Just Released! Subdivide and Smooth
-
thank you for this plugin. its amazing
-
@cruelcomedy said:
thank you for this plugin. its amazing
I've seen your work. I can't wait to see what you can do with this plugin! Don't be shy about posting your amazing skills!
-
I can't believe I missed the launch date. Oh well, got it now. Many thanks Dale. I can't wait to try this out on developing low-poly people from the ground up.
Well a few minutes work plus a little post processing got me as high as the thighs, at least. A truly great plugin.
-
I JUST GOT IT YESTERDAY!!!!! im so exited what should i do first
-
Okay, I really like this script, but I have a few questions:
At home, I've got a pretty decent pc [dual core 6400 cpu, 8800 gts and two gigs of ram]
and the thing that worries me is that after subdividing one object, SU isn't running as smooth as it should. Can anyone give me some info on this? what system you are running and how easy SU handels multiple subdivided objects [1 or 2 in subdivision off course]Well, that's actually one question, but an important one
money is no problem, with the 'stable' US dollar I'm paying about 2 euro's here
...
maybe one other question: I've got two other plugins running, V-ray and Sketchyphysics [read: cool and fun ^^] are there any known conflicts?
Thanx in advance
Hugo
-
Subd and smoothing is quite a taxing operation for any system, so i wouldnt be surprised if your machine slows down. Ive got an E6750 with 4 gigs of ram and i can quite easily grind it to a halt with a reasonably high poly model and a couple of smoothing iterations.
With respect to the conflicts, i think a few people were having problems with Vray, but that might have been sorted out by now. Id jsut keep an eye out on the forum really and see if anyone comes up with any solutions.
-
@remus said:
Subd and smoothing is quite a taxing operation for any system, so i wouldnt be surprised if your machine slows down. Ive got an E6750 with 4 gigs of ram and i can quite easily grind it to a halt with a reasonably high poly model and a couple of smoothing iterations.
With respect to the conflicts, i think a few people were having problems with Vray, but that might have been sorted out by now. Id jsut keep an eye out on the forum really and see if anyone comes up with any solutions.
Thnx for the info
-
@hfm said:
At home, I've got a pretty decent pc [dual core 6400 cpu, 8800 gts and two gigs of ram]
and the thing that worries me is that after subdividing one object, SU isn't running as smooth as it should. Can anyone give me some info on this?There are two things that could cause SU to run slower:
-
Viewport navigation becomes slower due to higher number of polys displayed. This is a limitation of your computer hardware and of SU itself. A high-end video card would definitely help.
-
If you are modelling using proxy subdivision and you have auto-update turned on, the updating may be causing SU to run slow (for example, if you paint the faces of a proxy, it will update each time you paint a face). However, if you are not currently editing the proxy, SU should run at normal speed. Turning auto-update off should also return SU to normal speed.
Hope this helps.
-
-
@whaat said:
@hfm said:
At home, I've got a pretty decent pc [dual core 6400 cpu, 8800 gts and two gigs of ram]
and the thing that worries me is that after subdividing one object, SU isn't running as smooth as it should. Can anyone give me some info on this?There are two things that could cause SU to run slower:
-
Viewport navigation becomes slower due to higher number of polys displayed. This is a limitation of your computer hardware and of SU itself. A high-end video card would definitely help.
-
If you are modelling using proxy subdivision and you have auto-update turned on, the updating may be causing SU to run slow (for example, if you paint the faces of a proxy, it will update each time you paint a face). However, if you are not currently editing the proxy, SU should run at normal speed. Turning auto-update off should also return SU to normal speed.
Hope this helps.
It helped and I've bought it ^^ still figuring out how to 'install' it
for the people still not too sure off buying it:
2 minutes of messing around
[right click, view for full size...]
-
-
WOW
-
Thanks Whaat! I have done some test and found this very useful. Here is one of them:
-
just bought the script today.
hope will work on my desktop
-
That's great what do you plan on using it for?
-
@rayochoa said:
That's great what do you plan on using it for?
trying to rebuild my furniture collection
thank's to whaat that make this script available.this is what i mean
-
Purchased, and this is so cool! I have to start messing around.
-
Here is my way of thanking you for that Whaat an amazing plugin.
Plain SU, done with Sub-Smooth and FDD. They just complete each other so very well !!
-
David,
I was impressed with the practicality and usability of the Indigo exporter, but Subdivide and Smooth really corners the market! I use this method in Studio Max all the time for character modeling, and I can't wait to try it in SU.
Google needs to hire you full time with a huge salary!
-
You have convinced me that you can now do anything. Have you ever considered creating an exporter for Yafray? It also is xml based, and I feel that it is the best free biased renderer out there. I would say that it competes with the quality of Vray, without displacement.
See the gallery http://www.yafray.org/index.php?s=8&p=0
-
@mariocha said:
Here is my way of thanking you for that Whaat an amazing plugin.
Plain SU, done with Sub-Smooth and FDD. They just complete each other so very well !!Your welcome! Thanks for purchasing! Great flower! I love to see what people are using the plugin for!
-
@creasia said:
You have convinced me that you can now do anything. Have you ever considered creating an exporter for Yafray?
Thanks for your comments, but I think I am at my limit for Ruby projects! Maintaining one exporter is enough for me, combined with my other projects.
Advertisement