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[Plugin] Extrude Edges by Rails

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  • X Offline
    xrok1
    last edited by 18 Nov 2009, 23:01

    oops, sorry i could help. ๐Ÿ˜ณ
    ๐Ÿ˜†

    โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

    http://www.Twilightrender.com try it!

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    • T Offline
      TIG Moderator
      last edited by 18 Nov 2009, 23:30

      xrok1 ๐Ÿ˜‰
      Your idea of being able to pick a profile and then pick just one rail is quite simple to do.
      For the next update I will add that option - you'll simply pick the profile and click on rail twice - if you pick another rail it works as now, if you pick the same rail again then it's assumed that it has a 'twin' at the other end of the profile and uses that... simplicity... ๐Ÿ’ญ

      TIG

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      • U Offline
        utiler
        last edited by 18 Nov 2009, 23:49

        TIG, probably a silly question, but what is the difference from this plugin and extrudebyedges?
        http://forums.sketchucation.com/viewtopic.php?f=180&t=20065&st=0&sk=t&sd=a&hilit=extrude+edges

        Is is simple that this script allows for more random meshes?

        purpose/expression/purpose/....

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        • X Offline
          xrok1
          last edited by 18 Nov 2009, 23:54

          awsome.

          BTW, your plug is turning me into some kind of artsy fartsy... STOP IT! ๐Ÿ˜†


          Capture.JPG

          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

          http://www.Twilightrender.com try it!

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          • U Offline
            utiler
            last edited by 19 Nov 2009, 22:50

            Thanks mate, clear as crystal..... ๐Ÿ‘

            purpose/expression/purpose/....

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            • M Offline
              mitcorb
              last edited by 20 Nov 2009, 01:57

              @xrok1:
              for your excellent bowl and spork and "foon" model, did you use specific dimensions and scale? Or was this a free form experiment and the model elements proportioned by eye?
              I am preparing to use Extrude by Rails with dimensional or scale control and was wondering about this.
              Thanks, mitcorb

              I take the slow, deliberate approach in my aimless wandering.

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              • X Offline
                xrok1
                last edited by 20 Nov 2009, 04:14

                it was freeform ๐Ÿ˜† but i can't see any reason it couldn't be dimensioned accurately if you wish to.

                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                http://www.Twilightrender.com try it!

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                • M Offline
                  majid
                  last edited by 20 Nov 2009, 04:53

                  WOW TIG !!!! this is great!! thank you...you are killing me slowly ๐Ÿ˜‰ you ruby programmers are changing SU to a verrry different app. !!!thank you mate again

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • T Offline
                    TIG Moderator
                    last edited by 20 Nov 2009, 08:47

                    @utiler said:

                    TIG, probably a silly question, but what is the difference from this plugin and extrudebyedges?
                    http://forums.sketchucation.com/viewtopic.php?f=180&t=20065&st=0&sk=t&sd=a&hilit=extrude+edges

                    Is is simple that this script allows for more random meshes?

                    ExtrudeEdgesByEdges takes two groups - edges in them need not be continuous - and makes a mesh - it extrudes each edge in one set in the direction of the edges in the other - there is no 'followme' etc...
                    ExtrudeEdgesByRails is similar BUT it only works on curves. It takes a selected profile and makes a mesh from it along two selected rails [or with the forthcoming version one rail picked twice - making it similar in that usage to EEbyEdges]. The main difference is that at each pair of 'nodes' [vertices] in the two rails the profile is placed and rotated and then scaled to fit between the rails, giving a smoothly curving mesh surface: also the number of 'nodes' in each rail is equalized if the number of vertices in the two rails is uneven - now making the 'lofting' of two unequally segmented rails possible...

                    TIG

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                    • M Offline
                      mitcorb
                      last edited by 21 Nov 2009, 15:09

                      TIG:
                      What are the possibilities of being able to orbit and inspect the initial results of the extrusion on rails while going through the checklist so that decisions can be made in the workflow? Does this make sense?

                      I take the slow, deliberate approach in my aimless wandering.

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                      • T Offline
                        TIG Moderator
                        last edited by 21 Nov 2009, 15:15

                        @mitcorb said:

                        TIG:
                        What are the possibilities of being able to orbit and inspect the initial results of the extrusion on rails while going through the checklist so that decisions can be made in the workflow? Does this make sense?

