[Plugin] [$] Artisan (1.2.3) - Feb 28, 2014
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I would love to see some more teasers/tutorials of how this great looking plug in will work.
Scott
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@fuzzion said:
Whaat, you deserve a Sketchup Medal of Honour !
Do we have one of those?
Idea for the next speed challenge!
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Looking foreward to the release. Very cool!
...and cheaper than the other artisan http://www.kitchenaid.com/flash.cmd?/#/product/KSM150PSER/ -
@numerobis said:
Looking foreward to the release. Very cool!
...and cheaper than the other artisan http://www.kitchenaid.com/flash.cmd?/#/product/KSM150PSER/Hey, I got one of those too...and an Epson Artisan printer!
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AHHHHHHHHHHHHHH THE TORTUR OF WAITING.......
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too..
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quick question about it , when it subdivides does it base the new subdivisions off of previous geometry or can it subdivide off of a grid, see examples. For those of use who use displacement this would be handy. That being said I have no understanding how the software is made and don't even know if this would be possible.
Johnny
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Try Thomthom's Edge Tools
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I'll check it out, thanks!
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@justabassboy said:
when it subdivides does it base the new subdivisions off of previous geometry or can it subdivide off of a grid,
I feel the question here is: why do you want a grid-based subdivision? -
@thomthom said:
@justabassboy said:
when it subdivides does it base the new subdivisions off of previous geometry or can it subdivide off of a grid,
I feel the question here is: why do you want a grid-based subdivision?Ceiling grids, tiling patterns etc ??
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But in relationship with Artisan?
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Perhaps he needs 'quadrilateralizer' ?
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I think it's a neater divide function he's after?
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@unknownuser said:
I think it's a neater divide function he's after?
Grid sub-d might look neater visually, but functionally won't work well for many things where they need triangualtion.
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my big concern is that when using sketchup and having a square shape with a round cutout. Sketchup has poor mesh handling so when I use displacement there is that strong possibility of geometric artifacts (i.e. elongated displacement geometry where if based off of a grid the artifacts would be less likely to distort geometry) I'll try and render up a example later today.
As far as the grid I was just looking at the "grid" to be triangulated, within sketchup the square is divided when exported into two triangles. so essentially it still maintains the triangulation as opposed to quad faces. Please forgive me if I've got something wrong, again I'm in no way knowledgeable in how the software actually functions.
oh and why artisan? its because out of all the plugins out there it has the most promise of what I was hoping for and It has a ton of other awesome features that I'll be buying it for
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For this displacement thing it is true. I have also realised it when first learning it. The more "squarish" your subdivision is, the better it will perform after the (still necessary) triangulation and subdivision in the rendering app.
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@gaieus said:
The more "squarish" your subdivision is, the better it will perform after the (still necessary) triangulation and subdivision in the rendering app.
It's part of why I asked the purpose of the subdivision, because the grid style he illustrated would not yield in triangles, but odd-shaped faces.
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Hello,
Also can't wait till the twenty-eight
I was wondering, does Artisan totally replaces sds1 or does it ad extras to sds1?
Do I need to keep sds1 in my pluginsfolder or is it complete redundant after installing artisan?Thanks
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