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    [Plugin] Sculpt Tools (help)

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    • free agentF Offline
      free agent
      last edited by

      will it have pressure sensitivity with a wacom pen and tablet???? 😎

      also would be cool if it made its own geometry??? as to not produce any unnecessary geometry, just a thought

      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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      • K Offline
        kwistenbiebel
        last edited by

        Sculpt tools! Finally !
        Good luck with dev on this plugin. It is definitely something a lot of us will appreciate.

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        • CadFatherC Offline
          CadFather
          last edited by

          wow, BTM.. serious shock.. 😲

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          • B Offline
            BTM
            last edited by

            @chris fullmer said:

            Looking great! A few custom "brushes" would be cool. So the user could define different ways to be bulging and sculpting.

            I've added a bit more customizability for the shape of the brush. it now has a strength, hard edge and soft edge. So, if the hard edge was 1m, and the soft was 0.5m, the overall size of the tool would be 1.5m, and the .5m on the outside would be smoothed. if the hard edge was 1m, and no soft edge, it would be have a 1m range, and a hard outer edge. If it had no hard edge, but a 1m soft edge, it would be completely smooth, like in the example video. Makes it a lot easier to sculpt smaller details.

            @unknownuser said:

            will it have pressure sensitivity with a wacom pen and tablet????

            …I have no Idea how to include that. 😕 Where would you get the info on the pen's pressure from?

            @solo said:

            Zbrush meets sketchup?

            I've never used Zbrush, i'll check it out though, maybe it could give me some more ideas.

            @unknownuser said:

            isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.

            I might make them both into one tool, push, with Shift or something to make it pull. Same with Bulge and Carve, the only difference between the two is that one has uses a reversed vector of the other.

            @cadfather said:

            wow, BTM.. serious shock.. 😲

            It really isn't that complicated at all, especially compared to some of the other scripts out there. 😄

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            • MALAISEM Offline
              MALAISE
              last edited by

              Quite promising, BTM, the program you're writing 👍 👍

              It's a different approach of "sand box"

              MALAISE

              La Connaissance n'a de valeur que partagée

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              • P Offline
                Physicsguy1
                last edited by

                It looks outstanding! I wish I could do that...

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                • B Offline
                  BTM
                  last edited by

                  O.K., I looked at some features in Zbrush, and kinda copied one 😒
                  The ability to have a kind of gravity effect.
                  gravity.jpg

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                  • CadFatherC Offline
                    CadFather
                    last edited by

                    don't stop!!! 😆

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                    • soloS Offline
                      solo
                      last edited by

                      AHA!!!!

                      Gravity is what I need to make cloth effects....you are cooking now!

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • B Offline
                        BTM
                        last edited by

                        @solo said:

                        AHA!!!!

                        Gravity is what I need to make cloth effects....you are cooking now!

                        … I just like making goop 💚
                        goop.jpg

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                        • soloS Offline
                          solo
                          last edited by

                          With a bit of playing, your code will be able to produce this faster than I did using SDS.

                          http://img19.imageshack.us/img19/982/1solocurtain4.png

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Wow.. a drape tool as well?
                            This is getting better and better.

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                            • D Offline
                              dacad
                              last edited by

                              you teaser...😉
                              I'm really really dying to test your plugin .BTM...

                              Great Work 👍
                              David

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                              • pilouP Offline
                                pilou
                                last edited by

                                And soon the Voxels technology of 3d-Coat? 😉

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • erikBE Offline
                                  erikB
                                  last edited by

                                  wow !!!
                                  really amazing. Keep it up 😄
                                  erikB

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    BTM,

                                    One of the things I like about Modo's sculpting tools is that when you have a tool selected, let's say the push tool, when you hold shift and use the tool it then becomes a smooth tool.......when you hold CTRL and use it, it becomes the tool opposite of it, in the case of the push tool, the opposite is the carve tool. It allows for quick sculpting without constantly selecting different tools to make minor adjustments to the mesh. Thought that would be a good idea for you plugin.

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • urgenU Offline
                                      urgen
                                      last edited by

                                      .... 😲 😲 😲 😮 ......👍 👍 👍

                                      --pupil forever...------

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                                      • B Offline
                                        BTM
                                        last edited by

                                        @earthmover said:

                                        BTM,

                                        One of the things I like about Modo's sculpting tools is that when you have a tool selected, let's say the push tool, when you hold shift and use the tool it then becomes a smooth tool.......when you hold CTRL and use it, it becomes the tool opposite of it, in the case of the push tool, the opposite is the carve tool. It allows for quick sculpting without constantly selecting different tools to make minor adjustments to the mesh. Thought that would be a good idea for you plugin.

                                        Yeah, I've been thinking about having Shift or another key make the tool into the opposite. As for a smooth too, I've been thinking about how to make one, but it seems pretty hard to come up with something that might work.

                                        Also, I'm planning on having the settings, which are used by all the tools, be in a webdialog; then you could change the settings while using any of the tools ( Think of the sketchyphysics UI). My problem is that I have no clue how to make a webdialog. 😒

                                        … Right now, I'm thinking of ways to make the tools run faster when dealing with lots of geometry. They still work fairly well, but definitely not as smooth as in the video, if the polycount is really high. For instance, this model has just over 9000 faces, and the tools worked fairly well on it, but as the framerate drops, the rate of onMouseMove does too.
                                        head3.jpg

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                                        • B Offline
                                          BTM
                                          last edited by

                                          Okay, I've sorta got the Shift-to-reverse-tool working. It makes sculpting a lot easier; either that, or I've just gotten a lot better 🤣
                                          Another face, over 9000 polys. I think about a half hour to an hour's worth of work.

                                          … This might turn out to be a pretty good free plugin! 💚

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Looks promising....I think we are going to need a UV-unwrapper for texturing stuff like that.
                                            The down side to all this, as BTM states himself, will be the inability of Sketchup to handle a medium high poly count .

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