                        It's something that's not so easy to do... but I'll look at it - I currently have a version with most of the bugs ironed out - it'll be published soonest...

                        TIG

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                        • M Offline
                          mitcorb
                          last edited by 21 Nov 2009, 15:19

                          Thanks, TIG:
                          You are a master.
                          I am currently experimenting and learning this excellent tool.

                          I take the slow, deliberate approach in my aimless wandering.

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                          • C Offline
                            Cyberdactyl
                            last edited by 24 Nov 2009, 17:46

                            Very nice Tig.

                            Works great in SU7. However, doesn't work SU6, at least for me.

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                            • T Offline
                              TIG Moderator
                              last edited by 25 Nov 2009, 00:17

                              Here is v1.1 http://forums.sketchucation.com/viewtopic.php?p=201286#p201286

                              It is now much more stable, with [most] glitches fixed with ordered points and bugsplats.
                              You can now also double-click on one rail and used it as both rails.
                              Rails that start / end at a common vertex are now allowed.
                              Mismatched segment numbers in the two rails are well accommodated - as are looped profiles and rails.
                              Debabelizer language translation are now added to menus and dialogs etc, with ExtrudeEdgesbyRailsEN-US.lingvo and ES/FR versions in the TIGtools folder.

                              Feedback please...

                              I've also updated the examples SKP here... http://forums.sketchucation.com/viewtopic.php?p=201457#p201457

                              TIG

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                              • T Offline
                                TIG Moderator
                                last edited by 25 Nov 2009, 00:27

                                Here's an example SKP - updated for v1.1... ExtrudeEdgesByRailsExamples.skp

                                TIG

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                                • J Offline
                                  jeff hammond
                                  last edited by 25 Nov 2009, 01:35

                                  just out of curiosity, i drew the same shapes using the same dimensions in SU with EdgesByRails then i did another in Rhino using Sweep 2rails.. i then brought the SU surface/mesh into rhino and overlayed the two.. here's what it looks like.

                                  (Sketchup = red... rhino =blue)

                                  click pic for larger

                                  the render mesh in rhino was set at a density of 100 making it about as close to the true nurbs surface that you can view on a computer.. all the vertices from SU edges by rails are right there where i'd hope they'd be.

                                  so yeah, use this plugin with confidence ๐Ÿ˜„

                                  dotdotdot

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                                  • P Offline
                                    pilou
                                    last edited by 25 Nov 2009, 01:43

                                    ...and put Rhino in the garbage trash can ๐Ÿ’š

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • J Offline
                                      jeff hammond
                                      last edited by 25 Nov 2009, 01:44

                                      [haha frenchy]

                                      just in case that picture is confusing, here are the two surfaces separately..

                                      (rhino- blue... SU- red)
                                      click pic for bigger

                                      (sorry about the nasty quality of the pictures.. had to use screenshots because the output options in Rhino OS X (beta) aren't fully implemented yet.. i don't think my screenshots like red too much)

                                      ... and a render of the SU version after some joint_push_pull..

                                      dishhump.jpg

                                      dotdotdot

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                                      • X Offline
                                        xrok1
                                        last edited by 25 Nov 2009, 04:15

                                        nice. thanks for implementing the single rail option. i will delete edges by edges plugin soon but...
                                        Capture.JPG
                                        red is edges by rails result, blue is edges by edges result?? i think blue wins my vote on how things should work.

                                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                        http://www.Twilightrender.com try it!

                                        1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          jeff hammond
                                          last edited by 25 Nov 2009, 04:46

                                          @xrok1 said:

                                          nice. thanks for implementing the single rail option. i will delete edges by edges plugin soon but...

                                          red is edges by rails result, blue is edges by edges result?? i think blue wins my vote on how things should work.

                                          as far as i can tell, both methods give the exact same results (3 tests and while one of the surfaces ended up in a strange location, it still matched the other)

                                          if you're talking about the triangulation then:

                                          with edgesBYedges, one of the options after running the script is 'triangulate faces?'

                                          with edgesBYrails, the second option that pops up is 'erase coplaner edges?'.. choose yes and the triangulation lines will go away (as long as they aren't necessary for the surfacing but since the geometry is the same with the two scripts for 1rail1edge, they'll end up identical if you choose yes to erase the coplanar edges)

                                          that said, maybe there's something i haven't tried that will make the two 1edge1rail methods produce different results..

                                          dotdotdot

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