sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] Simple Loft alpha 0.1b -- UPDATED May-15-09

    Scheduled Pinned Locked Moved Plugins
    251 Posts 88 Posters 148.7k Views 88 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      abspandey
      last edited by

      another query...uve already mentioned that the number of nodes in the different curves needs to be the same... is there a way to change the number of nodes in a curve to match the other ?
      Thanks
      A

      1 Reply Last reply Reply Quote 0
      • F Offline
        fakircho
        last edited by

        Thanks man, have only been waiting for this for like 5 years 😄
        It is a very good start and i am looking forward to this becoming a real loft tool.

        Thanks again!

        1 Reply Last reply Reply Quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          @abspandey - glad its working now. Check back regularly or in a few days or something. I'm working on making it work with splines of different segment lengths, but currently its still a little buggy. It works about 90% of the time, but that 10% has been difficult to pin down. So once I get it debugged, I'll post the working version. And that will hopefully be in a few days.

          @fakircho - Glad you like it. and yes, its just a simple loft tool for now. I have some VERY big plans for it, assuming a find some VERY big chunks of time in my life to devote to it. So hopefully over the next year or so I'll get a full version released. But I make no promises.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          1 Reply Last reply Reply Quote 0
          • A Offline
            AcesHigh
            last edited by

            @chris fullmer said:

            So hopefully over the next year or so I'll get a full version released. But I make no promises.

            Chris

            you mean... by 2010???? 😢 😢

            and I was thinking it would be like... next month...

            1 Reply Last reply Reply Quote 0
            • R Offline
              remus
              last edited by

              Theyre very time consuming things, these ruby scripts.

              http://remusrendering.wordpress.com/

              1 Reply Last reply Reply Quote 0
              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                If I had your math brain Remus, it might be easier. And in fact, what I have in mind to implement should simplify some of the script, while exponenetially increasing the "awesomeness" of it. But seriously, I have to learn some math first.

                And I'm sorry I haven't released the version that accepts splines of any amount of segments. Its still being worked on.....grrrr

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

                1 Reply Last reply Reply Quote 0
                • P Offline
                  pr0
                  last edited by

                  Guys, don't know what to tell you, the combination of working plugins by the community especially this one!! and the free transform 2 tools make sketchup more powerful than 3ds max and hopefully soon even rhino. I can't believe it, thanks alot!

                  1 Reply Last reply Reply Quote 0
                  • thomthomT Offline
                    thomthom
                    last edited by

                    @chris fullmer said:

                    If I had your math brain Remus, it might be easier.

                    Theehee! I just had an image of me and Chris as zombies drooling over Remus' brain. Braaaaaaain! Maaaath-Braaaaaaain!

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      silver_shadow
                      last edited by

                      Great stuff
                      What you should look at is this.
                      Can you try to let the plugin look for the highest amount of divisions in the selection, say you have 3 curves.
                      one has 25 divisions the next one has 10 and the third one has 6. Now instead of going manually of dividing those other curves to 25 divisions, it should re divide those other curves to match the 25 which is the most.

                      or

                      can someone make a plugin that recognizes a welded line and re divide it. on second thought..its kind of an impossible one request lol

                      Pretty cool plugin i must say.

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        pibuz
                        last edited by

                        Thank you Chris.
                        This is simply amazing. You're really turning Sketchy into a professional tool.

                        The version Google releases should be called "Google almost-Pro"... 😒

                        GREAT WORK!

                        WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

                        1 Reply Last reply Reply Quote 0
                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          Thanks everyone! Silver, that is what my first idea was, but when I got into programming it, but then I decided to make each spline transpose its endpoints onto each other line. Its has a few added benefits, but its essentially the same idea. And I've got it working.

                          Tig, I think what I've done is similar to what you're showing there - except I have not got it erasing coplanar faces yet. This new overkill method of adding segments is creating so much more geometry than before that it is becoming VERY slow. Checking for coplanar faces at this point might not be desirable.

