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    Architectural models - untextured, unrendered

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    • brookefoxB Offline
      brookefox
      last edited by

      Baz, thanks to you and ecofeco, and thanks to you for posting, and a nice model image at that. The thread is, as you observed, open and eagerly inviting more participation.

      Robert, my style settings are nothing, really... I'll add a pic later.

      ~ Brooke

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      • pbacotP Offline
        pbacot
        last edited by

        Very neat views and videos. I like this sort of work too. A few questions and a comment.

        1. With the illustration of many thinner elements such as decks and steel members, do you have problems with lines of the far sides of objects showing through? How do you prevent this? Is it due to all the round edges that you don't see this?

        2. Are you an engineer? I.E. how do you develop your steel designs?

        3. In the videos the shadows seem to advance evenly with the sequence of shot transitions. Did you time them to continue evenly over several scenes or are these simply long (and well designed) transitions? Works well.

        4. I find most animations where the camera reverses itself, either zoom in--then out, or pan--then reverse pan... very distracting. I know this is common in SU animations including my own. BTW did you edit the animation after SU export?

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • brookefoxB Offline
          brookefox
          last edited by

          1. With the illustration of many thinner elements such as decks and steel members, do you have problems with lines of the far sides of objects showing through? Not particularly, though I do have plenty of probs often enough.

          How do you prevent this? Lack of coincidental faces and edges, I guess.

          Is it due to all the round edges that you don't see this? I don't think so.

          1. Are you an engineer? No, I'm a architect fantasist.

          I.E. how do you develop your steel designs?

          They are not developed. My next step is to bring the engineer on board. The idea was to model it sufficiently to give him an idea of where I'd like to open the discussion. I hope I can report back at a future date with how things evolve. I must be open to change for reasons of poor concept and economic reality.

          1. In the videos the shadows seem to advance evenly with the sequence of shot transitions. Did you time them to continue evenly over several scenes or are these simply long (and well designed) transitions? Works well.

          Thanks. It's a nice set of bones, on a nice site. Nothing calculated, just eye-balled. In this case the east side (carport) shows morning shadows and the west (deck) side shows the afternoon shadows, with the camera moving around the south side.

          1. I find most animations where the camera reverses itself, either zoom in--then out, or pan--then reverse pan... very distracting. I know this is common in SU animations including my own. BTW did you edit the animation after SU export?

          No editing, and really too much and rather jerky camera movement. Not that easy for me to do precisely, with the transitions being somewhat unpredictable. Certainly practice and some learning would help (me).

          ~ Brooke

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          • pbacotP Offline
            pbacot
            last edited by

            @brookefox said:

            1. With the illustration of many thinner elements such as decks and steel members, do you have problems with lines of the far sides of objects showing through? Not particularly, though I do have plenty of probs often enough.

            How do you prevent this? Lack of coincidental faces and edges, I guess.

            Is it due to all the round edges that you don't see this? I don't think so.[/i]

            Thanks, I guess you don't run into that problem. If I leave as much as 1-2" between a line and a covering surface--not coincident--and view the surface from some distance, the lines bleed through,looking dotty. So the answer I suppose, is not to zoom out too far in such a case.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • brookefoxB Offline
              brookefox
              last edited by

              @pbacot said:

              Thanks, I guess you don't run into that problem. If I leave as much as 1-2" between a line and a covering surface--not coincident--and view the surface from some distance, the lines bleed through,looking dotty.

              Oh yes, for what its worth, I have that problem, too.

              ~ Brooke

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              • brookefoxB Offline
                brookefox
                last edited by

                An even less polished attempt at a model of the existing structure. The railing really pretty much looks like that.


                existing-1-shadows.JPG

                ~ Brooke

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                • daleD Offline
                  dale
                  last edited by

                  Great work. It reminds me of a job I was involved in a while back. Although this ended up as a monster file colored, textured and rendered, in the early stages we presented them as simple line drawings. I was always fond of it, maybe because of a background in hand rendering. I had several, but could only find this one.


