EarthMover, thanks for your great tips.
I thought the basic theory on Gammas might be simple, or probably it might be just a couple of tone mapping issues.
But after browsing thru' a couple of tuts, it become something interesting and important to learn.
I just would like to know things that work with SU.
Keep me inform!
Latest posts made by dspace
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RE: Home Interior Rendering
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RE: NPR
@anstvam said:
Thanks D. I'll be working on your suggestions. I was wondering how much readable such a rendering is for a client.
IMHO it's more readable with your awesome line style.
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RE: NPR
@anstvam said:
Cheers. Any suggestions as to what would need immediate improvement?
It looks great for now.
But I would definetly improve the light setup and after that the materials.
I would really boost up the light coming in, maintain the interiors lights and add new (fill) lights in the dark areas on the extreme right.
That way the render time could come down another 30% and I would achieve better realism. -
RE: Baby bed
I think it looks great. Keep it up!
Be looking forward to see the whole baby room. -
RE: Home Interior Rendering
Nice one Earth!
I rem you mentioning a couple of stuffs on LWF ...care to shed some light on the topic? -
RE: NPR
@anstvam said:
Hi everybody, I was wondering how this one seems to you for an NPR presentation...
I think you got awesome style and taste.
But rendering with NPR style sometimes expose the weakness of the render engine.
Probably can post a couple of shots with different styles or presets or some post-pro to better realism.
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RE: Old escena
Hi pibuz, I think you did a awesome job with unbiased render.
What render preset would you choose? MLT, PT, BPT..etc?
And how much samples would you shoot to achieve such quality? -
RE: Home Interior Rendering
@dlauch said:
I didn't do any post processing. Only reduced the image size to upload it to the forum. I am running on an HP Pavilion with an AMD Athlon (tm) XP 2600 + 2.13 GH2, 1GB of Ram, An ATI Radeon 9550/X1050 Series Graphics Card. One thing I didn't do was to turn off lighting behind the camera that didn't contribute to the specific view.
Thanks for all you comments.
I certainly agree with the others about a couple of issues.
There're nothing to do with post-pro, AMD or lights behind camera.
What is see is the image being purely raytraced, like what I woud get with POVray which produces higher render time.
So when you change to GI renderer, realism could easily improve due to better light bounce and color bleed and so does render time.Almost forget...nice modelling, very cosy feel.
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RE: Me and KT
Would love to see improvements on the first shot.
Let it cook, mate! -
RE: Simple Scene..............Helena
This one for you guys....you know what I mean..no offence!