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    Recent Best Controversial
    • RE: Just Released! Subdivide and Smooth

      @osx59 said:

      hello Whaat,

      I bought script, but it does not function on my macbook 2,2 Ghz and 4Go fo mem !
      on Sketchup Pro 6.0 (6.4.245)

      😒 😞 πŸ‘Š

      V

      It sounds like an installation problem. You should have ONE file in your plugins folder called 'subsmooth_loader.rb'.

      You should have ONE folder in your plugins folder called 'Subsmooth'.

      The contents of the folder should be as shown in the attached image. Hope this solves the problem!


      contents of subsmooth folder

      posted in Extensions & Applications Discussions
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    • RE: Just Released! Subdivide and Smooth

      @krash88 said:

      I've tried it every way that I can imagine; top, front, side, perspective, on every type of geometry; flat 2d, 3d cubes, etc. It always offsets the cut when I try to snap it to an endpoint.

      Yep, this is some sort of bug. I'll look into but don't expect a quick fix. Thanks for purchasing!

      posted in Extensions & Applications Discussions
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    • RE: Just Released! Subdivide and Smooth

      Coen has kindly opened a forum exclusively for support for 'Subdivide and Smooth'. Please direct your questions and comments there.

      Please start a new topic for each independent question (and provide a detailed subject line...not just "Question" or "Help")

      Thanks!

      posted in Extensions & Applications Discussions
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    • RE: Just Released! Subdivide and Smooth

      @pixero said:

      Is it possible to have the extrude tool select faces by hovering just like the push pull tool?

      No, this is not possible. If you assign a shortcut key to the extrude tool, you can hover over a face and then press the shortcut key to extrude. It works well.

      Thanks for purchasing!

      posted in Extensions & Applications Discussions
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    • RE: Just Released! Subdivide and Smooth

      @unknownuser said:

      Dang, SU must be updated to handle higher poly models. I keep on crashing SU with this plugin.

      Any particular repeatable sequence of events that cause the crash? Maybe it's a bug with the script.

      posted in Extensions & Applications Discussions
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    • RE: Just Released! Subdivide and Smooth

      @jclements said:

      Questions/Observations:

      1. Earlier I believe there were some issues with The Sword(aka Zorro)
        1a. Will it work properly in Parallel Projection mode?
        1b. Is Zorro.rb now redundant and therefore should be removed from the plugins folder?
        1c. I see The Sword does not effect geometry outside of a group nor will it register if drawn ON a group. That is a nice refinement.

      Zorro will cause bugsplats when used on a proxy and is completely redundant. You should delete that Ruby.

      @unknownuser said:

      1. Does Subdivide have to the ability to save a copy of the original geometry (say to a hidden layer) prior to a Proxy being created?

      No, you have to save a copy manually if you think it is required. I am not sure why this is necessary. The proxy IS the original geometry.

      @unknownuser said:

      1. Is there a way to temporarily hide the subdivided surfaces so that the "controlling" edges or interior surfaces of the proxy can be more easily selected (I'm thinking of the example in one of your videos where an interior plane was created which caused a "crease" in the middle of the subdivided planes).
        The easiest method is to select the subdivided surface with the Outliner window and right click->hide

      @unknownuser said:

      1. Could there be a help button on the toolbar with options to view either the videos or to view any written documentation that may be available?
        All present and future docs will be linked directly from the Smustard website.

      @unknownuser said:

      1. Is there any info about the smoothing icon/function?
        See video tutorials

      Thanks for purchasing!

      posted in Extensions & Applications Discussions
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    • RE: Just Released! Subdivide and Smooth

      @chippwalters said:

      As if anyone needed anymore convincing...
      Here's another tute showing Subdivide and Smooth in action. (No audio)
      http://www.screencast.com/t/CCpcWqzOWU

      Wow! That's a really cool video! I can't wait to see more of the stuff that users will create with this plugin! That is the most exciting part for me!

      posted in Extensions & Applications Discussions
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    • RE: Just Released! Subdivide and Smooth

      @unknownuser said:

      Congratulations Carl!!! Woo-Hoo!!

      Who's Carl?? πŸ˜•

      posted in Extensions & Applications Discussions
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    • Just Released! Subdivide and Smooth

      I am happy to announce that this plugin is now available on Smustard.com!

      favicon

      (www.smustard.com)

      Enjoy!

      posted in Extensions & Applications Discussions extensions
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    • RE: UV Mapper?

      sounds like a great script! Best of luck! I am sure this does not exist yet. I have some experience with manipulating UVs in SketchUp so don't hesitate to post questions on the forums.

      posted in Developers' Forum
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    • RE: In Development: Subdivide and Smooth

      @unknownuser said:

      I think he's waiting on me to get off my hiney and test it.... 😳

      I can't wait that long! Testing is DONE! (I could still use your help testing on a Mac, though, but you have very little time...)

      posted in Developers' Forum
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    • RE: In Development: Subdivide and Smooth

      @a4chitect said:

      Dear whaat, have you thought about selling the code with unscrambled source as an alternative, or at least providing an API for access from within other scripts? Because kwistens' idea could be a mashup of OffsetOnSurface+creaseLikeBevelSelect+subdivide&smooth = bevelEdgeOnClick

      No, I haven't thought about this. I really think bevelling should be a standalone script. I would have no idea how to provide an API anyway.

      posted in Developers' Forum
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    • RE: Question ...

