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    Render this: LCD screen (light emitting material)

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    • olisheaO Offline
      olishea
      last edited by

      al: nobody said you cant make it an emitter.....there are many ways of doing this but its the most realistic way of achieving the result. you cant really make something look illuminated without showing its effect on neighbouring surfaces/particles (air/dust etc). correct me if i'm wrong. you are basically trying to make a texture look brighter which isn't convincing.

      why are you trying to avoid putting lights behind it? this is largely how screens are illuminated in real life. like a large emitter......again correct me if im wrong...but saturating and brightening a texture wont make it look illuminated.

      oli

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      • EscapeArtistE Offline
        EscapeArtist
        last edited by

        @al hart said:

        I presume that in the image you showed, we see a reflection of the lit iPhone, but it is not actually a light source??

        The texture itself is the source of light, there are no other lights whatsoever in the scene. The reflection on the surface below the screen is actually reflected light off of the ground plane. Kerkthea will create light based on the color of the image used - black, no light; green, green light, etc... Kerkythea does not do "light linking" (yet), where light can be shone on one object of the scene to make it brighter but not affect any other objects. Other render engines can do this though.

        One could put lights behind a texture, but I couldn't imagine the difficulty of getting nice, even light out of a large surface by arranging light sources behind it. It would be more involved setup in the render engine as well, you'd have to do something like a multi-layered texture with transparency mapping and translucency set up for the colors.

        Another example, this time the blacks are not completely black so they do emit some light. A quick "plasma TV".
        testscr.jpg

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        • U Offline
          Ultimatez 32
          last edited by

          twilight easy 09, 24 minutes
          phone.jpg
          planning to buy the real version soon

          Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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          • W Offline
            weizxwilliam
            last edited by

            Mine first try ;D


            iphonepic1.png

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            • R Offline
              richcat
              last edited by

              Just got a few minutes - eventually - to give this challenge a go.


              iphone1.jpg


              iphone2.jpg

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              • 2 Offline
                21D
                last edited by

                My quick try,
                exported to MODO 401 for rendering
                Modo Rendered

                "I prefer drawing to talking. Drawing is faster, and leaves less room for lies."
                Le Corbusier

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  Ha Ha. Great render Rob. 👍

                  http://www.coroflot.com/boofredlay

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                  • D Offline
                    dspace
                    last edited by

                    Just join, so just post....a quickie for the shine..but not the emitter..oops! 😉


                    iphonexi.png

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                    • R Offline
                      robmoors
                      last edited by

                      Iphone sucks Android rules!!
                      SUCK IT!!!!

                      http://img.photobucket.com/albums/v244/Blaze_X/HTC Hero/HTCHero-1.jpg

                      Vray for Sketchup
                      Model by me
                      HTC Hero

                      Rob Moors
                      Architecture Student

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                      • Large_BlackL Offline
                        Large_Black
                        last edited by

                        Hi to everyone, i would like to share my attempt.
                        Rendered with Vray for SU, SU lines overlay, some level, color correction and DOF in PP.
                        No light, only the emissive material of the phone.
                        Sincerly Enrico

                        http://img163.imageshack.us/img163/605/91784613.th.jpg

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                        • W Offline
                          wahoowetzel
                          last edited by

                          quick question with the LCD screens. I'm working on a LCD TV and I wanted to know if there is a way to in/decrease the amount light the image (screen material) emits without affecting the actual image's appearance. What I'm getting right now is a decent light level being emitted but the image is getting washed out. Any ideas?

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                          • D Offline
                            d12dozr
                            last edited by

                            What render app are you using?

                            3D Printing with SketchUp Book
                            http://goo.gl/f7ooYh

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                            • Al HartA Offline
                              Al Hart
                              last edited by

                              @wahoowetzel said:

                              quick question with the LCD screens. I'm working on a LCD TV and I wanted to know if there is a way to in/decrease the amount light the image (screen material) emits without affecting the actual image's appearance. What I'm getting right now is a decent light level being emitted but the image is getting washed out. Any ideas?

                              One trick you could try is to place an invisible, second face in front of the visible face. Make the second face the light - diffuse so the light only goes up - and then adjust the intensity of the invisible face get the lighting effect you want, without having it effect the illumination of the visible face.

                              If you are using IRender nXt, you would illuminate the visible face with "self glow", - a setting which make it seem illuminated without emitting illumination, and make the invisible face a diffuse light. By placing the two faces in separate lighting channels, then you can use the post-processing image editor to quickly adjust the lighting intensities and effects of the two faces without having to re-render ay of the scene.

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

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                              • N Offline
                                nomeradona
                                last edited by

                                Keyshots.. real time about 2 minutes

                                http://i334.photobucket.com/albums/m421/nomeradona_1234/Iphone_keyshots.jpg

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • N Offline
                                  nomeradona
                                  last edited by

                                  some parodies

                                  Iphone captains speaking...

                                  http://i334.photobucket.com/albums/m421/nomeradona_1234/iphone30.jpg

                                  "all man will have"... the main goal of mr.mac

                                  http://i334.photobucket.com/albums/m421/nomeradona_1234/iphone27.jpg

                                  visit my blog: http://www.nomeradona.blogspot.com

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                                  • pyrolunaP Offline
                                    pyroluna
                                    last edited by

                                    Hey everyone
                                    I'm still sort of new here but hey this is fun. I notice people seem to have the same ideas... just a little while back I modeled an i-phone so I could test light-emitting materials in v-ray for SU. So I'll just post the renders...
                                    This one is lighted with an interior hdri... maybe the result's a little too darkThis one is lighted with a sun system... so the screen brightness is way too low... just as it would be in real life on a very sunny day...


                                    And this is the sketchup file. Enjoy! I took the measurements from my own i-phone, and scaled everything by a factor 10. Though I didn't put in all the details...

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                                    • W Offline
                                      wahoowetzel
                                      last edited by

                                      Thanks Al,

                                      I'm using the new Vray for Sketchup but I think I might be able to adapt some of your method to accomplish what I'm after.

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                                      • marked001M Offline
                                        marked001
                                        last edited by

                                        here's an old,noisy Maxwell rendering..

                                        *edit... reading is fundamental.. LCD screen...whoops, sorry.

                                        http://img166.imageshack.us/img166/3710/tv1by9.jpg

                                        http://www.revision21vis.com

                                        instagram: revi21on

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