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[Plugin] Extrude Edges by Rails

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  • T Offline
    TIG Moderator
    last edited by 20 Nov 2009, 08:47

    @utiler said:

    TIG, probably a silly question, but what is the difference from this plugin and extrudebyedges?
    http://forums.sketchucation.com/viewtopic.php?f=180&t=20065&st=0&sk=t&sd=a&hilit=extrude+edges

    Is is simple that this script allows for more random meshes?

    ExtrudeEdgesByEdges takes two groups - edges in them need not be continuous - and makes a mesh - it extrudes each edge in one set in the direction of the edges in the other - there is no 'followme' etc...
    ExtrudeEdgesByRails is similar BUT it only works on curves. It takes a selected profile and makes a mesh from it along two selected rails [or with the forthcoming version one rail picked twice - making it similar in that usage to EEbyEdges]. The main difference is that at each pair of 'nodes' [vertices] in the two rails the profile is placed and rotated and then scaled to fit between the rails, giving a smoothly curving mesh surface: also the number of 'nodes' in each rail is equalized if the number of vertices in the two rails is uneven - now making the 'lofting' of two unequally segmented rails possible...

    TIG

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    • M Offline
      mitcorb
      last edited by 21 Nov 2009, 15:09

      TIG:
      What are the possibilities of being able to orbit and inspect the initial results of the extrusion on rails while going through the checklist so that decisions can be made in the workflow? Does this make sense?

      I take the slow, deliberate approach in my aimless wandering.

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      • T Offline
        TIG Moderator
        last edited by 21 Nov 2009, 15:15

        @mitcorb said:

        TIG:
        What are the possibilities of being able to orbit and inspect the initial results of the extrusion on rails while going through the checklist so that decisions can be made in the workflow? Does this make sense?

        It's something that's not so easy to do... but I'll look at it - I currently have a version with most of the bugs ironed out - it'll be published soonest...

        TIG

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        • M Offline
          mitcorb
          last edited by 21 Nov 2009, 15:19

          Thanks, TIG:
          You are a master.
          I am currently experimenting and learning this excellent tool.

          I take the slow, deliberate approach in my aimless wandering.

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          • C Offline
            Cyberdactyl
            last edited by 24 Nov 2009, 17:46

            Very nice Tig.

            Works great in SU7. However, doesn't work SU6, at least for me.

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            • T Offline
              TIG Moderator
              last edited by 25 Nov 2009, 00:17

              Here is v1.1 http://forums.sketchucation.com/viewtopic.php?p=201286#p201286

              It is now much more stable, with [most] glitches fixed with ordered points and bugsplats.
              You can now also double-click on one rail and used it as both rails.
              Rails that start / end at a common vertex are now allowed.
              Mismatched segment numbers in the two rails are well accommodated - as are looped profiles and rails.
              Debabelizer language translation are now added to menus and dialogs etc, with ExtrudeEdgesbyRailsEN-US.lingvo and ES/FR versions in the TIGtools folder.

              Feedback please...

              I've also updated the examples SKP here... http://forums.sketchucation.com/viewtopic.php?p=201457#p201457

              TIG

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              • T Offline
                TIG Moderator
                last edited by 25 Nov 2009, 00:27

                Here's an example SKP - updated for v1.1... ExtrudeEdgesByRailsExamples.skp

                TIG

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                • J Offline
                  jeff hammond
                  last edited by 25 Nov 2009, 01:35

                  just out of curiosity, i drew the same shapes using the same dimensions in SU with EdgesByRails then i did another in Rhino using Sweep 2rails.. i then brought the SU surface/mesh into rhino and overlayed the two.. here's what it looks like.

                  (Sketchup = red... rhino =blue)

                  click pic for larger

                  the render mesh in rhino was set at a density of 100 making it about as close to the true nurbs surface that you can view on a computer.. all the vertices from SU edges by rails are right there where i'd hope they'd be.

                  so yeah, use this plugin with confidence ๐Ÿ˜„

                  dotdotdot

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                  • P Offline
                    pilou
                    last edited by 25 Nov 2009, 01:43

                    ...and put Rhino in the garbage trash can ๐Ÿ’š

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • J Offline
                      jeff hammond
                      last edited by 25 Nov 2009, 01:44

                      [haha frenchy]

                      just in case that picture is confusing, here are the two surfaces separately..

