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Render this: Fountain

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  • M Offline
    massimo Moderator
    last edited by 15 Nov 2009, 13:50

    A detail. With HDRI background lighting. My first try with water. πŸ˜„


    fountain.jpg

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    • E Offline
      EarthMover
      last edited by 15 Nov 2009, 21:31

      Another slightly more dramatic try. Also a couple from a previous render.

      All vray for Max. A good bit of PP on the first one using photoshop and Toy camera. 2nd set is Raw output using HDRI + Vray sun.

      Fountain_in_grass_VrayMax_PP copy.jpg

      Fountain Render1.jpg

      closeup fountain'.jpg

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • S Offline
        sepo
        last edited by 15 Nov 2009, 21:58

        That Audi render looks very good.

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        • M Offline
          michaliszissiou
          last edited by 15 Nov 2009, 22:21

          Some one asked me why I post models made in blender here. But these have modeled just for this purpose. If I want to render them in blender (I did) then can use a higher level of faces-details.
          So this fountain is not modeled in SU (see topology on att.), so importing it to MAX and render with vray, has really nothing to do with SU. Its an interesting work flow though. Always the capability to export SU models to other apps. If this is possible (for a complicated model).
          So earthmother, these are great renders, but why do you need to import a model in SU and export it in MAX?


          Picture 1.jpg

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          • E Offline
            EarthMover
            last edited by 16 Nov 2009, 02:26

            @michaliszissiou said:

            So ??earthmother??, these are great renders, but why do you need to import a model in SU and export it in MAX?

            I did not create the fountain. I downloaded the posted .skp and used the component stringer plugin that Chris just made to model the fountain spray. The idea behind the thread is to use your favorite render app to render the posted model. For me this is Vray and I happen to have it for 3ds Max. I bought Max before I even knew sketchup existed. Now that I model in SU almost exclusively, I typically just use max for rendering and scene staging, utilizing it's high poly support to render my SU models. No different than someone exporting out of sketchup into Vue or Maxwell studio. So to answer your question, my workflow is not Max to SU to Max, as this would be quite silly. 90% of what I model starts in SU....I'm not sure what program the fountain was modeled in.

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • C Offline
              Click Draw
              last edited by 16 Nov 2009, 04:29

              Hey Adam,

              Are you using Modo much these days? Just curious cause I'm still thinking about getting a second modeler. Great renders as always by the way.

              Thanks,

              Jeff

              Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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              • M Offline
                massimo Moderator
                last edited by 16 Nov 2009, 07:27

                Another shot with a different HDRI and a little spot-light on ivy.


                fontana_2.jpg

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                • U Offline
                  Ultimatez 32
                  last edited by 16 Nov 2009, 09:17

                  @michaliszissiou said:

                  Some one asked me why I post models made in blender here. But these have modeled just for this purpose. If I want to render them in blender (I did) then can use a higher level of faces-details.
                  So this fountain is not modeled in SU (see topology on att.), so importing it to MAX and render with vray, has really nothing to do with SU. Its an interesting work flow though. Always the capability to export SU models to other apps. If this is possible (for a complicated model).
                  So earthmother, these are great renders, but why do you need to import a model in SU and export it in MAX?

                  I think the fountain is made in SU, with the usual tools and SDS (check the dome) Is that right solo?

                  Windows 7 64-bit, Intel Core i3 M350 @2.27GHz, nVidia GEFORCE 310M 512Mb with CUDA, 4gb RAM

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                  • A Offline
                    Al Hart
                    last edited by 17 Nov 2009, 19:57

                    @massimo said:

                    Another shot with a different HDRI and a little spot-light on ivy.

                    I like this water effect.

                    Al Hart

                    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                    IRender nXt from Render Plus

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                    • M Offline
                      massimo Moderator
                      last edited by 17 Nov 2009, 20:17

                      Thanks Al. πŸ˜„

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                      • O Offline
                        olishea
                        last edited by 17 Nov 2009, 20:29

                        massimo please could you post a sketchup view of your scene? is the jet of water a clipmap? looks very impresive indeed, well done!

                        earthmover these simply are beautiful, audi scene is awesome!

                        oli

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                        • E Offline
                          EarthMover
                          last edited by 18 Nov 2009, 00:42

                          @olishea said:

                          earthmover these simply are beautiful, audi scene is awesome!
                          Thanks Oli! I think one of the biggest advantages of rendering in Max is that you can use an HDRI and display it in the background of the viewport. You can then move the Vray sun into position so that it is comparable to the HDRI light source. In the Audi render, the HDRI showed a light source that was casting a shadow on the adjacent buildings, so in Max I was able to draw a big box behind my camera and drop the sun just slightly above it. This effect of shadow casting based on the HDRI, is what I think added a lot to the realism of the image. It would be nice if the Twilight guys figure out how to do this inside of the SU.

                          @click draw said:

                          Hey Adam,

                          Are you using Modo much these days? Just curious cause I'm still thinking about getting a second modeler. Great renders as always by the way.

                          Thanks,

                          Jeff

                          Hey Jeff. Thanks! I haven't used it much of late. Played with some sculpting the other day, but nothing serious. Honestly I'm at the point where I think I need to rewatch the tutorials as I forget half the stuff I learned previously, and I haven't had the energy to relearn lately.

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • P Offline
                            pilou
                            last edited by 18 Nov 2009, 01:18

                            Some mosaics πŸ˜„
                            fontaine.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • R Offline
                              redsteel
                              last edited by 18 Nov 2009, 07:24

                              ...a fountain? ...a few renders? ...sounds fun πŸ˜„ so here it is something a little different πŸ˜‰


                              Fountain.jpg

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                              • M Offline
                                massimo Moderator
                                last edited by 18 Nov 2009, 12:29

                                Thanks Oli. The jet is not a clipmap. I made the water effect mixing three different models: one for the jet, one for the rings and one for the "boiling water" in the middle. The models are in obj format and I've composed the scene in Kerkythea so i can't post a SU view, sorry. You can find the water models I used here . πŸ˜„


                                Kerkythea view

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                                • R Offline
                                  remon_v
                                  last edited by 18 Nov 2009, 19:26

                                  let there be water:

                                  http://i22.photobucket.com/albums/b336/remon_v/2.jpg

                                  modo render, just started learning modo
                                  only pp was curves+photofilter

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                                  • M Offline
                                    michaliszissiou
                                    last edited by 19 Nov 2009, 09:07

                                    All these are fantastic renders. So this contest lol, is interesting. Here's some more models in .3ds format like this fountain.
                                    http://www.archidom.net/ddd/mod_dek5.htm

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                                    • S Offline
                                      Sheik
                                      last edited by 19 Nov 2009, 19:39

                                      SU+Realflow4+Maxwell

                                      http://i832.photobucket.com/albums/zz242/Sheiken/FountainConc2.jpg

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                                      • D Offline
                                        d12dozr
                                        last edited by 19 Nov 2009, 21:53

                                        @sheik said:

                                        SU+Realflow4+Maxwell

                                        That is amazing! ...some color would make it perfect πŸ˜„

                                        3D Printing with SketchUp Book
                                        http://goo.gl/f7ooYh

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