So, I wanted "lock by layer" moved up in the menu structure. Change name from lockbylayer.rb to A lockbylayer.rb. Also changed the code "file loaded" to the new name.
Moved up and still works.
This was not obvious just by looking at the plugins in the plugin directory.
Anyway, got it fixed. Would really like this plugin to be a toolbar plugin.
However it is often easier to search for just a word and and scroll through what comes up.
I found this by just searching in the store for 'lock'
Edit: a quick tip incase you are using the search box at the top of the page. That searches the forum.
Click PluginStore just below it and search there.
We have just finished the second season of our podcast. The third season is coming – we will do more interviews with CG artists and plan to talk with software developers as well.
I encourage you to check the episodes from last year, especially the ones with our guests - Sayan Mondal and Erin Woodford.
CG talks S02E06: Why and how to optimize your scenes?
In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to render your scenes faster on a render farm even without much technical rendering knowledge!
CG talks S02E07: A living with Blender - interview with Sayan Mondal
In this episode we introduce an exclusive interview with Sayan Mondal - founder of blueinversion.com
The interview includes Sayan's origin story and how he decided to pursue his own path as an artist and entrepreneur instead of continuing a regular education curriculum. What led him to dive deep into procedural shaders in Blender. We talk about constant learning and improvement as well as art and important inspirations and role models. The conversation develops into sharing thoughts about the modern CG industry, young and older CG artists, and their pros and cons. Along the way, we touch upon topics like A.I. Crypto Art, Inktober, November, and NPR rendering.
CG talks S02E09: Nodevember procedural magic with Erindale.xyz
In this episode of CG Talks, Marco, DJ and Michal sit down with Erin Woodford of Erindale fame. Erin is an artist, designer and entrepreneur specializing in creating procedural objects and surfaces in Blender. We learn about his discovery of procedural design and the experience he's had on the journey so far.
Erin also demystifies proceduralism and explains how despite the nuances in this workflow calling for a less intuitive or conventionally artistic mindset, it isn't something reserved for people with coding experience or mathematical thinkers.
If you've been curious but apprehensive about learning proceduralism, this episode is for you. Procedural workflows are certainly key for the future of CG so if you want to jump on the bandwagon, it's about time (and lots of fun anyway)! This might just be the thing that motivates you into participating in next year's Nodevember!
Baz, it is ok, OUR BELOVED Su is capable of doing shadow study, and you have done a really cool design and presentation job. Thanks for sharing, BTW I guess it'd be better if you'd share it on the "gallery" section of the forum.
I agree with you Ken. It looks like a mess that has to be cleaned up otherwise the USA election system will not have present or future credibility and if that becomes the case, I dread to think what will happen.
I had actually listened to the Russel Ramsland (Co-Founder of the Allied Security Operations Group)interview by Simone Gao, Zooming In.
'Exclusive: Exam Indicates Georgia Tabulating Machine Sent Results to China' Youtube Video
Russel Ramsland seems extremely knowledgeable and very credible.
As a spiritual person rather than being Muslim, Christian, etc, I sincerely salute you all the birth of the prophet of love and peace, holy Christ, and wish you the best for the season!
Wish all and me the upcoming year to be full of hope and happiness!
Nice thing with Twinmotion is you can do all your modeling in sketchup then to Twinmotion.
The most exciting thing is you can combine other 3D Format assets FBX , OBJ,RHINO etc within your scene.
No more converting meshes!!!! Buy ready textured assets from 3rd party and Twinmotion will take care of it.
Thanks for your input Nlipovac
Yes, VRAM Is 16GB I think that is a plus for rendering.
My alternative choice is MSI WE75 RTX3000 32GB about $1800 cheaper, but I don’t have any idea about MSI.
So far Razer is the best choice and similar to MacBook design.
Thanks again.
Hi guys!
We've just finished the first season ofCG Talks - a podcast where three CG guys talk about CG. Here are the episodes. I hope you will find topics which are interesting to you.
Season 2 is in progress and the technical quality is going to be better - we learn on the way. 😄
CG talks - ep. 5: Working with Corona, and we don’t mean the renderer
In this very casual Podcast, Tom, DJ and Marco sit down and reflect on what’s in the air these days, how it affects the 3d industry, our personal lives and the world at large.
CG talks - ep. 6: Assing around about assets and other things
The future that awaits us after the pandemic, how assets are essential to an efficient 3d workflow. random musings and overall chill convos with DJ, Andrew and Marco.
CG talks - ep.7: Kitbashing your real and unreal 3d future
In this episode DJ Andrew and Marco talk about kitbashing and how it translates to 3d, the amazing developments of the unreal engine and a myriad of other things!
CG talks - ep.8: Digging deeper into deep fakes and below
The rising power of ai in CG and a healthy dose of digression make up this episode. Listen in for Dj, Andrew and Marco’s thoughts on the implications of artificial intelligence in the entertainment and design industries, as well as in politics and the world at large!
CG talks - ep.9: GPU vs CPU final Lord Of The Ring style battle
CPU or GPU? Traditional Rendering or realtime? Does one or the other act as the only choice stepping forward into the future? Find out as DJ, Andrew and Marco go over both processors, how they help us in our projects, and why the answer isn’t as black or white as some may think!
CG talks - ep.10: Smart technology, the future, and you
From being schooled in a game of GO to busting out 15th-century portraiture, it seems the machines are besting us at every turn or is it simply a matter of perspective? Join Marco Andrew and DJ as they discuss the rise of computer intelligence and the stakes therein!
CG talks - ep.11: Photorealism and beyond
In this episode, DJ, Andrew and Marco revisit the idea of Photorealism in CG - tracing the origin of the practice, distinguishing it from realism, discussing it’s value in the industry and its place in the practice of art!
In this second part of the discussion on Photorealism, DJ Marco and Andrew go over some of the more grounded aspects of achieving photorealism in 3d rendering. What are the key elements to achieve photorealism in CGI ? Is there a secret recipe for good looking images? Guys discuss their experiences and give tips on how to use photography and cinematography based concepts in your daily 3d artist’s life.
I guess some part of it has been because of tutor. But I agree, there would not be any synergy. There is a long long way for humans to be able to replace the physical first hand communication.
Yep, whole barrow load of blah blah blah there! I do get it though, they have to sell the sizzle and not the sausage but I stand by my earlier comment of "people design, computers are an aid".