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    Just Released! Subdivide and Smooth

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    • R Offline
      remus
      last edited by

      Krash, it should work if you go in to parallel projection mode.

      http://remusrendering.wordpress.com/

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      • jenujacobJ Offline
        jenujacob
        last edited by

        i think he was in parallel projection as shown in the first image....

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        • R Offline
          remus
          last edited by

          I tried it in parallel projection and perspective and i could only replicate the problem in perspective πŸ˜‰

          http://remusrendering.wordpress.com/

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          • K Offline
            krash88
            last edited by

            @remus said:

            Krash, it should work if you go in to parallel projection mode.

            That was in parallel projection mode...

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            • R Offline
              remus
              last edited by

              My bad, where you in a specific view (top, bottom, left etc)? if notits worth trying that, as ive found that can also cause problems.

              http://remusrendering.wordpress.com/

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              • K Offline
                krash88
                last edited by

                I've tried it every way that I can imagine; top, front, side, perspective, on every type of geometry; flat 2d, 3d cubes, etc. It always offsets the cut when I try to snap it to an endpoint. I hope this can be a quick fix(hopefully I'm just doing something wrong). My employer is, as well as myself, VERY impressed with what this script can do and I'm itching to finish my first model!

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                • M Offline
                  Masta Squidge
                  last edited by

                  Oh hell I bought it. I havent even used SU in like three weeks and I bought it anyways lol.

                  Maybe ill have more incentive to play with SU.

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                  • K Offline
                    krash88
                    last edited by

                    Despite my problems with the knife tool, I just demonstrated to my employer how I can now create a seat cushion that normally takes about an hour by hand, in 5 minutes with the help of this script. This, combined with CPhillips FFD script, has made my day and paid for itself in less than an hour!

                    http://i109.photobucket.com/albums/n65/krash88/cush.jpg

                    Thanks again! πŸ˜„

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                    • T Offline
                      todd burch
                      last edited by

                      Looking very CUSHY there krash!! VERY Cushy!

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                      • W Offline
                        Whaat
                        last edited by

                        @krash88 said:

                        I've tried it every way that I can imagine; top, front, side, perspective, on every type of geometry; flat 2d, 3d cubes, etc. It always offsets the cut when I try to snap it to an endpoint.

                        Yep, this is some sort of bug. I'll look into but don't expect a quick fix. Thanks for purchasing!

                        SketchUp Plugins for Professionals

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                        • W Offline
                          Whaat
                          last edited by

                          @osx59 said:

                          hello Whaat,

                          I bought script, but it does not function on my macbook 2,2 Ghz and 4Go fo mem !
                          on Sketchup Pro 6.0 (6.4.245)

                          😒 😞 πŸ‘Š

                          V

                          It sounds like an installation problem. You should have ONE file in your plugins folder called 'subsmooth_loader.rb'.

                          You should have ONE folder in your plugins folder called 'Subsmooth'.

                          The contents of the folder should be as shown in the attached image. Hope this solves the problem!


                          contents of subsmooth folder

                          SketchUp Plugins for Professionals

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                          • C Offline
                            cruelcomedy
                            last edited by

                            thank you for this plugin. its amazing

                            http://www.richarddoble.com/

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                            • W Offline
                              Whaat
                              last edited by

                              @cruelcomedy said:

                              thank you for this plugin. its amazing

                              I've seen your work. I can't wait to see what you can do with this plugin! Don't be shy about posting your amazing skills!

                              SketchUp Plugins for Professionals

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                              • Alan FraserA Offline
                                Alan Fraser
                                last edited by

                                I can't believe I missed the launch date. Oh well, got it now. Many thanks Dale. I can't wait to try this out on developing low-poly people from the ground up.
                                Well a few minutes work plus a little post processing got me as high as the thighs, at least. A truly great plugin.


                                legs.jpg

                                3D Figures
                                Were you required to walk 500 miles? Were you advised to walk 500 more?
                                You could be entitled to compensation. Call the Pro Claimers now!

