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    ⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • RE: Collab WIP's

      Here are my quick tries:


      Veyron2.png


      Veyron1.png

      posted in Gallery
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      Wacov
    • RE: Rogue's W.I.P's!

      I've just starting to play around with Indigo. After a few attempts, I've settled with this render, at the max resolution the free version outputs. Finally finished, at 2000SPP! 1hr 30min.


      Cool2.png

      posted in Gallery
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      Wacov
    • RE: SketchyPhysics 3x June 27 version.

      In the ontouch event, is the speed the speed of the collider at impact... and pos the point of impact?

      And thanks for those demos!

      Here's my first proper model with it, copyable ragdolls! You can't freeze them normally, but you could probably set them to freeze on frame 1, after the joints have connected.


      Copyable ragdoll.skp

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics 4?

      Thanks Chris πŸ‘
      It happens with anything except perfect script 😞

      I don't have the slowdown problem, that's wierd...

      posted in SketchyPhysics
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      Wacov
    • RE: Collab WIP's

      Nice, thanks Shree!

      posted in Gallery
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      Wacov
    • RE: SketchyPhysics 4?

      Chris, shouldn't the scripting window have error checking? It lets me stick any old junk into it, tries to run it, and breaks the model forever. Basically, it's trial and error, making a new model every time my code's wrong 😞

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics 4?

      Chris, did you use my idea for destroying objects? Or had you thought of that before I said it πŸ˜†

      BTW, I'm having a big problem with the events. Entering the script for the event even slightly wrong wrecks SP (I can't start the simulation πŸ˜• ), and I have to restart SU to get anything to work again. Other than that, teleporting short distances every frame causes the object to ignore gravity and collisions, which is slightly wierd, but probably unfixable 😞

      posted in SketchyPhysics
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      Wacov
    • RE: Collab WIP's

      I believe JORDI uploaded that, and I'm under the impression it's an import πŸ˜„. Or it might have been Marian, but I think it's a widely circulated model on the net, I've seen a ton of renders of it on a bunch of websites. This veyron is 100% SketchUp, and 100% original!

      But that's a great transformer πŸ˜„

      posted in Gallery
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      Wacov
    • RE: My .SKP Works

      Niiiice πŸ‘

      posted in Gallery
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      Wacov
    • RE: Rogue's W.I.P's!

      Lookin' good!

      posted in Gallery
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      Wacov
    • RE: Collab WIP's

      πŸ˜„ The final model will be posted on the warehouse. I had a quick play with rendering it as a Pur Sang a while back, and another one more recently, both with my iRender nxt trial (Now expired):


      Very outdated now


      Veyron 3rd Render.jpg

      posted in Gallery
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      Wacov
    • RE: Collab WIP's

      Update; we're close now. Only have the wheels and the lower back to do now!


      Veyron Preview8.jpg


      Veyron Preview9.jpg

      posted in Gallery
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      Wacov
    • RE: 'Graphics'...

      If Google really want to allow real-time, effective visualization, they should move down the road of game engines. You can now get effects pretty close to, or even surpassing renders... for AO, screen-space ambient occlusion may not be perfect, but it's a very nice effect:

      http://upload.wikimedia.org/wikipedia/en/6/69/SSAO.jpg

      Combine that with soft-edged shadows, and material-specific shaders (Fresnel reflections, specular highlights, bumpmapping), and you've got something that anyone can use to make great-looking presentations. And this is all most-definately possible in real-time!

      posted in SketchUp Feature Requests
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      Wacov
    • RE: My .SKP Works

      Lancer Evo X

      posted in Gallery
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      Wacov
    • RE: Collab WIP's

      Thanks for your comments, and decipher, I'm sure you'll find something πŸ˜‰

      Here's a minor update, but mainly showing a bunch of paint jobs:


      Veyron preview6.jpg


      Veyron preview7.jpg

      posted in Gallery
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      Wacov
    • RE: Killzone 2 - Level Design

      I love Killzone 2! The model's nice and detailed, but yeah, textures would be great.

      posted in Gallery
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      Wacov
    • RE: Anxiously Awaiting

      Kinda depends on how you did it. Then again, convex hulls are pretty tempermental...

      posted in SketchyPhysics
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      Wacov
    • RE: Collab WIP's

      Ok, I've made smoothed and lowered the lines, and fixed the front wheel arch. There's also been plenty of cleaning up, and some progression, with the addition of the engine. Enjoy!
      Veyron preview5.jpg
      Veyron preview3.jpg
      Veyron preview2.jpg
      Veyron preview4.jpg
      Hidden Geometry
      We're probably not gonna stick with this colour scheme, but it lets you see the detail

      posted in Gallery
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      Wacov
    • RE: "faux" Fluid Stream

      I think the main flaw in my idea is it works as particles at a molecular level, you'd never be able to make it with a high enough resolution for fluid. The particles just push up against the container, with a relatively thin area in the center.

      posted in SketchyPhysics
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      Wacov
    • RE: Modelling in a terrain

      The terrain shaping is nice, but I hope you vary the texture a little πŸ˜„

      posted in SketchUp Discussions
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      Wacov
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