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    Displacement Shapes

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • N Offline
      nomeradona
      last edited by

      excellent thread.

      visit my blog: http://www.nomeradona.blogspot.com

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      • A Offline
        AcesHigh
        last edited by

        @solo said:

        I used your map again this time with Vray, and an American flag as a diffuse map.

        It UV mapped it perfectly....hmmm.

        http://img20.imageshack.us/img20/9247/usflagdisp.png

        Your image seens jagged... like if there was a small displacement map applied on top of the original displacement map. Look how much more "smooth" are the "turbine" images from TomTom.

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        • N Offline
          notareal
          last edited by

          I believe jaggin is result of ldr displacement map.

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • coulteriC Offline
            coulteri
            last edited by

            Hey! That's great! 😄 Thom, could you tell me, how do you create displacement maps? Is it kind of software, that converts 3D object into the map?

            Thanks.
            Coulteri

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            • R Offline
              remus
              last edited by

              A displacement map is just a greyscale image (the sort of thing you can make in photoshop.) You then need a program which can use the displacement map, in thom's case, vray.

              http://remusrendering.wordpress.com/

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              • coulteriC Offline
                coulteri
                last edited by

                Yes, I understand this. I just asked, if there is a method to create a displacement map from existing 3D object.... For example, if there is a ruby plugin, that is able to color the face according to its distance from zero position. Then it would be easy to export 2D raster and use it as a displacement map.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  From Ruby it's not easy to read/write to image files. There seem to be a lack of code library to deal with the various formats.

                  Other 3D modelling packages have this kind of feature - though I think they mostly generate normal-maps instead of plain displacement maps. AFIK there isn't any tools like this for SU.

                  My experiment is pretty much the inverse of what you ask for - I just drew a grayscale shape in PS and experimented with what kind of shape it'd produce.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • R Offline
                    remus
                    last edited by

                    @thomthom said:

                    From Ruby it's not easy to read/write to image files. There seem to be a lack of code library to deal with the various formats.

                    I seem to remember reading it's because processing images is a relatively computationally intensive task, and ruby being relatively slow as it is isnt well suited to the task.

                    http://remusrendering.wordpress.com/

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Well, that's one thing, it certainly won't be the quickest. But it doesn't has to be.

                      But the main issue is that file format other than the BMP format tends to be complex, especially when they compress the images. And if you don't find a good library that can read/write the formats that's supported on both platforms you have to do it yourself - learning the structure of the file format.

                      Speaking of this, I might see if I an make a class that handles the BMP format as it's one of the most straight forward formats out there.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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