Agreed
With SU now having tag folders the list of tags can be quite extensive in a large model.
Highlighting the tag of the component you have selected would be huge help and save A great deal of frustration.
A realistic grading for structures and other applications is not frequently produced by the stamp tool. You must be very knowledgeable about grading and practice it yourself. Thank you for the advise; I am aware of such extensions. I'm just trying to talk about an incredibly crucial tool.
P.S. It is an effective discussion technique heardle game
Shadows are expensive in any real-time engine whether photorealistic or stylised. Unless they implement a cascade type shadowing method you see in game engines then the long waits will always be here.
I hoped we would see a 'smart' shadowing that culled shadows to those visible in the viewport camera.
What I tend to do is set cast shadow/receive shadows off in places where shadows do not need to be calculated. Only thing is this setting is not saved per scene so its like chasing your tail.