New API doc - typos and questions
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Got to disagree there.
.os_languag
e and.get_locale
should both return the system settings, as that's what they indicate. They have their uses. But maybe there should be extra method to get the SU language... -
Ah, I see now:
http://code.google.com/apis/sketchup/docs/ourdoc/sketchup.html#get_locale@unknownuser said:
The get_locale method returns the language code for the language SketchUp is running in.
Valid return values include (but are not limited to): EN, QE, DE, FR, JP, ES, and IT.
Yes,
Sketchup.get_locale
should according to the docs NOT return the system locale... -
Yep, get_locale should not be an alias of os_language as doc suggests and os_language should read os language instead of local SU language.
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Sketchup.os_language
Sketchup.get_locale
In Polish version of SU6 PL both methods return 'pl' string.
Current description is misleading because I've got SU6 PL installed in Vista EN.
get_locale should refer to SU language instead of OS!@unknownuser said:
The os_language method is used to retrieve a two character code representing the os language. This is an alias for the get_locale method.
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@unknownuser said:
Yep, get_locale should not be an alias of os_language as doc suggests and os_language should read os language instead of local SU language.
So, os_language reads the SU locale? that's the wrong method?
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I have investigated the case and it turned out that SU reads the OS language settings , not the language version of the OS itself. I had the language settings set to Polish in VistaENG. That was why SU returned os_language as 'pl' and get_locale also as 'pl'. So the documentation in right when the OS language selected in OS settings has its presence in SU.
When OS language settings, say Portuguese, is not supported by SU then os_language returns 'en-US' which is wrong.
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Animation
http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/animation.htmlThe first example on that page:
# This is an example of a simple animation that floats the camera up to # a z position of 200". The only required method for an animation is # nextFrame. It is called whenever you need to show the next frame of # the animation. If nextFrame returns false, the animation will stop. class FloatUpAnimation def nextFrame(view) new_eye = view.camera.eye new_eye.z = new_eye.z + 1.0 view.camera.set(new_eye, view.camera.target, view.camera.up) view.show_frame return new_eye.z < 500.0 end end # This adds an item to the Camera menu to activate our custom animation. UI.menu("Camera").add_item("Run Float Up Animation") { Sketchup.active_model.active_view.animation = FloatUpAnimation.new }
It makes a class named
FloatUpAnimation
, but no mention ofAnimation
. A bit confusing.
Is it like the Observers?
Should it sayclass FloatUpAnimation < Animation
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It is like observers. It doesn't actually have to be a subclass to work. Any object that replies to the nextFrame callback can be used as an animation.
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@unknownuser said:
It is like observers. It doesn't actually have to be a subclass to work. Any object that replies to the nextFrame callback can be used as an animation.
Isn't observer like that as well? I realised once that I had used the wrong observer class as a base, but the observer still worked.
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@thomthom said:
@unknownuser said:
It is like observers. It doesn't actually have to be a subclass to work. Any object that replies to the nextFrame callback can be used as an animation.
Isn't observer like that as well? I realised once that I had used the wrong observer class as a base, but the observer still worked.
Yes, that's how observers are as well.
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How much of this thread have you processed Scott?
I think I'm loosing track of what I have reported. -
@thomthom said:
How much of this thread have you processed Scott?
I think I'm loosing track of what I have reported.I have a lot of catch up to do. I have a paper copy here that I've marked as I update. I'll remerge that back into the forum soon.
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A small thing, just noticed a typo that I don't think is already covered. The entry for EntityObserver.onChangeEntity method states:
@unknownuser said:
The onEraseEntity method is invoked when your entity is modified.
Mike
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Scott: I think it's worth to also add some notes on the observers that aren't working. Especially those that seem to cause bugsplats. http://forums.sketchucation.com/viewtopic.php?f=180&t=20676
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I'm not sure if you've caught this yet, but transformation.xaxis, yaxis, and zaxis return vectors, not points.
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The
Model
collection some times doesn't list all the materials when you call.each
on it.
http://forums.sketchucation.com/viewtopic.php?f=11&t=21243 -
WebDialog.new
See Martin's post: http://forums.sketchucation.com/viewtopic.php?f=180&t=21502 -
The following was agreed, in http://forums.sketchucation.com/viewtopic.php?f=180&t=21502 to correctly document WebDialog.new.
Alternate to the API docs, with help. This is for PC:
title - string - This text will appear in the title bar of your WebDialog
scrollable - boolean - This is a NOP. You get scrollbars, regardless. Workaround: <body scroll=no>.
key - string - If this is nil or an empty string, your dialog's size/location is stored in "HKEY_CURRENT_USER/Software/Google/SketchUp7/WebDialog_". You should definitely include here the name of your Ruby, which will be concatenated:
"HKEY_CURRENT_USER/Software/Google/SketchUp7/WebDialog_MyRuby"width, height, left, top - integers - size/location, in pixels, of the first appearance of your WebDialog. All subsequent appearances will be taken from the registry entry.
resizeable - boolean - if false, your user cannot resize the dialog. Defaults to true, if omitted.
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class ShadowInfo
ShadowTime_time_t
SunRise_time_t
SunSet_time_t
TZOffset
UseSunForAllShadingThose keys are not mentioned/explained in the documentation.
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Topic: WebDialog.new
The second parameter, scrollbars, appears to be operational on the Mac. PCs get scrollbars, regardless.
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