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    [Plugin] UVTools v0.1

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    • FrederikF Offline
      Frederik
      last edited by

      Would that be necessary to map the back-face with the clip-map for a render..?? 😕
      I assume that the clip-map is identical to the actual texture in size, and in the render application you apply the clip-map texture in the clip-mapping channel...
      Or what am I missing..?? 😕

      Cheers
      Kim Frederik

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      • R Offline
        remus
        last edited by

        Im guessing this isnt the case in other renders, but in indigo its pretty useful to map clip/displacement maps on to the reverse faces. its an easy way to get the UVs right without having to do lots of messing around.

        http://remusrendering.wordpress.com/

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        • K Offline
          kwistenbiebel
          last edited by

          In some cases it is not needed.
          But in my case and the case Solo describes a cilindrical mapped fence seen on both sides in an animation, it is useful.

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          • C Offline
            coo_man
            last edited by

            Thanks brother, this is very useful for me.

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              I ended up using Hexagon (nurb modeler)

              Are you sure of that? Nurbs : I don't think so 😉

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • soloS Offline
                solo
                last edited by

                Hexagon is primarily a subdivision modeler however, the new version has deformers (Twist, Bend, Taper) which work on subparts of objects. A new and more generic deformer has been added: the Free From Deformation Cage, which allows smooth complex deformations of a model, using a 3D Nurbs cage.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • F Offline
                  fakircho
                  last edited by

                  I gave the UV tool a try and it works ok but i am getting some weird issues.
                  See attached, any ideas why it is doing that ?


                  uv.jpg

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                  • W Offline
                    Whaat
                    last edited by

                    @fakircho said:

                    I gave the UV tool a try and it works ok but i am getting some weird issues.
                    See attached, any ideas why it is doing that ?

                    Looks weird....are you using spherical or cylindrical? I would suggest using cylindrical. Also...what is the scale of your object? The plugin might fail on faces that are very small so try increasing the size of the object.

                    SketchUp Plugins for Professionals

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                    • TaffGochT Offline
                      TaffGoch
                      last edited by

                      Using Whaat's plugin, texture from NASA's "Blue Marble" project, and a 4096-pixel OpenGL-texture registry hack, I'm delighted to find that I can reproduce (totally within SketchUp) results comparable to the Blue Marble globe images on the NASA webpage! (No external rendering - these are cropped SketchUp screen grabs.)

                      (I was inspired to try this after seeing José Manuel's model at the 3D Warehouse...
                      http://sketchup.google.com/3dwarehouse/details?mid=65929d262a58d9e8fdaa51cdb5785d22
                      ...and wondered whether I could push texture resolution to its max.)

                      Marvelous tool, Dale You've fulfilled a wish! 😍

                      (...and, of course, I used a geodesic sphere to provide the triangular tessellation.)
                      Taff


                      Capture 10-31-2008-12.48.57 am.jpg


                      Capture 10-31-2008-12.50.27 am.jpg


                      Capture 10-31-2008-1.46.06 am.jpg

                      "Information is not knowledge." -- Albert Einstein

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                      • F Offline
                        fakircho
                        last edited by

                        i made the object 10 times bigger and the UV is much better

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          I gues now you can safely reduce the size back without braking the UV.

                          Good to know such tricks, thanks Whaat! 👍

                          Gai...

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                          • F Offline
                            fakircho
                            last edited by

                            Yes you are quite correct. Once the texture is applied correctly ,you can scale the object back down 😄

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                            • B Offline
                              bbwolf
                              last edited by

                              Okay I know you´re all big shots and do renderings at an amazing rate but I still can´t get desired results in SU. UVTools is in the Plug in Folder (OSX 10.4.9 btw) and I tried to project a text. See attached pics.

                              Question, is text just not for UVTools or do I make a mistake (or more) somewhere in process?

                              Any help would be appreciated, thanks

                              Wolf


                              Bild 2.png


                              Bild 3.png

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Do you want the text to be repeated or only appear at the same size and only once?

                                Gai...

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                                • majidM Offline
                                  majid
                                  last edited by

                                  Thanx dear WHATT .i did a try over this usefull script ( after a long while ) , and rendered it using KT, here is the result:
                                  http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=14993
                                  hope u joy

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • C Offline
                                    crc
                                    last edited by

                                    Just found this, really great!

                                    Thanks!

                                    http://www.motoclip.net

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                                    • C Offline
                                      chango70
                                      last edited by

                                      Is UVTools still on v0.1? Does it work in SU7?

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                                      • W Offline
                                        Whaat
                                        last edited by

                                        should work fine on SU7

                                        SketchUp Plugins for Professionals

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          if you could look at this file, if you have time not too important. if you dB click inside one of the body parts (select all) then apply a spherical map to it, it crashes every time?
                                          tank.skp

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • C Offline
                                            Carwash
                                            last edited by

                                            Hiya

                                            Sketchup newb here, but I really need to do some UV mapping for a game. I need to stetch and position a texture on a flat surface but the defult tools in SU don't seem to change the position of the texture in the game once the model is exported. Are there any tools to do UV mapping on flat surfaces? Or am I totally barking up the wrong tree here...

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