sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ๐Ÿซ› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    BauHaus

    Scheduled Pinned Locked Moved Gallery
    26 Posts 8 Posters 3.9k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • GaieusG Offline
      Gaieus
      last edited by

      @sepo said:

      My coment would be that window frames are never done in front of wall planes . They are always set back in the reveals. I would say 75 mm min. and maybe even 100mm.

      @gaieus said:

      (and of course, one big mistake I made that I should have "inset" the windows but as they are 4 different components only, this will be some 5 minutes to fix)

      Will do...

      ๐Ÿ˜‰
      @simon le bon said:

      We are surely going to take fun with some plans to elevate.

      I think there is no much secret in these plans anyway so when I am done with them, I might even give away all the skippies, as well to the community to play around with them...

      @edson said:

      please keep us posted on your progress with modeling and rendering this architecture. great stuff so far.

      I will, Edson, so all the architects here can "enjoy".
      ๐Ÿ˜‰

      Gai...

      1 Reply Last reply Reply Quote 0
      • Bryan KB Offline
        Bryan K
        last edited by

        BauHaus and Le Corbusier were probably the most influential of the Modern architects in Europe and they continue to influence to this day. Arguments can be made for others, but these 2 are the most well known.

        Enjoy the exhibit! Lucky you!

        See my portfolio at https://delphiscousin.blogspot.com/

        1 Reply Last reply Reply Quote 0
        • Mike LuceyM Offline
          Mike Lucey
          last edited by

          @sepo said:

          Gaieus, it is quite good render. My coment would be that window frames are never done in front of wall planes . They are always set back in the reveals. I would say 75 mm min. and maybe even 100mm. The only other thing is that kerbs read like ridge tiles. All in all nice render....believable. ๐Ÿ‘

          Well spotted Sid ๐Ÿ‘

          Support us so we can support you! Upgrade to Premium Membership!

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            Another one - the so called "Zehmeister House" by Forbรกt again.

            Even the two plan and elevation drawings do not perfectly match but what I really had to do was to combine those with a concept drawing that had one extra floor and a terrace on the flat roof.

            The concept drawing

            1.jpg

            South and north elevation and ground floor plan
            2.jpg

            East elevation and basement plan

            3.jpg

            Some renders...


            Z-h-test-11.jpg


            Z-h-test-12.jpg


            Z-h-test-13.jpg

            Gai...

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              Another project - a whole block (also by Forbรกt). This has never been built however there are now similar "BauHaus-like" buildings on that corner.

              No renders (yet). I really do not know what to do with this as it is right in the middle of the town and without its surroundings, it does not show too much.


              Sarokhaz.jpg


              Sarokhaz1.jpg

              Gai...

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                Yet another one by Forbรกt. This was eventually built although not by his design but very similarly. The image is what it looks today, not my render... ๐Ÿ˜’

                http://www.szallashelyajanlo.hu/szallas/406_1.jpg

                and the design by Forbรกt:


                Uduloszallo1.jpg


                Uduloszallo2.jpg

                Gai...

                1 Reply Last reply Reply Quote 0
                • S Offline
                  sepo
                  last edited by

                  First rendered model looks much better now. I have just one comment regarding that model and it is thickness of the coping. In your model it looks like 150mmm or 200mm although in reality it is usually about 50mm thick. ๐Ÿ‘

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @sepo said:

                    First rendered model looks much better now...

                    Thanks ๐Ÿ˜„

                    @sepo said:

                    ...I have just one comment regarding that model and it is thickness of the coping. In your model it looks like 150mmm or 200mm although in reality it is usually about 50mm thick. ๐Ÿ‘

                    What? I can see no problem with that!
                    ๐Ÿ˜’


                    Edit; just joking. Thanks for the crit; I have changed that coping
                    ๐Ÿ‘

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • EdsonE Offline
                      Edson
                      last edited by

                      csaba,

                      keep an eye on those converging vertical lines. good photographers never allow them to happen.

                      edson mahfuz, architect| porto alegre โ€ข brasil
                      http://www.mahfuz.arq.br

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Yes, I read these suggestions... But that's actually how perspective would work!

