[Plugin] extrudeEdgesByEdges.rb
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TIG:
Did you notice the plugin will displace the resulting group a distance away from the originating groups? I don't know if this is a random distance or a proportional distance, or if it is dependent on the geometry of the originating elements. This is just an observation, and not necessarily a problem.
mitcorb -
@mitcorb said:
TIG:
Did you notice the plugin will displace the resulting group a distance away from the originating groups? I don't know if this is a random distance or a proportional distance, or if it is dependent on the geometry of the originating elements. This is just an observation, and not necessarily a problem.
mitcorbThe result sometimes displaces... It's to do with the translations of the two groups, I haven't yet worked out how to ensure it always snaps over the original - the displacement is the bounds of the new group v. the originals...
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majid
Thanks for the ideas...
Peace, hello: I am happy that the website is active ?
My Farsi is not so good... -
TIG,
Very grateful for your talent, and for sharing.
Thank you.
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thanx dear TIG .. it is great. maybe the next step is adding options so that it could do something like Follow me ,+ FollowMe&Keep, but whit a noncouplanar profile (like your scrip is doing)... again :it is great TIG
تیگ عزیز،ممنون از سخاوت تو -
wow, really a nice plugin! thanks a lot, TIG! jumps out of his seat
(and thanks Gaieus, for pointing me here...)that is quite a useful tool.
next step: birial operation? (two different path-curves and/or several different base-curves...) -
As Plot-paris said: "next step: birail operation? (two different path-curves and/or several different base-curves...) and then morph along rails to preset sectional outlines, and who knows what else?
I am currently enjoying some experimentation with this plugin-- craggy curtains, canyon walls, insect "skins"....
Thank you TIG
mitcorb -
does it work well for mac?
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Works perfectly on the Mac Oli
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Thank you TIG!
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amazing plugin, works really smooth too. gonna have some fun with this!
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Version 1.1 20090625
Speed improvements - face making time ~halved,
typename >> kind_of?, triangulation glitch trapped
and orientation improved.It's here http://forums.sketchucation.com/viewtopic.php?p=166780#p166780 ...
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The funny of your plug
(Click the image)
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Great TIG, thanks a lot for this SU enhancement.
MALAISE
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Congratulations TIG!
A very useful and well executed script.
Questions/Suggestions:
1- I assume the order in which the two groups were assigned determines the alignment of the mesh; to the last defined of the two selected groups.
2- Not critical, but could there be a Smoothing Dialog that prompts: "a)Smooth or b)Smooth and Soften"?
3- A defaults dialog triggered by pressing the [Tab] key? You'd would then be able to assign defaults of a Yes or No for each prompt and which which dialogs would be shown (if shown, then user could temporarily change their default as the script is playing).
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Here's an update...
Version 1.2 20090625
Orientation speed optimised.
Glitch on groups erase fixed.
Get it here... http://forums.sketchucation.com/viewtopic.php?p=166780#p166780 ... -
Wow...!
Many thank you very much ...!Excellent tool, thank you very much again and a hug from Central America ...!
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Hi TIG and many thanks. I've tried both "intersect with self" or not, but nothing changed. A little problem...
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@massimo said:
Hi TIG and many thanks. I've tried both "intersect with self" or not, but nothing changed. A little problem...
Massimo
Have you tried the latest version v1.2 ? I've just tried to reproduce your path/profile and I get all faces made - no gaps - Any edge that can get a face should get a face ? Your faces aren't reversed are they, so look 'gappped' ?
The only problem I have was because of the convoluted result some faces orient wrongly [inside out] - both in the script AND within SUp later - the only fix is to reverse the problem faces manually ...I had to guess your model's details - I could test it better with the real thing - if after trying with the latest version it still gaps please PM me with the model attached, so I can see if I get the same problem...
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Can you subsequently get the face made if you redraw an edge ? If so then EEbyE should have made that face...
I haven't managed to reproduce it, can one of you PM me a [small] model with the problem ?
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