[Plugin] Flatten and Extrude
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For the roofs, perhaps have a look at TIGs roof script. I imagine itd be fairly easy to filter all the horizontal faces that have some z then apply TIGs roof stuff to it with some generic/random values plugged in (depending on what sort of results your after.)
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@remus said:
For the roofs, perhaps have a look at TIGs roof script. I imagine itd be fairly easy to filter all the horizontal faces that have some z then apply TIGs roof stuff to it with some generic/random values plugged in (depending on what sort of results your after.)
@thomthom said:
Does anyone have any idea of how to generate roofs? Not generic roofs, but ones that fit the roof edges.
Making generic roofs is the current work around. But being able to produce roofs from the CAD lines would be really cool. I don't expect perfect roofs, but at least some approximation.
One possible alternative would be to get the height of the roof from the CAD lines and make a generic roof from that...
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No worries!
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TT
How about using TIG's Height/datum tool to set Z with your new tool.
Hmmm?dtr
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@dtrarch said:
TT
How about using TIG's Height/datum tool to set Z with your new tool.
Hmmm?dtr
Set Z? What you mean?
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My Datum tool sets a 'Z' datum in your model [as an attribute] so when z=0 z_datum=123.456m or whatever. Then you use the tool to add text to refer to a point so that floors or points on an elevation etc are given their corrected height above 'datum', rather than z=0...
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Ok - but how does that relate to this plugin? (I'm confused...)
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I surmise he means instead of flattening everything to z-o allow you to set it to flatten to z=123.456m. Easy done as it's in a group - flatten all to z=0 end with an option to enter a new z or pick a point and move the flattened group up/down to suit the desired z ???
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@tig said:
flatten all to z=0 end with an option to enter a new z or pick a point and move the flattened group up/down to suit the desired z ???
That would move the top above the lines it extrudes up to. But it's just as easy to just to flatten down to a given Z level.
Anyway - thanks for clearing that up. Will see if I'll be adding that in the future.
Btw, does your Z-Level plugin expose the Z Height publicly? Wondering if I can read the value and use that as default if present. -
Frankly I'd keep them separate...
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Flat land
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@unknownuser said:
Flat land
Someone's been snooping in the code, eh? It just so happened to be the last book I read.
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Nice idea thomthom. Things are busy now, but I will try the plugin in depth at the weekend.
For architects this is extremely useful!
Now I don't have to ask the Rhino guy to do it for me and to import it in SUBy the way,
I love the CookieWare idea! Whenever you're in Australia, please drop by for a beer... -
I yield
Just thought that muli-level flat and extrude might be a possible for structural elements and such.tt many thanks in any case
dtr
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@kwistenbiebel said:
Nice idea thomthom. Things are busy now, but I will try the plugin in depth at the weekend.
For architects this is extremely useful!
Now I don't have to ask the Rhino guy to do it for me and to import it in SUBy the way,
I love the CookieWare idea! Whenever you're in Australia, please drop by for a beer...Some nice boutique breweries over there, kwist......
After you've had a few beers with kwist, Thom fly across the other side of the country and I'll shout you a few also!!! -
@kwistenbiebel said:
Now I don't have to ask the Rhino guy to do it for me and to import it in SU
Rhino has a function like this??
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@dtrarch said:
I yield
Just thought that muli-level flat and extrude might be a possible for structural elements and such.tt many thanks in any case
dtr
Multi-level flat and extrude? Could you care to explain more what you got in mind?
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thomthom
I tride this plugin .The groups in the group can't be faltten
Is it a better idea to flatten the group in group,and hold the group of faces?to build a city ,i always use clf_greeble_2.rb
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Currently it doesn't dig into nested groups. It only works on the edges directly inside the selected group/component.
Will change that later.
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