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  • Share and get feedback on your projects

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    Would you be willing to share the file?
  • My First model to render

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    tinanneT
    Hey there! I like the design as well. Awesome job! What do you think about add some water to the spout that drops in to the pool?
  • Office and shopping center in SaiGon

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    Thank you Funny my car fly maybe because run fast
  • Some models I'm using in a game

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    Thank you everyone. @plot-paris said: what kind of game are you planning to create? could you tell us a bit more about your intentions. sounds really interesting. It's a fantasy MMORPG, but it's set in ancient times instead of dark ages. It's going to be based very lightly on Earth history around 500BC. However the Roman, Greek, Persian and Egyption empires will be in power. As such you will play one of the four races. The base game is very simple arena combat. You are a gladiator and fight in 3 levels of arenas. Once you complete your "quest" for freedom you will be able to move out into the full world. That part will be an expansion if the game goes over good. I have some of the base models done for the Arena. I'll clean them up and post those to see what you;ll think.
  • Wall-E a bit naff but just for fun

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    plot-parisP
    this is a nice start into the world of SketchUp, j_a_g.2012 glad, you and your son like it by the way. the movie is indeed gorgeous; for children as well as grown up people. and wally is so incredibly cute! I would love to have one doing my housekeepint, whistleing merrily, when I return home from work
  • Louvers Home

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    Hi Dylan , He is my close friend since we are a child , and I model and make animation for his final project because of friendship , this is not bussiness job here He give the idea and sketch by hand and I help him to model with computer.
  • Room in the forest

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    thanks for the comments everyone. Tom, the edge accent is a cool trick I learned from majid... it involves the creative use of the "colored pencil" filter in photoshop to find the edges for you, just put these on a separate layer pre-caravaggio to get control of them
  • First Kerkythea render

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    Fletch, you are right, the shadows do become a bit too fuzzy, I take it that will be reduced if I reduce the radius of the light casting the shadows? Ward, ha ha, its good that you prefered my render over the photo! For soft shadows in the light settings there is a check box to cast 'soft shadows' just click it. Thanks for the comments! Might look to making minor ammendments or I may move on to bigger and, hopefully, better things. Joe
  • Weird lighting style

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    I kinda like it. Did you just use the watercolor filter in photoshop? Came out better than my first real watercolor.
  • Kerkythea help

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    FrederikF
    @elysium said: Have you ever considered making a version that works inside SU? I'm an amateur on this but i think the future is more on programs that work integrated with SU rather than the standalone ones that require imports. What's your opinion on this? I agree with you that an integration will be excellent and I'm sure that you will be pleased with the next generation of the SU2KT... Having said that, you also need to remember that KT isn't made for SU solely... A standalone render application will still be needed... Just a comment on your render... You should change the material for the windows in your model to be thin glass...
  • New work from new job

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    K
    Good renders Scott. They look a bit dark to me, but that could be caused by screen settings. Good luck on your new job. You'll do fine. regards, Kwistenbiebel
  • V-ray renders

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    @stefanq said: Nomer, I want to thank you with this occasion, because your comments are always very very supportive and constructive in the same time. You are my favorite person from the forums! Ok..I said it! It's really admirable what you do in the forums. Fernando, vray it's nothing without guys like Nomer and others. I would say that, 50% of what you learn, came from this kind of wonderful community of people, who guide you, support you and make you to want more, to do better. I'm glad that you like my renders, I know I still have to learn allot, but I guess I catch the basics of vray. Thanks for comment! Regards, Stefan Im humbled...with this i think i would like to thank Kwistein Biebel. Christ. thanks man. a man who encourage each one of us.
  • Hand rendering Style

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    MarianM
    Nice drawings, i actually thought that was a style for sketchup at first and was rather impressed by it. Ohh and about that car...625 ponies (has more on the new model), who wouldn't love that car, i saw one on the street once i can only express it as Daddy i want one i also want an automatic handsketcher Cheers
  • My SU organic models

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    thanks guys for your comment. hope could learn more.
  • SketchUpBBS-SketchUp model competes to practice

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    Upload this model: http://www.sketchupbbs.com/model/TANK.rar [image: kMV0_PP_.JPG]
  • Fiat 500 (animation added on page 3)

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    marked001M
    haha...this is great! like it alot. where are those people from???
  • ..elevator lobby.. WIP

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    simagenes good, maybe too much noise in both, and I think it could well a little more reflection on the floor, greetings
  • Inside a shop (update)

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    john I think it was absolutely right regarding the chairs, the menu and especially the people, provided that settlement is a problem beyond me another jaja
  • My last job - interior studio

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    allanx thanks for the commentary richard, it may be that if, on Kerkythea and whites, birds tend to shine too.
  • Stormhouse

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    Finally had a chance to work through the Piranesi tutorials, so here's the first result. [image: CJzP_6-LWadsworth-SH-viewS-alt.jpg] A higher resolution version of the same image is available in this gallery on Picasa. (The faked "etching texture" of the background texture is more visible in the higher res version.) I rather disliked the original view towards the South (north elevation in perspective) shown in the first post of this thread because of the non-human (but not particularly bird-like) point-of-view. This is more reasonable, from eye-height for a 6' tall human. Pity it's too late to re-submit the image. I'm finding Piranesi to be a fight...so far, it seems to be the most expensive Photoshop accessory ever (as far as I am concerned), because almost inevitably the output needs pixel-scrubbing and layering in ways that don't seem easily achievable with Piranesi alone. I'm not sure I like this as much as the "bad photocopy" pre-Piranesi NPR renderings posted before, although it is in fact much more like a Schuiten-type illustration (which may not be a good thing--there's something deceitful about faking older illustration media with digital means. This is not a pen-and-ink drawing, anymore than a VRay rendering would be a photograph).
  • Roger the robot

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    orgelfO
    yes me too

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