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                                • RayOchoaR Offline
                                  RayOchoa
                                  last edited by

                                  I JUST GOT IT YESTERDAY!!!!! im so exited what should i do first

                                  CaR DeSiGnS bY mE
                                  http://ray-ochoa.com

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                                  • H Offline
                                    HFM
                                    last edited by

                                    Okay, I really like this script, but I have a few questions:

                                    At home, I've got a pretty decent pc [dual core 6400 cpu, 8800 gts and two gigs of ram]
                                    and the thing that worries me is that after subdividing one object, SU isn't running as smooth as it should. Can anyone give me some info on this? what system you are running and how easy SU handels multiple subdivided objects [1 or 2 in subdivision off course]

                                    Well, that's actually one question, but an important one

                                    money is no problem, with the 'stable' US dollar I'm paying about 2 euro's here 🀣

                                    ...

                                    maybe one other question: I've got two other plugins running, V-ray and Sketchyphysics [read: cool and fun ^^] are there any known conflicts?

                                    Thanx in advance

                                    Hugo

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                                    • R Offline
                                      remus
                                      last edited by

                                      Subd and smoothing is quite a taxing operation for any system, so i wouldnt be surprised if your machine slows down. Ive got an E6750 with 4 gigs of ram and i can quite easily grind it to a halt with a reasonably high poly model and a couple of smoothing iterations.

                                      With respect to the conflicts, i think a few people were having problems with Vray, but that might have been sorted out by now. Id jsut keep an eye out on the forum really and see if anyone comes up with any solutions.

                                      http://remusrendering.wordpress.com/

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                                      • H Offline
                                        HFM
                                        last edited by

                                        @remus said:

                                        Subd and smoothing is quite a taxing operation for any system, so i wouldnt be surprised if your machine slows down. Ive got an E6750 with 4 gigs of ram and i can quite easily grind it to a halt with a reasonably high poly model and a couple of smoothing iterations.

                                        With respect to the conflicts, i think a few people were having problems with Vray, but that might have been sorted out by now. Id jsut keep an eye out on the forum really and see if anyone comes up with any solutions.

                                        Thnx for the info πŸ‘

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @hfm said:

                                          At home, I've got a pretty decent pc [dual core 6400 cpu, 8800 gts and two gigs of ram]
                                          and the thing that worries me is that after subdividing one object, SU isn't running as smooth as it should. Can anyone give me some info on this?

                                          There are two things that could cause SU to run slower:

                                          1. Viewport navigation becomes slower due to higher number of polys displayed. This is a limitation of your computer hardware and of SU itself. A high-end video card would definitely help.

                                          2. If you are modelling using proxy subdivision and you have auto-update turned on, the updating may be causing SU to run slow (for example, if you paint the faces of a proxy, it will update each time you paint a face). However, if you are not currently editing the proxy, SU should run at normal speed. Turning auto-update off should also return SU to normal speed.

                                          Hope this helps.

                                          SketchUp Plugins for Professionals

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                                          • H Offline
                                            HFM
                                            last edited by

                                            @whaat said:

                                            @hfm said:

                                            At home, I've got a pretty decent pc [dual core 6400 cpu, 8800 gts and two gigs of ram]
                                            and the thing that worries me is that after subdividing one object, SU isn't running as smooth as it should. Can anyone give me some info on this?

                                            There are two things that could cause SU to run slower:

                                            1. Viewport navigation becomes slower due to higher number of polys displayed. This is a limitation of your computer hardware and of SU itself. A high-end video card would definitely help.

                                            2. If you are modelling using proxy subdivision and you have auto-update turned on, the updating may be causing SU to run slow (for example, if you paint the faces of a proxy, it will update each time you paint a face). However, if you are not currently editing the proxy, SU should run at normal speed. Turning auto-update off should also return SU to normal speed.

                                            Hope this helps.

                                            It helped and I've bought it ^^ still figuring out how to 'install' it πŸ˜„

                                            for the people still not too sure off buying it:

                                            http://img410.imageshack.us/img410/5834/glassyhn9.png

                                            2 minutes of messing around 😍

                                            [right click, view for full size...]

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