[Plugin] Sculpt Tools (help)
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Looks amazing!!!
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First off, that looks like a really cool set of tools your developing much praise
With regards to stuff to add, the ability to mask off polys would be cool, a la zbrush.
A very optimistic request would be for adaptive subdivision, so if your doing a lot of work on a small area of the model the tool automatically subdivides it so you get better resolution.
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What wizardry am I seeing here?
Zbrush meets sketchup?, I urge anyone than can help to please oblige as this is a long awaited tool IMo.
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Looking great! A few custom "brushes" would be cool. So the user could define different ways to be bulging and sculpting.
Also, I think its time to dig into the view.draw methods. Drawing a circle around the tool, set to the size of the bulge, and that orients itself to the direction that the bulge will be occuring. That would be a great addition. There also needs to be some sort of increment control on the bulging. Anyhow, I'm sure you'll get to all of this in time. Keep it up, it looks awesome!
Chris
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Oh boy Oh boy I can see this becoming an excellent tool for fine tuning warped meshes--aside from the straightforward uses you demo in the videos.
Obviously, you recognize that the mesh has to be well subdivided. Does the brush only work on a smoothed entity?
Keep up the good work, BTM. -
GREAT TOOL...Now if you can get it to turn metals into GOLD!
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@unknownuser said:
One question, isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.
Maybe use the Alt key for push.
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WOW!!!! Sculpt Tools?!?! Simple Amazing!!
One question, isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.
If you're looking to more tools to add see about pinch, flatten, and inflate, a little like the blender sculpt tools that aren't has complex has zbrush (i can give you more info on this tools and how they work if you want).
And i sure hope everyone will help you with this plugin (i'm no coder but i can help in info and design about the tools), because this is seriously useful and needed for sketchup (even for srchviz, imagine detailing a terrain with this...)
This is really great stuff .BTM. Looking forward to use your plugin.
Congratulations
David -
will it have pressure sensitivity with a wacom pen and tablet????
also would be cool if it made its own geometry??? as to not produce any unnecessary geometry, just a thought
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Sculpt tools! Finally !
Good luck with dev on this plugin. It is definitely something a lot of us will appreciate. -
wow, BTM.. serious shock..
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@chris fullmer said:
Looking great! A few custom "brushes" would be cool. So the user could define different ways to be bulging and sculpting.
I've added a bit more customizability for the shape of the brush. it now has a strength, hard edge and soft edge. So, if the hard edge was 1m, and the soft was 0.5m, the overall size of the tool would be 1.5m, and the .5m on the outside would be smoothed. if the hard edge was 1m, and no soft edge, it would be have a 1m range, and a hard outer edge. If it had no hard edge, but a 1m soft edge, it would be completely smooth, like in the example video. Makes it a lot easier to sculpt smaller details.
@unknownuser said:
will it have pressure sensitivity with a wacom pen and tablet????
…I have no Idea how to include that. Where would you get the info on the pen's pressure from?
@solo said:
Zbrush meets sketchup?
I've never used Zbrush, i'll check it out though, maybe it could give me some more ideas.
@unknownuser said:
isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.
I might make them both into one tool, push, with Shift or something to make it pull. Same with Bulge and Carve, the only difference between the two is that one has uses a reversed vector of the other.
@cadfather said:
wow, BTM.. serious shock..
It really isn't that complicated at all, especially compared to some of the other scripts out there.
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Quite promising, BTM, the program you're writing
It's a different approach of "sand box"
MALAISE
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It looks outstanding! I wish I could do that...
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O.K., I looked at some features in Zbrush, and kinda copied one
The ability to have a kind of gravity effect.
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don't stop!!!
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AHA!!!!
Gravity is what I need to make cloth effects....you are cooking now!
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@solo said:
AHA!!!!
Gravity is what I need to make cloth effects....you are cooking now!
… I just like making goop
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With a bit of playing, your code will be able to produce this faster than I did using SDS.
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Wow.. a drape tool as well?
This is getting better and better.
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