Just Released! Subdivide and Smooth
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@remus said:
Subd and smoothing is quite a taxing operation for any system, so i wouldnt be surprised if your machine slows down. Ive got an E6750 with 4 gigs of ram and i can quite easily grind it to a halt with a reasonably high poly model and a couple of smoothing iterations.
With respect to the conflicts, i think a few people were having problems with Vray, but that might have been sorted out by now. Id jsut keep an eye out on the forum really and see if anyone comes up with any solutions.
Thnx for the info
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@hfm said:
At home, I've got a pretty decent pc [dual core 6400 cpu, 8800 gts and two gigs of ram]
and the thing that worries me is that after subdividing one object, SU isn't running as smooth as it should. Can anyone give me some info on this?There are two things that could cause SU to run slower:
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Viewport navigation becomes slower due to higher number of polys displayed. This is a limitation of your computer hardware and of SU itself. A high-end video card would definitely help.
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If you are modelling using proxy subdivision and you have auto-update turned on, the updating may be causing SU to run slow (for example, if you paint the faces of a proxy, it will update each time you paint a face). However, if you are not currently editing the proxy, SU should run at normal speed. Turning auto-update off should also return SU to normal speed.
Hope this helps.
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@whaat said:
@hfm said:
At home, I've got a pretty decent pc [dual core 6400 cpu, 8800 gts and two gigs of ram]
and the thing that worries me is that after subdividing one object, SU isn't running as smooth as it should. Can anyone give me some info on this?There are two things that could cause SU to run slower:
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Viewport navigation becomes slower due to higher number of polys displayed. This is a limitation of your computer hardware and of SU itself. A high-end video card would definitely help.
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If you are modelling using proxy subdivision and you have auto-update turned on, the updating may be causing SU to run slow (for example, if you paint the faces of a proxy, it will update each time you paint a face). However, if you are not currently editing the proxy, SU should run at normal speed. Turning auto-update off should also return SU to normal speed.
Hope this helps.
It helped and I've bought it ^^ still figuring out how to 'install' it
for the people still not too sure off buying it:
2 minutes of messing around
[right click, view for full size...]
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WOW
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Thanks Whaat! I have done some test and found this very useful. Here is one of them:
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just bought the script today.
hope will work on my desktop
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That's great what do you plan on using it for?
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@rayochoa said:
That's great what do you plan on using it for?
trying to rebuild my furniture collection
thank's to whaat that make this script available.this is what i mean
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Purchased, and this is so cool! I have to start messing around.
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Here is my way of thanking you for that Whaat an amazing plugin.
Plain SU, done with Sub-Smooth and FDD. They just complete each other so very well !!
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David,
I was impressed with the practicality and usability of the Indigo exporter, but Subdivide and Smooth really corners the market! I use this method in Studio Max all the time for character modeling, and I can't wait to try it in SU.
Google needs to hire you full time with a huge salary!
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You have convinced me that you can now do anything. Have you ever considered creating an exporter for Yafray? It also is xml based, and I feel that it is the best free biased renderer out there. I would say that it competes with the quality of Vray, without displacement.
See the gallery http://www.yafray.org/index.php?s=8&p=0
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@mariocha said:
Here is my way of thanking you for that Whaat an amazing plugin.
Plain SU, done with Sub-Smooth and FDD. They just complete each other so very well !!Your welcome! Thanks for purchasing! Great flower! I love to see what people are using the plugin for!
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@creasia said:
You have convinced me that you can now do anything. Have you ever considered creating an exporter for Yafray?
Thanks for your comments, but I think I am at my limit for Ruby projects! Maintaining one exporter is enough for me, combined with my other projects.
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@unknownuser said:
I think I am at my limit for Ruby projects
I can understand why you might be feeling this way.
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Dear Whaat,
Coming at the end. Havn't followed the exciting story of Subdivide's development..Regrets.
It is Solo Curtains which decided me to download your ruby script from Smustard because there is here some kind of shape i have recently deeply fight to obtain with SU.Good stuff indeed!!
But! -- it's a complex set of tools, and even if i have watched carefully the videos tuts
Subdivide and Smooth Tutorial Part1
Subdivide and Smooth Tutorial Part2
And also:
SCREENCAST.COM SubD2_Chair
SCREENCAST.COM Pilow
(english is not ma native language and is not so easy for me to understand)i feel a bit lost. I really need, perhaps not a complete UserGuide but at least a reference QuickCard would be very welcome.Regards, simonlebon
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Dale,
Can you make the plugin so that the proxy object is created on a "proxy" layer so i can easily hide/unhide?or will that destroy the functionality of it?
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@simon le bon said:
(english is not ma native language and is not so easy for me to understand)i feel a bit lost. I really need, perhaps not a complete UserGuide but at least a reference QuickCard would be very welcome.
Hi simon,
I am sorry I do not have a complete User Guide. I will try to find time to write a Quick Reference guide. In hindsight, I should have provided this in addition to the video tutorials as a minimum.
Your best source for learning how to use the plugin is to simply ask questions on this forum. You will probably get an answer quicker than looking it up in a manual!
Dale
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@cheffey said:
Dale,
Can you make the plugin so that the proxy object is created on a "proxy" layer so i can easily hide/unhide?or will that destroy the functionality of it?
This question is discussed here:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=253&t=9233I may add a feature in the future to automaticaly put the proxy object on a separate layer. This seems to be a common problem.
Thanks cheffey!
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Whell ... not exactly a problem, but indeed a slow-downer. I have do it manually for now, every time.
So I second the motion.
Oh and it also helps to put the transparent "boxes" on their own layer.
Many, many thanks.
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