix as a curve and a circular face, but the results ain't right. Any tips?


              follow me and rotate -1.JPG


              follow me and rotate -2.JPG


              follow me and rotate -3.JPG

              ~ Brooke

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              • B Offline
                brookefox
                last edited by 24 Apr 2012, 23:47

                Results with a 2d spiral:


                follow me and rotate -5.JPG


                follow me and rotate -6.JPG

                ~ Brooke

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                • P Offline
                  pilou
                  last edited by 25 Apr 2012, 00:05

                  Better if surface is drawn on the ground (Flat) as a top view as the helix is vertical
                  but not obliged in theory any orientations can be made
                  Seems your examples fail because of the Construction Point is out of the surface!

                  You can add a Construction Point on the surface By the Didier Bur Projection

                  helix.jpg

                  http://www.pushpullbar.com/forums/attachment.php?attachmentid=45446&stc=1&d=1223643779

                  Images following by Takesh

                  http://www.pushpullbar.com/forums/attachment.php?attachmentid=45450&stc=1&d=1223648103

                  http://www.pushpullbar.com/forums/attachment.php?attachmentid=45506&stc=1&d=1223954760

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • B Offline
                    brookefox
                    last edited by 25 Apr 2012, 00:32

                    Thank you for your very helpful help. I will try to implement it.

                    ~ Brooke

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                    • B Offline
                      brookefox
                      last edited by 25 Apr 2012, 00:39

                      It's a start!
                      follow me and rotate -7.JPG
                      follow me and rotate -9.JPG
                      follow me and rotate -8.JPG

                      ~ Brooke

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                      • Dave RD Offline
                        Dave R
                        last edited by 25 Apr 2012, 00:43

                        Looks like a drogue to drag behind a boat. πŸ˜„

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • mitcorbM Offline
                          mitcorb
                          last edited by 25 Apr 2012, 00:53

                          Do you have to group the polygon first? No?

                          I take the slow, deliberate approach in my aimless wandering.

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                          • P Offline
                            pilou
                            last edited by 25 Apr 2012, 01:08

                            Your result is normal πŸ˜‰
                            Scale 0.2 signify 1/5 at each segment generation!
                            so
                            1, 0.2, 0.04, 0.008...so toward very tiny very speedy πŸ˜‰
                            Take 0.95 if you want a more smooth reduction πŸ˜„

                            PS Put a Construction Point at the center of the surface make nothing more! πŸ˜‰
                            This one must be excentered for make something funny!

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • B Offline
                              brookefox
                              last edited by 25 Apr 2012, 01:31

                              You pick the face and the path, face and curve, no group.

                              Getting somewhere, at least.

                              I'm sparing you the mis-starts, by which means I absolve myself of error.


                              follow me and rotate-settings-rotate 15 scale .9-4a.JPG


                              follow me and rotate-settings-rotate 15 scale .9-4b.JPG

                              ~ Brooke

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                              • B Offline
                                brookefox
                                last edited by 25 Apr 2012, 01:33

                                I think that degrees of rotation and scaling over the entire path would be useful settings, saving much perhaps tedious calculation for the machine, which does it so much faster.

                                ~ Brooke

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                                • Dave RD Offline
                                  Dave R
                                  last edited by 25 Apr 2012, 02:19


                                  http://farm8.staticflickr.com/7085/6965349742_2e0f0c498b_z.jpg

                                  I had to play a little. πŸ˜‰

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • P Offline
                                    pilou
                                    last edited by 25 Apr 2012, 10:15

                                    The curious is that works for the v6 but not for the V7 for me πŸ˜’

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • B Offline
                                      brookefox
                                      last edited by 25 Apr 2012, 16:52

                                      I will get a boat and try it. Thank you, Dave.

                                      Thanks, Pilou. I figured my interpretation of the scale setting was the problem. I assumed it was over the entire path and that the number would be the result, i.e. 20% of the original at the end. A few extra words in the setting dialog might save a lot of dead drouge drag. Did you miss my construction point? I managed that.

                                      I think another problem is the helix has too many segments to be workable and I am trying now to work that but so far the routine reverses the helix, etc.

                                      ~ Brooke

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                                      • B Offline
                                        brookefox
                                        last edited by 25 Apr 2012, 18:02

                                        My main problem at the time of my first post, apart from understanding that the settings were per segment rather than per curve, was that I had picked the edges of the face as well as the face. You must not pick the face edges.

                                        The movement of the path from its original location seems inconsistent, though I don't doubt it is obeying some rule. My faces lie on the path and my control points are at the end of the path and on the face, but sometimes the routine moves the path to have its other end meet the face and point. Once with the same entities but a simplified curve it did not do this.; at the moment it is so instead of decreasing from the big end I contrive to increase from the small end.

                                        Use Simplify curves to reduce the segment numbers in a curve if it suits your purposes as it does here for me as I want the faceted look.

                                        Pilou's pics by Takesh, with Pilou's notes, at the wonderful site pushpullbar.com: http://www.pushpullbar.com/forums/showthread.php?9467-Visual-Index-of-Ruby-Scripts

                                        What happens for you now, Pilou?

                                        This is close to the kind of thing I was looking for.


                                        follow me and rotate-settings-rotate 9 scale 1.05 6 segment face.JPG

                                        ~ Brooke

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                                        • B Offline
                                          brookefox
                                          last edited by 25 Apr 2012, 18:20

                                          Suggestion for settings dialog, with a tweak.


                                          follow me and rotate-settings dialog-prop-1.JPG

                                          ~ Brooke

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