      I had started work on a bevelling script. It was not nearly finished when my hard drive crashed and all was lost. It shouldn't be too hard to redo the work but I'm not committing to any new projects right now. My wife will kill me if I start another Ruby project before getting some work done in our basement. πŸ‘Š

      FYI, bevelling an edge is a very different operation than what my other script does and needs to be handelled in a completely different way. So, it didn't make sense to incorporate a bevel feature in my latest script.

      I really wonder if this feature will be in SU7... another reason that I may never finish that script.

      Cheers

      posted in Developers' Forum
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    • RE: WebDialog Closes Mysteriously

      I had this problem until I made my web dialog objects global.

      posted in Developers' Forum
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    • RE: In Development: Subdivide and Smooth

      Just making some last minute improvements to the knife tool. It now works perfectly on orthograpic views and will properly snap to an axis for perfect vertical or horizontal cuts (unlike the current version of my Zorro plugin). Why should you care? Well, for one, now you'll be able to make a rounded cube in about 10 seconds!


      new knife.jpg

      posted in Developers' Forum
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    • RE: In Development: Subdivide and Smooth

      @unknownuser said:

      (Dale, does this one bevel edges? And if not, would you please consider developing one that does, someday? Lots of SU users, including myself, would pay good money for a decent bevelling tool.)

      Sorry, it does not directly bevel edges although it is possible make a rounded cube quite easily with the plugin.

      Before I got into this plugin I started work on a bevel script. It is only in the proof of concept stage. I am hesitant to devote a lot of time to it because I'm worried that SU7 will include a bevel feature and then all my work would be for nothing.

      posted in Developers' Forum
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    • RE: In Development: Subdivide and Smooth

      @jon said:

      Just wondering, Whaat... how much will this plugin cost (if anything)?

      Ah....that is the question...

      Well, I have avoided this issue up to now because nothing was official and I had not 100% decided the plugin would be free or commercial.

      However, I can now say that the plugin will be commercially released through Smustard. I am sorry to disappoint those of you expecting the plugin to be free. I have been working extremely hard on this plugin for a long time now and I am excited to see the impact that it will have on SketchUp and the SketchUp community.

      I believe the plugin to be of very high quality and will be extremely valuable to everyone who models with our beloved SketchUp.

      I am targeting a May 1st release date (no promises though πŸ˜‰ ). As for price? I don't know yet but you can expect it to be comparable to the other plugins offerred on the Smustard website.

      It's been great to see all of the excitement that the plugin development has created. Hopefully, that will continue even after this announcement.

      Thanks,
      Dale

      posted in Developers' Forum
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    • RE: In Development: Subdivide and Smooth

      @rayochoa said:

      Hey Whaat! When do you think this awsome Plug-in will be uploaded? I cant wait. Im so surprised at what it can do

      I said this 2-3 weeks ago, but I think it will be released in 2-3 weeks πŸ˜‰

      testing is going pretty well so that's a good sign.

      posted in Developers' Forum
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    • RE: In Development: Subdivide and Smooth

      @justry said:

      Hey whaat, I have a suggestion which I think might be useful. Instead of having to click each of the edges or vertices to be creased, why don't you let the user select all the edges he wants, then click a button (crease), and a dialog pops up, asking the user whether he wants to crease edges, vertices (those at the intersection of selected edges), or both.

      That should make it a lot easier, especially in the case of curved edges that become broken up so you'd have to click each little line.

      It's just a suggestion though, the plugin's still great as it is.

      Edit: And maybe the same thing to de-crease ( πŸ˜„ ) the edges. Select them, press a de-crease button, etc.

      Haha...The plugin already has this exact feature! I just never demonstrated it in the tutorial.


      crease.jpg

      posted in Developers' Forum
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    • RE: In Development: Subdivide and Smooth

      @notareal said:

      Fletch is right, Google should hire you.

      I really appreciate all of the kind words and excitement! I can't all of the credit. I was fortunate to find some very useful information on the internet about how to implement subdivision surfaces (A factored approach to subdivision surfaces by Joe Warren, Scott Schaefer Rice University)

      Without the work of others, I would never have come up with this. I think some of the other Ruby scripters deserve more credit. There are some amazing Ruby's out there that I am in awe of. SketchyFFD, JPP, OffsetSurface, SketchyPhysics, to name a few...

      posted in Developers' Forum
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