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    BauHaus

    Scheduled Pinned Locked Moved Gallery
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    • S Offline
      sepo
      last edited by

      First rendered model looks much better now. I have just one comment regarding that model and it is thickness of the coping. In your model it looks like 150mmm or 200mm although in reality it is usually about 50mm thick. πŸ‘

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      • GaieusG Offline
        Gaieus
        last edited by

        @sepo said:

        First rendered model looks much better now...

        Thanks πŸ˜„

        @sepo said:

        ...I have just one comment regarding that model and it is thickness of the coping. In your model it looks like 150mmm or 200mm although in reality it is usually about 50mm thick. πŸ‘

        What? I can see no problem with that!
        πŸ˜’


        Edit; just joking. Thanks for the crit; I have changed that coping
        πŸ‘

        Gai...

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        • EdsonE Offline
          Edson
          last edited by

          csaba,

          keep an eye on those converging vertical lines. good photographers never allow them to happen.

          edson mahfuz, architect| porto alegre β€’ brasil
          http://www.mahfuz.arq.br

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          • GaieusG Offline
            Gaieus
            last edited by

            Yes, I read these suggestions... But that's actually how perspective would work!

            I could do two-point perspective (or at least lower the FOV) but the demand was to do the renders from street level (also there is nothing much in the background and I did not want that to be too apparent).

            Gai...

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            • S Offline
              sepo
              last edited by

              Reads correct now πŸ‘

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              • EdsonE Offline
                Edson
                last edited by

                if you make the observer look to a point exactly as high as his eyes tehre will be no convergence and the shot will still look natural. I do this by placing two equal edges as the point of view and the view. then I use the position camera tool, clicking on the first edge, keeping the mouse button pressed down and then release it over the second edge. I hope this helps in any way.

                edson mahfuz, architect| porto alegre β€’ brasil
                http://www.mahfuz.arq.br

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Gai I know that you can correct the perspective directly in SU, but if you are in hurry you could also try ShiftN a great, free little program to do that in post pro in just a couple of seconds. πŸ˜„


                  perspective corrected

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Yes Edson but what I say was that first of all I had to do it from street level ten not from too far as there is nothing around the building. In this case you cannot do much else but look "up" which will create the perspective distortion. Of course thanks for these suggestions and whenever I can I do (and will) use them.

                    Massimo; interesting app and thanks for the link! πŸ‘

                    Gai...

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                    • EdsonE Offline
                      Edson
                      last edited by

                      @gaieus said:

                      Yes Edson but what I say was that first of all I had to do it from street level ten not from too far as there is nothing around the building. In this case you cannot do much else but look "up" which will create the perspective distortion. Of course thanks for these suggestions and whenever I can I do (and will) use them.

                      gotcha. sometimes you are so close to the building that there is no disguising the perspective effect.

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Yeah. And they were actually so much in a hurry that altogether I spent like two days effecting modelling-rendering them. So there was no time to add entourage and such - almost everything in there has the sole purpose to cover the missing backgrounds.
                        πŸ˜„

                        Gai...

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                        • R Offline
                          Roger
                          last edited by

                          Gai, you might want to darken and perhaps desaturate the glow-in-the-dark plants on the shadow side of the building.

                          http://www.azcreative.com

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Hi all,

                            Today the exhibition opened. I made some simple clay renders (only spherical backgrounds and a very subtle overlay) for two buildings/blocks. After this I will retire the project until Autumn/Fall when it is travelling to Berlin. I may export some further ones then. Here are some reduced pieces. Note that there is no environment, no nothing - they (for some reason) deliberately wanted them so "pure". Another note; when I do such a simple mass building, I generally put something dark behinfd the window so that you cannot see though the building (I did this with some above, rendered buildings. Here this is missing but partly deliberately as from some viewpoints it seemed to add some interesting effects (but then I may have been mistaken)

                            Series #1

                            Sarokhaz-1.jpg
                            Sarokhaz-2.jpg
                            sarokhaz-3.jpg
                            sarokhaz-4.jpg
                            Series #2

                            Kikelet-1.jpg
                            Kikelet-2.jpg
                            Kikelet-3.jpg
                            Kikelet-4.jpg
                            One more thing (to those architectural visualization minded): I tried to takle care of the two-point perspective like verticals this time (although it is not true two pint perspective everywhere).

                            And of course, thanks for the previous tips and critiques.

                            Gai...

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