                  AutoSave_AutoSave_Green Streets Nov 09~~_2.png

                  Just monkeying around....like Monsanto

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                  • bmikeB Offline
                    bmike
                    last edited by

                    Nice to see other work that keeps it simple.
                    I posted these over in the LO discussion on construction documents: (size will hurt me here, these were 24x36" PDFs)

                    http://lh5.ggpht.com/_0jkA5M3PGcY/TAgS8rNOEfI/AAAAAAAAPRg/MLtHgfNq2Hw/s800/vww-6-2-10-presentation_14.jpg

                    http://lh4.ggpht.com/_0jkA5M3PGcY/TAgS7KlD9-I/AAAAAAAAPRI/aRoaJXwk38o/s800/vww-6-2-10-presentation_03.jpg

                    Another project:

                    http://lh5.ggpht.com/_0jkA5M3PGcY/S47R9usMzlI/AAAAAAAAOvI/pZzgrI8fwks/s800/millrd-presentation_01.jpg

                    http://lh4.ggpht.com/_0jkA5M3PGcY/S47VeCJZR7I/AAAAAAAAOvw/MATZLkwV90I/s800/millrd-presentation_03.jpg

                    http://lh6.ggpht.com/_0jkA5M3PGcY/S47RfUBqjNI/AAAAAAAAOug/yNobOMTAFok/s800/millrd-presentation_12.jpg

                    http://lh3.ggpht.com/_0jkA5M3PGcY/S47Ry5ItDNI/AAAAAAAAOuk/slcbzaoND3s/s800/millrd-presentation_14.jpg

                    mike beganyi design + consulting llc

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                    • marvins_dadM Offline
                      marvins_dad
                      last edited by

                      You guys have some great work. Love the play of the shadows and minimal textures.

                      Here is a little dome I am working on for a Court House.


                      DomeDrum20100712-sm.jpg


                      DomeDrum20100712-color-sm.jpg

                      My Gallery

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                      • C Offline
                        cheffey
                        last edited by

                        Wow, it's refreshing to see some native SU work. Excellent work. The simple style really works well on these very detailed models you are all showing.

                        BROSRŌMAN BRÄUN

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                        • bazB Offline
                          baz
                          last edited by

                          here's a couple of sculptures to mix it up a bit.
                          baz

                          300mm high, cast bronze from carved forms.

                          3000mm high, cast bronze from carved form.

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                          • daleD Offline
                            dale
                            last edited by

                            great stuff!
                            Here's one that I did a while back to solve some framing and truss issues.


                            trusses2.png


                            trusses 3.png

                            Just monkeying around....like Monsanto

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                            • bmikeB Offline
                              bmike
                              last edited by

                              A few quick shots of recent work (design by another firm):


                              chouse1.jpg


                              chouse2.jpg


                              chouse3.jpg

                              mike beganyi design + consulting llc

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                Looks great.

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • brookefoxB Offline
                                  brookefox
                                  last edited by

                                  Carkeek renovation exterior - CURRENT - more or less

                                  This is the same as was posted before, only larger. Is it too large, obnoxious, requiring scrolling? I did notice some glitches. The improved quality doesn't show until you play it.

                                  [flash=1280,745:3rskvj8r]http://www.youtube.com/v/QE8L8jD6xuA&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QE8L8jD6xuA&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>[/flash:3rskvj8r]

                                  Direct link for smaller (formerly larger) display

                                  ~ Brooke

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                                  • brookefoxB Offline
                                    brookefox
                                    last edited by

                                    Thanks for your future response, ecofeco. I replaced the videos with the larger size.

                                    ~ Brooke

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                                    • brookefoxB Offline
                                      brookefox
                                      last edited by

                                      Thanks much, Pilou and Hieru!!

                                      Native SU scenes, with added patience and practice. (For instance, this was processed overnight, and I'm not doing it again any time soon even though parts are too dark to see what I'm trying to show.) Set everything to a minimum (delays, size, fps, no shadows, etc.) to do tests. There are good tutorials online. I am far from expert.

                                      ~ Brooke

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                                      • brookefoxB Offline
                                        brookefox
                                        last edited by

                                        test embed - WIP - all my postings to this thread are of this same project

                                        Carkeek renovation interior - CURRENT - more or less

                                        [flash=1280,745:5o7ctb76]http://www.youtube.com/v/yX6vYGpw2kg&amp;hl=en_US&amp;fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yX6vYGpw2kg&amp;hl=en_US&amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>[/flash:5o7ctb76]

                                        Direct link for smaller (formerly larger) display of same video


                                        For those like me, learning this linkage stuff, the above EQUALS:

                                        Direct link for smaller display:
                                        http://www.youtube.com/watch?v=yX6vYGpw2kg

                                        AND IS:

                                        'left bracket' url=http://www.youtube.com/watch?v=yX6vYGpw2kg]Direct link for larger display[/url 'right bracket'

                                        ~ Brooke

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