Great tool! Just what I needed
Thanks again Fredo for your dedication and generosity.
Great tool! Just what I needed
Thanks again Fredo for your dedication and generosity.
@unknownuser said:
It might be a conflict with another plugin, which you would not have in the PC at the office.
Do you have any plugins dealing with materials or UV mapping?For this, ould you type in the Ruby Console
Sketchup::Material.instance_methods.join("\n")
and advise on what it returns.Thanks
Fredo
Fredo,
Entered your code into ruby console and it returned the following (sorry in advance for the length):
parent
color
to_s
extend
=
<=
color=
clone
instance_variable_set
=~
<
model
texture
inspect
texture=
display
add_observer
dup
@wolfy said:
@unknownuser said:
Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)
Which version of SU
After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?
do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?
Thanks
Fredo
Fredo,
It seems to work beautifully on my work computer.
I will reinstall again and hopefully eliminate this bugsplat deal.
Thank you for your responses and I'll be sure to post my reinstall status.
Hi Fredo,
Well the bugsplat continues on my laptop. I've installed the new version with the same result.
Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat.
I've tried all types of shapes, groups, components, materails, you name it, all with the same result.
I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth.
Thanks again Fredo for your excellent work!
Nice render, good light. May I suggest playing around with the material of the wall trimming making them a light maple to tie into the flooring (nice parquet choice by the way and I agree with no rug). Sconces too would be nice, something with an elongated body to it.
Also, be brave and add some color to the ceiling! Looks great.
@unknownuser said:
Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)
Which version of SU
After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?
do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?
Thanks
Fredo
Fredo,
It seems to work beautifully on my work computer.
I will reinstall again and hopefully eliminate this bugsplat deal.
Thank you for your responses and I'll be sure to post my reinstall status.
@unknownuser said:
A few questions to help me spot the problem
Is the material a color or a material with texture ?
Does the crash happen when you paint or when you simply mouse over the model
Do you use the options "Paint Faces and Edges"?
Does it happen always, or randomly?
Are you on Mac or Windows and which SU version ?
Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it.
Thanks
Fredo
Hi Fredo,
When I pick a material already in the model the plugin works fine, it's when I choose a new material from the material library that I get a bugsplat.
Thanks for the feedback!
Fredo,
@thomthom said:
@unknownuser said:
@wolfy said:
I am getting a bugsplat every time when I try to apply a material to a newly created group.
If I create a group and paint it with the native SU bucket, sample that with Thrupaint and apply it to a different group I don't get a bugsplat. Weird.
Any ideas?Wolfy,
Could you be more explicit.
Are you on Mac or Windows?
What do you mean by "newly created group"?Thanks
Fredo
That sounds like the material applied is from the Material Library and not In Model. The bugsplat I mentioned in my Materials article. Did you trap for that?
Fredo and ThomThom,
Thanks for the replies. I mean "newly created group" as in the first group I make when opening Sketchup, and yes I am picking the material from the materials library. Is that not the correct procedure? Does the material have to be in the model for use with Thrupaint?
Can't wait to learn the ins and outs of the fantastic plugin Fredo! Your skills are amazing
I am getting a bugsplat every time when I try to apply a material to a newly created group.
If I create a group and paint it with the native SU bucket, sample that with Thrupaint and apply it to a different group I don't get a bugsplat. Weird.
Any ideas?
Outstanding looking plugin Fredo Cannot wait to try it.
Your efforts make this world a better place, one plugin at a time!
Thank you very much!!!
Great, thanks guys those are great plugins!
Thank you for the quick response TIG. I searched through the recent plugins on the index page but could not find such tool. Could you kindly provide the name of the plugin you are refering too?
Hello,
Yes, I mean a plugin that forces all normal faces to face the camera, not to rotate them but to actually flip them, if necessary, so all normals are towards the camera.
Hello all,
I was wondering if there is such a plugin that makes all normal faces face towards the camera. I thought I heard of such a plugin before but cannot remember the details.
Your help is much appreciated!
Outstanding modeling, texturing and renders!!
Thanks alot for sharing, too
Thanks for the info scostumato. I know it will take alot of practice and trial and error. I will apply the tips you've advised and dive on in.
Keep up the great images!
I agree, having a tutorial on how to bring SU into MAX to get this quality would be extremely beneficial! I've tried importing into MAX 2011 here at work using MAX's SU import option, but my humble attempt at V-ray for MAX renders are pathetic to put it politely. Lighting and texturing are frustrating. My Vray for SU renders on the other hand look quite good, since I've been using both for a couple years, but I'm looking for MAX quality these days. Any help out there?
Hmmm thanks guys. The reverse face tool looks promising.
It seems like the only way to dig through nested groups and paint individual faces is by clicking through them.
I appreciate all the feedback!