Architectural models - untextured, unrendered
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Hi Robert, saw your 'elevations' post. ( http://forums.sketchucation.com/viewtopic.php?t=29351#p256221 ) Nice stuff.
As to your question: just standard settings apart from fog in the first image. I might have vectorized the layout image, can't remember, but in any case it doesnt affect the output at this size.
Baz -
Very nice animations, brookefox. Very nice!
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Baz, thanks to you and ecofeco, and thanks to you for posting, and a nice model image at that. The thread is, as you observed, open and eagerly inviting more participation.
Robert, my style settings are nothing, really... I'll add a pic later.
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Very neat views and videos. I like this sort of work too. A few questions and a comment.
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With the illustration of many thinner elements such as decks and steel members, do you have problems with lines of the far sides of objects showing through? How do you prevent this? Is it due to all the round edges that you don't see this?
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Are you an engineer? I.E. how do you develop your steel designs?
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In the videos the shadows seem to advance evenly with the sequence of shot transitions. Did you time them to continue evenly over several scenes or are these simply long (and well designed) transitions? Works well.
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I find most animations where the camera reverses itself, either zoom in--then out, or pan--then reverse pan... very distracting. I know this is common in SU animations including my own. BTW did you edit the animation after SU export?
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- With the illustration of many thinner elements such as decks and steel members, do you have problems with lines of the far sides of objects showing through? Not particularly, though I do have plenty of probs often enough.
How do you prevent this? Lack of coincidental faces and edges, I guess.
Is it due to all the round edges that you don't see this? I don't think so.
- Are you an engineer? No, I'm a architect fantasist.
I.E. how do you develop your steel designs?
They are not developed. My next step is to bring the engineer on board. The idea was to model it sufficiently to give him an idea of where I'd like to open the discussion. I hope I can report back at a future date with how things evolve. I must be open to change for reasons of poor concept and economic reality.
- In the videos the shadows seem to advance evenly with the sequence of shot transitions. Did you time them to continue evenly over several scenes or are these simply long (and well designed) transitions? Works well.
Thanks. It's a nice set of bones, on a nice site. Nothing calculated, just eye-balled. In this case the east side (carport) shows morning shadows and the west (deck) side shows the afternoon shadows, with the camera moving around the south side.
- I find most animations where the camera reverses itself, either zoom in--then out, or pan--then reverse pan... very distracting. I know this is common in SU animations including my own. BTW did you edit the animation after SU export?
No editing, and really too much and rather jerky camera movement. Not that easy for me to do precisely, with the transitions being somewhat unpredictable. Certainly practice and some learning would help (me).
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@brookefox said:
- With the illustration of many thinner elements such as decks and steel members, do you have problems with lines of the far sides of objects showing through? Not particularly, though I do have plenty of probs often enough.
How do you prevent this? Lack of coincidental faces and edges, I guess.
Is it due to all the round edges that you don't see this? I don't think so.[/i]
Thanks, I guess you don't run into that problem. If I leave as much as 1-2" between a line and a covering surface--not coincident--and view the surface from some distance, the lines bleed through,looking dotty. So the answer I suppose, is not to zoom out too far in such a case.
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@pbacot said:
Thanks, I guess you don't run into that problem. If I leave as much as 1-2" between a line and a covering surface--not coincident--and view the surface from some distance, the lines bleed through,looking dotty.
Oh yes, for what its worth, I have that problem, too.
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An even less polished attempt at a model of the existing structure. The railing really pretty much looks like that.
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Great work. It reminds me of a job I was involved in a while back. Although this ended up as a monster file colored, textured and rendered, in the early stages we presented them as simple line drawings. I was always fond of it, maybe because of a background in hand rendering. I had several, but could only find this one.
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Nice to see other work that keeps it simple.
I posted these over in the LO discussion on construction documents: (size will hurt me here, these were 24x36" PDFs)Another project:
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You guys have some great work. Love the play of the shadows and minimal textures.
Here is a little dome I am working on for a Court House.
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Wow, it's refreshing to see some native SU work. Excellent work. The simple style really works well on these very detailed models you are all showing.
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here's a couple of sculptures to mix it up a bit.
baz -
great stuff!
Here's one that I did a while back to solve some framing and truss issues.
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A few quick shots of recent work (design by another firm):
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Looks great.
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Carkeek renovation exterior - CURRENT - more or less
This is the same as was posted before, only larger. Is it too large, obnoxious, requiring scrolling? I did notice some glitches. The improved quality doesn't show until you play it.
[flash=1280,745:3rskvj8r]http://www.youtube.com/v/QE8L8jD6xuA&hl=en_US&fs=1?rel=0&hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QE8L8jD6xuA&hl=en_US&fs=1?rel=0&hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>[/flash:3rskvj8r]
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Thanks for your future response, ecofeco. I replaced the videos with the larger size.
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Thanks much, Pilou and Hieru!!
Native SU scenes, with added patience and practice. (For instance, this was processed overnight, and I'm not doing it again any time soon even though parts are too dark to see what I'm trying to show.) Set everything to a minimum (delays, size, fps, no shadows, etc.) to do tests. There are good tutorials online. I am far from expert.
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test embed - WIP - all my postings to this thread are of this same project
Carkeek renovation interior - CURRENT - more or less
[flash=1280,745:5o7ctb76]http://www.youtube.com/v/yX6vYGpw2kg&hl=en_US&fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yX6vYGpw2kg&hl=en_US&fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>[/flash:5o7ctb76]
Direct link for smaller (formerly larger) display of same video
For those like me, learning this linkage stuff, the above EQUALS:
Direct link for smaller display:
Youtube VideoAND IS:
'left bracket' url=http://www.youtube.com/watch?v=yX6vYGpw2kg]Direct link for larger display[/url 'right bracket'
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