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    [Plugin] Sculpt Tools (help)

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    • K Offline
      kwistenbiebel
      last edited by

      Sculpt tools! Finally !
      Good luck with dev on this plugin. It is definitely something a lot of us will appreciate.

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      • CadFatherC Offline
        CadFather
        last edited by

        wow, BTM.. serious shock.. 😲

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        • B Offline
          BTM
          last edited by

          @chris fullmer said:

          Looking great! A few custom "brushes" would be cool. So the user could define different ways to be bulging and sculpting.

          I've added a bit more customizability for the shape of the brush. it now has a strength, hard edge and soft edge. So, if the hard edge was 1m, and the soft was 0.5m, the overall size of the tool would be 1.5m, and the .5m on the outside would be smoothed. if the hard edge was 1m, and no soft edge, it would be have a 1m range, and a hard outer edge. If it had no hard edge, but a 1m soft edge, it would be completely smooth, like in the example video. Makes it a lot easier to sculpt smaller details.

          @unknownuser said:

          will it have pressure sensitivity with a wacom pen and tablet????

          …I have no Idea how to include that. 😕 Where would you get the info on the pen's pressure from?

          @solo said:

          Zbrush meets sketchup?

          I've never used Zbrush, i'll check it out though, maybe it could give me some more ideas.

          @unknownuser said:

          isn't the pull a push with a negative value in streght? because if it is there's no point in keeping the two of them, and so keeping the plugin simpler.

          I might make them both into one tool, push, with Shift or something to make it pull. Same with Bulge and Carve, the only difference between the two is that one has uses a reversed vector of the other.

          @cadfather said:

          wow, BTM.. serious shock.. 😲

          It really isn't that complicated at all, especially compared to some of the other scripts out there. 😄

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          • MALAISEM Offline
            MALAISE
            last edited by

            Quite promising, BTM, the program you're writing 👍 👍

            It's a different approach of "sand box"

            MALAISE

            La Connaissance n'a de valeur que partagée

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            • P Offline
              Physicsguy1
              last edited by

              It looks outstanding! I wish I could do that...

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              • B Offline
                BTM
                last edited by

                O.K., I looked at some features in Zbrush, and kinda copied one 😒
                The ability to have a kind of gravity effect.
                gravity.jpg

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                • CadFatherC Offline
                  CadFather
                  last edited by

                  don't stop!!! 😆

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                  • soloS Offline
                    solo
                    last edited by

                    AHA!!!!

                    Gravity is what I need to make cloth effects....you are cooking now!

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • B Offline
                      BTM
                      last edited by

                      @solo said:

                      AHA!!!!

                      Gravity is what I need to make cloth effects....you are cooking now!

                      … I just like making goop 💚
                      goop.jpg

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                      • soloS Offline
                        solo
                        last edited by

                        With a bit of playing, your code will be able to produce this faster than I did using SDS.

                        http://img19.imageshack.us/img19/982/1solocurtain4.png

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Wow.. a drape tool as well?
                          This is getting better and better.

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                          • D Offline
                            dacad
                            last edited by

                            you teaser...😉
                            I'm really really dying to test your plugin .BTM...

                            Great Work 👍
                            David

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                            • pilouP Offline
                              pilou
                              last edited by

                              And soon the Voxels technology of 3d-Coat? 😉

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • erikBE Offline
                                erikB
                                last edited by

                                wow !!!
                                really amazing. Keep it up 😄
                                erikB

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                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by

                                  BTM,

                                  One of the things I like about Modo's sculpting tools is that when you have a tool selected, let's say the push tool, when you hold shift and use the tool it then becomes a smooth tool.......when you hold CTRL and use it, it becomes the tool opposite of it, in the case of the push tool, the opposite is the carve tool. It allows for quick sculpting without constantly selecting different tools to make minor adjustments to the mesh. Thought that would be a good idea for you plugin.

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • urgenU Offline
                                    urgen
                                    last edited by

                                    .... 😲 😲 😲 😮 ......👍 👍 👍

                                    --pupil forever...------

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                                    • B Offline
                                      BTM
                                      last edited by

                                      @earthmover said:

                                      BTM,

                                      One of the things I like about Modo's sculpting tools is that when you have a tool selected, let's say the push tool, when you hold shift and use the tool it then becomes a smooth tool.......when you hold CTRL and use it, it becomes the tool opposite of it, in the case of the push tool, the opposite is the carve tool. It allows for quick sculpting without constantly selecting different tools to make minor adjustments to the mesh. Thought that would be a good idea for you plugin.

                                      Yeah, I've been thinking about having Shift or another key make the tool into the opposite. As for a smooth too, I've been thinking about how to make one, but it seems pretty hard to come up with something that might work.

                                      Also, I'm planning on having the settings, which are used by all the tools, be in a webdialog; then you could change the settings while using any of the tools ( Think of the sketchyphysics UI). My problem is that I have no clue how to make a webdialog. 😒

                                      … Right now, I'm thinking of ways to make the tools run faster when dealing with lots of geometry. They still work fairly well, but definitely not as smooth as in the video, if the polycount is really high. For instance, this model has just over 9000 faces, and the tools worked fairly well on it, but as the framerate drops, the rate of onMouseMove does too.
                                      head3.jpg

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                                      • B Offline
                                        BTM
                                        last edited by

                                        Okay, I've sorta got the Shift-to-reverse-tool working. It makes sculpting a lot easier; either that, or I've just gotten a lot better 🤣
                                        Another face, over 9000 polys. I think about a half hour to an hour's worth of work.

                                        … This might turn out to be a pretty good free plugin! 💚

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Looks promising....I think we are going to need a UV-unwrapper for texturing stuff like that.
                                          The down side to all this, as BTM states himself, will be the inability of Sketchup to handle a medium high poly count .

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Are you using another plugin to subdivide the mesh that you are sculpting?

                                            It's good to hear you say FREE plugin.....as I thought for sure you were going to go commercial with it.

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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