                        I could do two-point perspective (or at least lower the FOV) but the demand was to do the renders from street level (also there is nothing much in the background and I did not want that to be too apparent).

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          sepo
                          last edited by

                          Reads correct now ๐Ÿ‘

                          1 Reply Last reply Reply Quote 0
                          • EdsonE Offline
                            Edson
                            last edited by

                            if you make the observer look to a point exactly as high as his eyes tehre will be no convergence and the shot will still look natural. I do this by placing two equal edges as the point of view and the view. then I use the position camera tool, clicking on the first edge, keeping the mouse button pressed down and then release it over the second edge. I hope this helps in any way.

                            edson mahfuz, architect| porto alegre โ€ข brasil
                            http://www.mahfuz.arq.br

                            1 Reply Last reply Reply Quote 0
                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              Gai I know that you can correct the perspective directly in SU, but if you are in hurry you could also try ShiftN a great, free little program to do that in post pro in just a couple of seconds. ๐Ÿ˜„


                              perspective corrected

                              1 Reply Last reply Reply Quote 0
                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Yes Edson but what I say was that first of all I had to do it from street level ten not from too far as there is nothing around the building. In this case you cannot do much else but look "up" which will create the perspective distortion. Of course thanks for these suggestions and whenever I can I do (and will) use them.

                                Massimo; interesting app and thanks for the link! ๐Ÿ‘

                                Gai...

                                1 Reply Last reply Reply Quote 0
                                • EdsonE Offline
                                  Edson
                                  last edited by

                                  @gaieus said:

                                  Yes Edson but what I say was that first of all I had to do it from street level ten not from too far as there is nothing around the building. In this case you cannot do much else but look "up" which will create the perspective distortion. Of course thanks for these suggestions and whenever I can I do (and will) use them.

                                  gotcha. sometimes you are so close to the building that there is no disguising the perspective effect.

                                  edson mahfuz, architect| porto alegre โ€ข brasil
                                  http://www.mahfuz.arq.br

                                  1 Reply Last reply Reply Quote 0
                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    Yeah. And they were actually so much in a hurry that altogether I spent like two days effecting modelling-rendering them. So there was no time to add entourage and such - almost everything in there has the sole purpose to cover the missing backgrounds.
                                    ๐Ÿ˜„

                                    Gai...

                                    1 Reply Last reply Reply Quote 0
                                    • R Offline
                                      Roger
                                      last edited by

                                      Gai, you might want to darken and perhaps desaturate the glow-in-the-dark plants on the shadow side of the building.

                                      http://www.azcreative.com

                                      1 Reply Last reply Reply Quote 0
                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Hi all,

                                        Today the exhibition opened. I made some simple clay renders (only spherical backgrounds and a very subtle overlay) for two buildings/blocks. After this I will retire the project until Autumn/Fall when it is travelling to Berlin. I may export some further ones then. Here are some reduced pieces. Note that there is no environment, no nothing - they (for some reason) deliberately wanted them so "pure". Another note; when I do such a simple mass building, I generally put something dark behinfd the window so that you cannot see though the building (I did this with some above, rendered buildings. Here this is missing but partly deliberately as from some viewpoints it seemed to add some interesting effects (but then I may have been mistaken)

                                        Series #1

                                        Sarokhaz-1.jpg
                                        Sarokhaz-2.jpg
                                        sarokhaz-3.jpg
                                        sarokhaz-4.jpg
                                        Series #2

                                        Kikelet-1.jpg
                                        Kikelet-2.jpg
                                        Kikelet-3.jpg
                                        Kikelet-4.jpg
                                        One more thing (to those architectural visualization minded): I tried to takle care of the two-point perspective like verticals this time (although it is not true two pint perspective everywhere).

                                        And of course, thanks for the previous tips and critiques.

                                        Gai...

                                        1 Reply Last reply Reply Quote 0
                                        • 1
                                        • 2
                                        • 1 / 2
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement