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    [Plugin] Simple Loft alpha 0.1b -- UPDATED May-15-09

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      You should be seeing a single file called clf_simple_loft_loader.rb and then a folder that has all the other files in it. You need to keep that same directory structure intact when you copy the files into the plugins folder. Some version of winzip ignore directory structure, so you might not be able to do a simple drag and drop operation. You might have to go through there "Extract to" process.

      Hope that helps, let me know if it does not.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • A Offline
        abspandey
        last edited by

        works perfectly now. Thanks a ton....!

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        • A Offline
          abspandey
          last edited by

          another query...uve already mentioned that the number of nodes in the different curves needs to be the same... is there a way to change the number of nodes in a curve to match the other ?
          Thanks
          A

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          • F Offline
            fakircho
            last edited by

            Thanks man, have only been waiting for this for like 5 years 😄
            It is a very good start and i am looking forward to this becoming a real loft tool.

            Thanks again!

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              @abspandey - glad its working now. Check back regularly or in a few days or something. I'm working on making it work with splines of different segment lengths, but currently its still a little buggy. It works about 90% of the time, but that 10% has been difficult to pin down. So once I get it debugged, I'll post the working version. And that will hopefully be in a few days.

              @fakircho - Glad you like it. and yes, its just a simple loft tool for now. I have some VERY big plans for it, assuming a find some VERY big chunks of time in my life to devote to it. So hopefully over the next year or so I'll get a full version released. But I make no promises.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • A Offline
                AcesHigh
                last edited by

                @chris fullmer said:

                So hopefully over the next year or so I'll get a full version released. But I make no promises.

                Chris

                you mean... by 2010???? 😢 😢

                and I was thinking it would be like... next month...

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                • R Offline
                  remus
                  last edited by

                  Theyre very time consuming things, these ruby scripts.

                  http://remusrendering.wordpress.com/

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    If I had your math brain Remus, it might be easier. And in fact, what I have in mind to implement should simplify some of the script, while exponenetially increasing the "awesomeness" of it. But seriously, I have to learn some math first.

                    And I'm sorry I haven't released the version that accepts splines of any amount of segments. Its still being worked on.....grrrr

                    Chris

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • P Offline
                      pr0
                      last edited by

                      Guys, don't know what to tell you, the combination of working plugins by the community especially this one!! and the free transform 2 tools make sketchup more powerful than 3ds max and hopefully soon even rhino. I can't believe it, thanks alot!

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @chris fullmer said:

                        If I had your math brain Remus, it might be easier.

                        Theehee! I just had an image of me and Chris as zombies drooling over Remus' brain. Braaaaaaain! Maaaath-Braaaaaaain!

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • S Offline
                          silver_shadow
                          last edited by

                          Great stuff
                          What you should look at is this.
                          Can you try to let the plugin look for the highest amount of divisions in the selection, say you have 3 curves.
                          one has 25 divisions the next one has 10 and the third one has 6. Now instead of going manually of dividing those other curves to 25 divisions, it should re divide those other curves to match the 25 which is the most.

                          or

                          can someone make a plugin that recognizes a welded line and re divide it. on second thought..its kind of an impossible one request lol

                          Pretty cool plugin i must say.

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                          • P Offline
                            pibuz
                            last edited by

                            Thank you Chris.
                            This is simply amazing. You're really turning Sketchy into a professional tool.

                            The version Google releases should be called "Google almost-Pro"... 😒

                            GREAT WORK!

                            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Thanks everyone! Silver, that is what my first idea was, but when I got into programming it, but then I decided to make each spline transpose its endpoints onto each other line. Its has a few added benefits, but its essentially the same idea. And I've got it working.

                              Tig, I think what I've done is similar to what you're showing there - except I have not got it erasing coplanar faces yet. This new overkill method of adding segments is creating so much more geometry than before that it is becoming VERY slow. Checking for coplanar faces at this point might not be desirable.

                              So its working with varying segments counts. Just every once in a while, it will encounter something that will break it. And I haven't quite put my finger on what the problem is. Because I've done some very complex shapes that work, then I'll try something more simple and it won't work. And I play around with it and determine it to be one of the splines will crash it for no apparent reason. So once I figure that out, I'll release it. With a sweet new icon from Free Agent!

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Deleting coplanar edges is relatively quick - it just sorts the edges that are dispensable...

                                ### assumes you have made the faces and now have an array of these new edges called 'edges' - that's all that needs checking.
                                edges.each{|e|
                                  if e.faces.length == 0 ### for some reason it hasn't faced !!!
                                    e.erase! if e.valid?
                                  elsif e.faces.length == 2
                                    if (e.faces[0].normal == e.faces[1].normal or e.faces[0].normal == Geom;;Vector3d.linear_combination(-1,e.faces[1].normal,1,[0,0,0])) and e.faces[0].material == e.faces[1].material
                                      ### you'll probably not need the material check, as it's all new stuff, but it's useful generally so that materials' dividing coplanar edges aren't removed...
                                      e.erase! if e.valid?
                                    end
                                  end
                                }
                                

                                Quickest way without 'a safety-net' is...

                                edges.each|e|e.erase! if e.valid? and e.faces.length==2 and (e.faces[0].normal==e.faces[1].normal or e.faces[0].normal==Geom;;Vector3d.linear_combination(-1,e.faces[1].normal,1,[0,0,0]))
                                ###
                                

                                TIG

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                                • A Offline
                                  AcesHigh
                                  last edited by

                                  You ruby geniuses should work together in creating ruby awesomeness... speeding up plugin creation... you know... like a softhouse... haha, I have no idea on the workflow of writing rubies, I am just daydreaming 😄

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                                  • M Offline
                                    mike d
                                    last edited by

                                    created with simple loft

                                    The grass is always GREENER on the roof.

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                                    • D Offline
                                      driven
                                      last edited by

                                      Hi Chris,

                                      I've been having real problems trying to download this for hours, do I need special permissions for your stuff?

                                      I can download everything else I've tried today?

                                      cheers
                                      john

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        My thinking for joining curves with unequal numbers of edges is this:
                                        [list]Let's say curve1 has 3 edges and curve2 has 4 edges
                                        Split (divide) each of curve1's edges into 4 equal bits
                                        Split (divide) each of curve2's edges into 3 equal bits
                                        Taking the pairs of vertices for curve1 and curve2 starting at the same end (find curve1's ends and then pair curve2 start with the nearer of curve1's ends) make edges between the vertices pairs, make diagonals between pairs with one offset so face is triangulated...
                                        Use find_faces on the edges and you should now have a form
                                        Smooth and erase coplanar edges...HandStichedCurves.jpg

                                        TIG

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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Nope John, my stuff is just the same as everyone else'e. I don't know why it doesn't ever seem to work for you. If you don't get it downloaded, I can email you a copy later.

                                          Chris

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • D Offline
                                            driven
                                            last edited by

                                            Still no joy, tried all sort of things from this end, so if you can forward that's great,

                                            I took advantage of selectbylength with xformclone to make a quick, low poly candy-stripe pole and then animate it spinning..link over on that topic..

                                            cheers

                                            john

                                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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