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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: [Plugin][$] Curvizard - v2.5a - 01 Apr 24

      Great tool! Just what I needed

      Thanks again Fredo for your dedication and generosity.

      posted in Plugins
      W
      wolfy
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      @unknownuser said:

      @wolfi,

      It might be a conflict with another plugin, which you would not have in the PC at the office.
      Do you have any plugins dealing with materials or UV mapping?

      For this, ould you type in the Ruby Console Sketchup::Material.instance_methods.join("\n") and advise on what it returns.

      Thanks

      Fredo

      Fredo,
      Entered your code into ruby console and it returned the following (sorry in advance for the length):

      dclone
      write_thumbnail
      profile_member?
      methods
      attribute_dictionaries
      get_attributes
      remove_observer
      instance_variable_defined?
      taint
      name
      name=
      id
      set_attribute
      singleton_methods
      respond_to?
      entityID
      nil?
      send
      protected_methods
      get_attribute
      tainted?
      display_name
      untaint
      instance_of?
      typename
      equal?
      method
      hash
      private_methods
      attribute_dictionary
      send
      materialType
      kind_of?
      freeze
      eql?
      object_id
      has_attributes?
      id
      public_methods
      instance_eval
      deleted?
      is_a?
      delete_attribute
      type
      valid?
      instance_variables
      use_alpha?
      frozen?
      alpha
      to_a
      alpha=
      class
      <=>
      instance_variable_get

      between?

      parent
      color
      to_s
      extend

      =
      <=
      color=
      clone
      instance_variable_set
      =~
      <

      model
      texture
      inspect
      texture=
      display
      add_observer
      dup

      posted in Plugins
      W
      wolfy
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      @wolfy said:

      @unknownuser said:

      @wolfi

      Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

      1. Which version of SU

      2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

      3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

      Thanks

      Fredo

      Fredo,

      It seems to work beautifully on my work computer. ☀
      I will reinstall again and hopefully eliminate this bugsplat deal.
      Thank you for your responses and I'll be sure to post my reinstall status.

      Hi Fredo,
      Well the bugsplat continues on my laptop. I've installed the new version with the same result.
      Again, if the material already lives in the model it works just great. Only when a new material is applied using the plugin do I get a bugsplat.
      I've tried all types of shapes, groups, components, materails, you name it, all with the same result.
      I'm using the latest version of SU Pro, Windows 7 64 bit if that helps, and all your other plugins run perfectly smooth.
      Thanks again Fredo for your excellent work!

      posted in Plugins
      W
      wolfy
    • RE: Piano Room

      Nice render, good light. May I suggest playing around with the material of the wall trimming making them a light maple to tie into the flooring (nice parquet choice by the way and I agree with no rug). Sconces too would be nice, something with an elongated body to it.
      Also, be brave and add some color to the ceiling! Looks great.

      posted in Gallery
      W
      wolfy
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      @unknownuser said:

      @wolfi

      Just a few other questions, as I am unable to reproduce it (and apparently it does not happen for the first users of ThruPaint)

      1. Which version of SU

      2. After you use ThruPaint with a material in the model (so no bugsplat) and you try a material in the Library, do you still get a bugsplat?

      3. do you get a bugsplat if instead of a group, you paint a shape at top level of the model, or a true Component?

      Thanks

      Fredo

      Fredo,

      It seems to work beautifully on my work computer. ☀
      I will reinstall again and hopefully eliminate this bugsplat deal.
      Thank you for your responses and I'll be sure to post my reinstall status.

      posted in Plugins
      W
      wolfy
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      @unknownuser said:

      @wolfy

      A few questions to help me spot the problem

      1. Is the material a color or a material with texture ?

      2. Does the crash happen when you paint or when you simply mouse over the model

      3. Do you use the options "Paint Faces and Edges"?

      4. Does it happen always, or randomly?

      5. Are you on Mac or Windows and which SU version ?

      6. Could you post the model (and the newly created group) in the forum so that I can see if I can reproduce it.

      Thanks

      Fredo

      Hi Fredo,

      1. I've used both and it bugsplats in both cases.
      2. Crash only happens whilst painting.
      3. I've tried with same bugsplat result.
      4. It happens everytime I try to paint a newly created group. (the 1st one after opening a new model)
      5. Windows.
      6. I simply created a random shape each time to test/try the plugin, no materials in the model and picked material from materials library after I had invoked the plugin. Each random shape/model bugsplats when i try to apply a new material with the plugin.