                      (rhino- blue... SU- red)
                      click pic for bigger

                      (sorry about the nasty quality of the pictures.. had to use screenshots because the output options in Rhino OS X (beta) aren't fully implemented yet.. i don't think my screenshots like red too much)

                      ... and a render of the SU version after some joint_push_pull..

                      dishhump.jpg

                      dotdotdot

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                      • X Offline
                        xrok1
                        last edited by 25 Nov 2009, 04:15

                        nice. thanks for implementing the single rail option. i will delete edges by edges plugin soon but...
                        Capture.JPG
                        red is edges by rails result, blue is edges by edges result?? i think blue wins my vote on how things should work.

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • J Offline
                          jeff hammond
                          last edited by 25 Nov 2009, 04:46

                          @xrok1 said:

                          nice. thanks for implementing the single rail option. i will delete edges by edges plugin soon but...

                          red is edges by rails result, blue is edges by edges result?? i think blue wins my vote on how things should work.

                          as far as i can tell, both methods give the exact same results (3 tests and while one of the surfaces ended up in a strange location, it still matched the other)

                          if you're talking about the triangulation then:

                          with edgesBYedges, one of the options after running the script is 'triangulate faces?'

                          with edgesBYrails, the second option that pops up is 'erase coplaner edges?'.. choose yes and the triangulation lines will go away (as long as they aren't necessary for the surfacing but since the geometry is the same with the two scripts for 1rail1edge, they'll end up identical if you choose yes to erase the coplanar edges)

                          that said, maybe there's something i haven't tried that will make the two 1edge1rail methods produce different results..

                          dotdotdot

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                          • J Offline
                            jeff hammond
                            last edited by 25 Nov 2009, 04:55

                            fwiw, coplanar means 'on the same plane'.. basically, draw a square then draw some lines on its surface or intersecting the edges.. those lines are coplanar and you can freely erase them without making the surface disappear.

                            dotdotdot

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                            • X Offline
                              xrok1
                              last edited by 25 Nov 2009, 21:08

                              @unknownuser said:

                              (3 tests and while one of the surfaces ended up in a strange location, it still matched the other)

                              thats what i'm refering to. EbE seems to be where i'd expect EbR seems to be on the wrong side of the rail. there probably is no right or wrong side it just isn't what i expected. maybe you could add a dialog for the one rail method that asks if you want to mirror result.

                              PS, now that i asked for another dialog ๐Ÿ˜† i feel i should say the dialog are annoying and i think a single window with checkboxes would be much nicer. ๐Ÿ˜‰

                              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                              http://www.Twilightrender.com try it!

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                              • T Offline
                                TIG Moderator
                                last edited by 25 Nov 2009, 22:31

                                This is built with raw UI interface - no web-dialogs so no check-boxes - yet...

                                TIG

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                                • K Offline
                                  kostas_designer
                                  last edited by 26 Nov 2009, 07:53

                                  Wow!
                                  Great improvement! I was missing the 1.1 version and i could'n figure out why it was acting like that!
                                  Now it rocks!
                                  Thanks again, Tig


                                  version 1.1 vs 1.0.jpg

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                                  • B Offline
                                    bocomofo
                                    last edited by 26 Nov 2009, 13:59

                                    I cant even imagine how this works...I can only presume that it is withcraft.
                                    Regardless of that I think it is totally amazing...now just to find a practical use for it in the rather 'boxy' Architecture I'm used to producing!!!

                                    Wonderful effort TIG!

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                                    • T Offline
                                      TIG Moderator
                                      last edited by 26 Nov 2009, 14:27

                                      @daniel s said:

                                      Amazing TIG!!!
                                      Thank you!!!
                                      How about an option to maintain height?
                                      ...
                                      Daniel S

                                      To do the second option you showed add a horizontal line down the centre of the profile at its topmost point.
                                      Make that line divided and weld into a curve [best if it has same number of segments as the path?]
                                      Use My tool on one 'half' of the profile and a side rail and the new 'top' rail.
                                      Now use My tool again on the other 'half' of the profile and the other side rail and the new 'top' rail.
                                      Select both groups and group, edit the new group and select the two groups inside and explode them.
                                      You now have the form you desired FlatToppedEEbyRails.pngFlatToppedEEbyRails.skpwith a flat top...

                                      TIG

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                                      • broomstickB Offline
                                        broomstick
                                        last edited by 26 Nov 2009, 14:36

                                        Like everyone, I am here to say thanks for this great script... words fail me to describe how awesome this ruby is!

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                                        • I Offline
                                          ionandre
                                          last edited by 26 Nov 2009, 19:20

                                          It's Fantastic!

                                          It works also on 3 closed curves.

                                          Thank you so much

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