@whiskeytangofoxtrot said:
@gulcanocali said:
Hmm.. That is weird... Could it be a scale issue? Did you scale the model properly, i.e. assign a distance between any two points, before exporting to SketchUp? SketchUp does not behave well when objects are very small.
I thought it was, because the orbit tool was behaving the way it does when you are zoomed in really tight to the origin. I went back and scaled the model in the calibration program, and brought it back in. It didn't seem to solve the problem.
One thing I did notice...the orbit problem only happens after I re-align the axes. I almost want to say it's still orbiting around the original origin point. I don't know, I'll have to play around with it further.
OK, I am at a loss about the orbit problem you are experiencing at this point. We will continue to look further. It would really help if you could upload your model for us to take a look.
@whiskeytangofoxtrot said:
@unknownuser said:
The quality of calibration is important as well, I am not sure if it would cause this problem specifically, but things sometimes do behave strangely if you open a badly calibrated model in SketchUp. Did you check the "point errors" tab in the Tgi3D SU PhotoScan Calibration Tool before exporting the model? Try to make sure that all the point errors are less than 1-2 pixels.
Wow, 1-2 pixels? I was off by several, but I thought that was still good...before I got my camera issue straightened out, it was like hundreds to thousands π Is that still realistic for big wide shots of buildings?
The better the calibration the better the model matching the photos of course. But you can run the calibration with "Create calibration uncertainty information" option. After that you can check the distance between any two points and look at the uncertainty range provided. If the uncertainty range is acceptable for your application, you can use that calibration.