                          So its working with varying segments counts. Just every once in a while, it will encounter something that will break it. And I haven't quite put my finger on what the problem is. Because I've done some very complex shapes that work, then I'll try something more simple and it won't work. And I play around with it and determine it to be one of the splines will crash it for no apparent reason. So once I figure that out, I'll release it. With a sweet new icon from Free Agent!

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

                          1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Deleting coplanar edges is relatively quick - it just sorts the edges that are dispensable...

                            ### assumes you have made the faces and now have an array of these new edges called 'edges' - that's all that needs checking.
                            edges.each{|e|
                              if e.faces.length == 0 ### for some reason it hasn't faced !!!
                                e.erase! if e.valid?
                              elsif e.faces.length == 2
                                if (e.faces[0].normal == e.faces[1].normal or e.faces[0].normal == Geom;;Vector3d.linear_combination(-1,e.faces[1].normal,1,[0,0,0])) and e.faces[0].material == e.faces[1].material
                                  ### you'll probably not need the material check, as it's all new stuff, but it's useful generally so that materials' dividing coplanar edges aren't removed...
                                  e.erase! if e.valid?
                                end
                              end
                            }
                            

                            Quickest way without 'a safety-net' is...

                            edges.each|e|e.erase! if e.valid? and e.faces.length==2 and (e.faces[0].normal==e.faces[1].normal or e.faces[0].normal==Geom;;Vector3d.linear_combination(-1,e.faces[1].normal,1,[0,0,0]))
                            ###
                            

                            TIG

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              AcesHigh
                              last edited by

                              You ruby geniuses should work together in creating ruby awesomeness... speeding up plugin creation... you know... like a softhouse... haha, I have no idea on the workflow of writing rubies, I am just daydreaming 😄

                              1 Reply Last reply Reply Quote 0
                              • M Offline
                                mike d
                                last edited by

                                created with simple loft

                                The grass is always GREENER on the roof.

                                1 Reply Last reply Reply Quote 0
                                • D Offline
                                  driven
                                  last edited by

                                  Hi Chris,

                                  I've been having real problems trying to download this for hours, do I need special permissions for your stuff?

                                  I can download everything else I've tried today?

                                  cheers
                                  john

                                  learn from the mistakes of others, you may not live long enough to make them all yourself...

                                  1 Reply Last reply Reply Quote 0
                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    My thinking for joining curves with unequal numbers of edges is this:
                                    [list]Let's say curve1 has 3 edges and curve2 has 4 edges
                                    Split (divide) each of curve1's edges into 4 equal bits
                                    Split (divide) each of curve2's edges into 3 equal bits
                                    Taking the pairs of vertices for curve1 and curve2 starting at the same end (find curve1's ends and then pair curve2 start with the nearer of curve1's ends) make edges between the vertices pairs, make diagonals between pairs with one offset so face is triangulated...
                                    Use find_faces on the edges and you should now have a form
                                    Smooth and erase coplanar edges...HandStichedCurves.jpg

                                    TIG

                                    1 Reply Last reply Reply Quote 0
                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Nope John, my stuff is just the same as everyone else'e. I don't know why it doesn't ever seem to work for you. If you don't get it downloaded, I can email you a copy later.

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        driven
                                        last edited by

                                        Still no joy, tried all sort of things from this end, so if you can forward that's great,

                                        I took advantage of selectbylength with xformclone to make a quick, low poly candy-stripe pole and then animate it spinning..link over on that topic..

                                        cheers

                                        john

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

                                        1 Reply Last reply Reply Quote 0
                                        • I Offline
                                          ideas_arte
                                          last edited by

                                          incredible…. a million thanks..!

                                          😍 😍 😍

                                          1 Reply Last reply Reply Quote 0
                                          • utilerU Offline
                                            utiler
                                            last edited by

                                            This looks like a tutorial subject.....
                                            RoomDivider-SangHoonKim.jpg
                                            http://www.contemporist.com/2009/05/23/the-phenomena-room-divider-by-sang-hoon-kim/

                                            purpose/expression/purpose/....

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 12
                                            • 13
                                            • 7 / 13
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement