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    • W

      Line Transparency Issue

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      arail1A
      @box said: Have a read here. http://sketchucation.com/resources/tutorials/37-beginner/315-edges-bleeding-through-geometry Thanks for that. It's a problem I run into continually relative to a particular product I have to draw in many variations (drum shades for a retail client) so a workaround is very much appreciated. If it's any consolation the problem is more apparent in Rhino than in SketchUp. Not sure why.
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      Animation Question

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      Dave RD
      That makes sense. Use the right tool for the job.
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      Any way to bolden edges for line drawings?

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      W
      That answers my question...thanks so much. I like to export at hi res, like 8000 wide, so it makes sense that the lines are so light.
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      Video editing software?

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      W
      If it worked, here are some examples of the surface problem Im describing above... [image: dUtR_cobraclamp.jpg]
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      Cant get model rotated and placed in google earth

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      GaieusG
      Doh indeed. You wrote what you did but it was so illogical that my mind also skipped it and was wondering about some completely different solution.
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      Exporting 2d images

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      GaieusG
      Ah, so you mean the welcome screen? Just uncheck the "always show on startup" box at the bottom left. [image: daqJ_WelcomeScreen.png] As for the endpoints; go to Window > Styles > In model > Edit > Edge settings and uncheck endpoints. Best is to do this with an empty, new file - then update your style (click on its image with the two, round arrows) or even make any other changes you like then go to the File menu > Save as template (and don't forget to check at the bottom left to use this as default).
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      Modeling buildings from multiple matched photos

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      G
      @whiskeytangofoxtrot said: @gulcanocali said: Hmm.. That is weird... Could it be a scale issue? Did you scale the model properly, i.e. assign a distance between any two points, before exporting to SketchUp? SketchUp does not behave well when objects are very small. I thought it was, because the orbit tool was behaving the way it does when you are zoomed in really tight to the origin. I went back and scaled the model in the calibration program, and brought it back in. It didn't seem to solve the problem. One thing I did notice...the orbit problem only happens after I re-align the axes. I almost want to say it's still orbiting around the original origin point. I don't know, I'll have to play around with it further. OK, I am at a loss about the orbit problem you are experiencing at this point. We will continue to look further. It would really help if you could upload your model for us to take a look. @whiskeytangofoxtrot said: @unknownuser said: The quality of calibration is important as well, I am not sure if it would cause this problem specifically, but things sometimes do behave strangely if you open a badly calibrated model in SketchUp. Did you check the "point errors" tab in the Tgi3D SU PhotoScan Calibration Tool before exporting the model? Try to make sure that all the point errors are less than 1-2 pixels. Wow, 1-2 pixels? I was off by several, but I thought that was still good...before I got my camera issue straightened out, it was like hundreds to thousands Is that still realistic for big wide shots of buildings? The better the calibration the better the model matching the photos of course. But you can run the calibration with "Create calibration uncertainty information" option. After that you can check the distance between any two points and look at the uncertainty range provided. If the uncertainty range is acceptable for your application, you can use that calibration.
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