Face won't reverse
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What am I doing wrong here. I've got a component and I can't reverse just a few of its faces.
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My bet is that the problem was cause by the size of your model. I made a component and scaled it up and then deleted that part of the model.
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It might be a problem with the settings on your computer because I was able to reverse the faces just fine. I have SU8PRO. if you have access too sketchup on another computer try it.
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I zoomed in on the reversed triangles of you model, selected one face and hit delete several times, removing all but the last face, then it reversed just fine. I have had that problem before and found that somehow I had created additional coplanar surfaces. Once erased the remaining face responds properly
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This "several coplanar faces overlaid sharing one set of edges" has been reported before.
Some sort of tolerance issue in v8 ?
You can try grouping everything affected and immediately exploding it; or selecting the geometry and 'intersecting with selection'- to see if the jolt merges the faces... Otherwise deleting faces till only one remains is the solution...
The group - expolde method worked for me. There are a couple of internal 'partition' faces to erase and then it's a manifold solid, which has faces reversible and en mass orientable too...
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@tig said:
This "several coplanar faces overlaid sharing one set of edges" has been reported before.
Some sort of tolerance issue in v8 ?I've experienced this since I started using SketchUp - version 6.
CleanUp has a feature that tries to find and erase duplicate/overlapping faces.
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John, before you get finished with this component, you might want to adjust the edges of that end face. Take a look at the two scenes in the attached file. The guideline runs along the edge at the end of the slope. Notice the edges of the end aren't coplanar. I expect this is a big reason for the triangulation required to get the surface to fill.
I fixed it by replacing extending the round part and slicing it off with a cutting plane.
Edit: I moved this thread because it isn't a bug.
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With your input, this post could be even better π
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