[Plugin] Contour Maker v1.6
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Hi,
@unknownuser said:
Could this tendency toward deprecation be the reason why older scripts that worked fine last year, suddenly do not work
Yes, especially since SU8 is out. The API "uses" a newer version of Ruby that is less permissive, concerning arguments within brackets, no spaces between function name and arguments, and such boring coding stuff.
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Didier wrote:
"...such boring coding stuff"
I am dragging this way off topic, but one more comment and I will quit.
I superficially understand that all of those punctuation marks and symbols are a way to organize the input, but why should input be so tedious? Just think about it, don't answer so that this thread can continue. -
Thanks very much, it works well!
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Thanks TIG
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Life is encapsuled (Life)
Keep the good work
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I haven't had time to try it, but I have a question.
Isn't it the same as the Sandbox tools can do?
What does it do better than the standrads sandbox?
Thanks
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@cad addict said:
I haven't had time to try it...
Isn't it the same as [what] the Sandbox [does]...?
What does it do... better...?...No, it's quite different!
The 'opposite' tool in fact...
The Sandbox tool takes contours supplied to it, that are already set at the correct heights, and makes a mesh surface from them.
The ContourMaker tool takes a mesh surface and it makes [grouped] contours from it.
Your mesh might not have been made from contour data at all, but contours can be very useful when visualizing a complex land-form - this tool lets you add them.
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i'd like to try this plugin.
i'd like to see if i can draw (or model) a pond near a tent or a house perhaps.
i just love to drawthank you
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@irwanwr said:
i'd like to try this plugin.
i'd like to see if i can draw (or model) a pond near a tent or a house perhaps.
i just love to drawthank you
Get it from the link in the first post in this thread... -
umm... i think i still cannot understand how it works and to use it though
need to learn more about instruction, mesh definition, etc. -
The contours are cut through a grouped mesh [e.g. a terrain surface that is a group]...
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Man that is sweet Tig!
Thanks for another great ruby! -
@tig said:
The contours are cut through a grouped mesh [e.g. a terrain surface that is a group]...
I've downloaded the plugin and created contours for a meshed terrain model that was generated from Goodle maps. Now that I have contours on the meshed terrain model, other than seeing contours, what else can I do with them. I've tried to manipulate the contours (ie, push /pull, etc.) but they are not editable. Am I missing something?
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@mrdcon said:
@tig said:
The contours are cut through a grouped mesh [e.g. a terrain surface that is a group]...
I've downloaded the plugin and created contours for a meshed terrain model that was generated from Goodle maps. Now that I have contours on the meshed terrain model, other than seeing contours, what else can I do with them. I've tried to manipulate the contours (ie, push /pull, etc.) but they are not editable. Am I missing something?
Use your imagination ?
Perhaps all some people need is some contours drawn over their terrain to help visualize their design...
But if you want a simplified surface mesh made from the contours edit their group and use the Sandbox tool to make a 'surface from contours'.
The coarser you space the contours the more simplified is the new mesh...
You decide what to do with the tool - I only made it -
thank you for the plugin!
However I was wondering if you could suggest a tip to rebuild the curves and make them ultra smooth?
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Well the smoothness of the curves is related to the smoothness of the mesh.
Here I've used "Artisan" plugin to smooth the terrain.
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Oh I see thank you Massimo!
But regardless of the terrain mesh is there a function in Sketchup to rebuild a curve wit fewer points and therefore smooth it out?
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If you don't want to mess with the mesh you could use a edge 'smoothing' tool...
I think Thomthom has something in his Edge Tools set - you'll [probably] have to use weld.rb on each connected set of contour-lines to make 'curves' from them firs, since they are made as raw individual edges... -
You could also use Fredo's bezier spline plugin. Select the curve-->right click-->convert to... ("catmull spline" for example), but as TIG said the curves will intersect with the mesh.
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Thank you guys for very useful and quick reply! (this forum is amazing)
I just had a look at edgetools by Thomthom as TIG suggested but as I have understood simplyfy curves would rather simplyfy the curves into more rugged even further. (but I might definitely use it for some other stuff
Massimo you are my hero! BezierSpline plugin is just what I was looking for. Curves will intersect with terrain a little bit but I hope to fix it the final image by exporting terrain to Layout first and than overlaying curves on top with different file that has terrain hidden...
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