Texture/logo on glass
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I have tested your solution and it worked on a window from a shop and the other quesion about a drinking glass i am still working on but i think that will work also.
So i must thank you very much for this work around.
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You could also just drag the graphic into SU as an Image entity. Place it on the surface - offsetting by 0.5mm (avoiding z-fighting).
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Strangely Images don't z-fight but a Group/Component of a Face with an image-as-material-texture will z-fight, so then a small offset is advisable...
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@tig said:
Strangely Images don't z-fight but a Group/Component of a Face with an image-as-material-texture will z-fight, so then a small offset is advisable...
In SketchUp - no. But if I remember correctly - in VfS you do get z-fighting.
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Aha !
Didn't know that!
It's probably because the Image is effectively converted into a material on a face... -
Getting it to wrap the glass, will be a bit more of a challenge, but you could approach it the same way as above.
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HvanEssen, Glad it worked for you!
importing an image only works for flat logos - the drinking glass one would have to be mapped. Also, make sure the "use alpha for transparency" is checked in the vray material.
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@andybot said:
importing an image only works for flat logos - the drinking glass one would have to be mapped. Also, make sure the "use alpha for transparency" is checked in the vray material.
Good point!
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by the way, here's an example of a bottle mapped in the method I explained.
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importing an image only works for flat logos - the drinking glass one would have to be mapped. Also, make sure the "use alpha for transparency" is checked in the vray material.
Yes it worked fine and i found the use alphafor transparency, this one must only in the diffuse layer with the imported logo.
By the way nice bottles you made, i will try these also to make
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