      When I pick a material already in the model the plugin works fine, it's when I choose a new material from the material library that I get a bugsplat.

      Thanks for the feedback!

      posted in Plugins
      W
      wolfy
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      Fredo,
      @thomthom said:

      @unknownuser said:

      @wolfy said:

      I am getting a bugsplat every time when I try to apply a material to a newly created group.
      If I create a group and paint it with the native SU bucket, sample that with Thrupaint and apply it to a different group I don't get a bugsplat. Weird.
      Any ideas?

      Wolfy,

      Could you be more explicit.
      Are you on Mac or Windows?
      What do you mean by "newly created group"?

      Thanks

      Fredo

      That sounds like the material applied is from the Material Library and not In Model. The bugsplat I mentioned in my Materials article. Did you trap for that?

      Fredo and ThomThom,
      Thanks for the replies. I mean "newly created group" as in the first group I make when opening Sketchup, and yes I am picking the material from the materials library. Is that not the correct procedure? Does the material have to be in the model for use with Thrupaint?
      Can't wait to learn the ins and outs of the fantastic plugin Fredo! Your skills are amazing ☀

      posted in Plugins
      W
      wolfy
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      I am getting a bugsplat every time when I try to apply a material to a newly created group.
      If I create a group and paint it with the native SU bucket, sample that with Thrupaint and apply it to a different group I don't get a bugsplat. Weird.
      Any ideas?

      posted in Plugins
      W
      wolfy
    • RE: [Plugin] FredoTools::ThruPaint - v1.3a - 20 Oct 16

      Outstanding looking plugin Fredo 😍 Cannot wait to try it.
      Your efforts make this world a better place, one plugin at a time!
      Thank you very much!!!

      posted in Plugins
      W
      wolfy
    • RE: [Plugin] Super Drape

      VERY COOL! Thanks TIG this will come in extremely handy. ☀

      posted in Plugins
      W
      wolfy
    • RE: Plugin Question - Normal face to camera?

      Great, thanks guys those are great plugins! ☀

      posted in Plugins
      W
      wolfy
    • RE: Plugin Question - Normal face to camera?

      Thank you for the quick response TIG. I searched through the recent plugins on the index page but could not find such tool. Could you kindly provide the name of the plugin you are refering too?

      posted in Plugins
      W
      wolfy
    • RE: Plugin Question - Normal face to camera?

      Hello,
      Yes, I mean a plugin that forces all normal faces to face the camera, not to rotate them but to actually flip them, if necessary, so all normals are towards the camera.

      posted in Plugins
      W
      wolfy
    • Plugin Question - Normal face to camera?

      Hello all,
      I was wondering if there is such a plugin that makes all normal faces face towards the camera. I thought I heard of such a plugin before but cannot remember the details.
      Your help is much appreciated!

      posted in Plugins
      W
      wolfy
    • RE: Bar Chair and other (updated 05.15)

      Outstanding modeling, texturing and renders!!
      Thanks alot for sharing, too ☀

      posted in Gallery
      W
      wolfy
    • RE: Sketchup to 3ds Max - First Attempt

      Thanks for the info scostumato. I know it will take alot of practice and trial and error. I will apply the tips you've advised and dive on in.
      Keep up the great images! ☀

      posted in Gallery
      W
      wolfy
    • RE: Sketchup to 3ds Max - First Attempt

      I agree, having a tutorial on how to bring SU into MAX to get this quality would be extremely beneficial! I've tried importing into MAX 2011 here at work using MAX's SU import option, but my humble attempt at V-ray for MAX renders are pathetic to put it politely. Lighting and texturing are frustrating. My Vray for SU renders on the other hand look quite good, since I've been using both for a couple years, but I'm looking for MAX quality these days. Any help out there?

      posted in Gallery
      W
      wolfy
    • RE: [Plugin] TextureTools

      Quite handy, thank you!

      posted in Plugins
      W
      wolfy
    • RE: [Plugin] VisTools

      Very nice addition. Thank you and welcome! ☀

      posted in Plugins
      W
      wolfy
    • RE: Plugin Idea

      Hmmm thanks guys. The reverse face tool looks promising.
      It seems like the only way to dig through nested groups and paint individual faces is by clicking through them.

      I appreciate all the feedback!

      posted in Plugins
      W
      wolfy
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