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    ⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • RE: Servo control

      Lol, sorry, I read your post wrong 😳

      Okay, with a slight change to the toggle script, you have the desired result (well, kinda):

      if frame==1;setVar("repeat",0);setVar("toggle",0);end;if key("space")==0;setVar("repeat",1);getVar("toggle");elsif getVar("repeat")==0;getVar("toggle");else; setVar("toggle",getVar("toggle")+1);end
      
      posted in SketchyPhysics
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      Wacov
    • Particle FX preview

      This is a new particle effects system I'm developing. I'm going to be mean, and not post the model, but I assure you all these pics are from a real-time simulation, running happily at around 40FPS. Enjoy!


      particle FX 1.jpg


      particle FX 2.jpg


      particle FX 3.jpg


      particle FX 4.jpg

      posted in SketchyPhysics
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      Wacov
    • RE: Servo control

      You want to toggle it? I have just the thing πŸ˜„

      if frame==1;setVar("repeat",0);setVar("toggle",0);end;if key("space")==0;setVar("repeat",1);getVar("toggle");elsif getVar("repeat")==0;getVar("toggle");elsif getVar("toggle")==0;setVar("repeat",0);getSetVar("toggle",1);else;setVar("repeat",0);getSetVar("toggle",0);end;
      

      Change key("space") to whatever, and it's ready-to-go. And don't worry, I didn't write it just for you, it's an old one of mine πŸ˜„

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics + SketchUp API = fun

      Really shows what you can do with the scripting, very nice!!

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics + SketchUp API = fun

      You might be in for a pleasant surprise πŸ˜„

      posted in SketchyPhysics
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      Wacov
    • RE: SP veterans: cutting stuff

      Fixed joints have a breakingForce setting. Connect the two objects with a fixed joint, and change the setting until you have the desired result!

      posted in SketchyPhysics
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      Wacov
    • RE: Groups flipping

      A few things that can cause bugs:

      -Intersecting collision geometry (Right click/debug/readback collision geometry/play the sim)
      -Flipping objects (Right click/flip along...) has unpredictable results. Try to avoid.
      -Scaling a convex hull's group will mess it up. Try to edit inside the group, or explode/re-group to fix.
      -Neverevereverever copy joints. Or anything with joints inside. It makes the simulation cry...

      Anyway, it sounds like you have messed up gyros. Try what Physicsguy said... oh, and when bug fixing, posting the model always helps. The upload option is beneath save/preview/submit when writing a reply, or editting a post.

      posted in SketchyPhysics
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      Wacov
    • RE: Static mesh acting unusual, or is it me?

      Hmm... no, not really πŸ˜„

      I learnt alot by looking at other people's models. Check out the UI settings of every object, and you'll find out alot. Otherwise, just ask here πŸ‘

      posted in SketchyPhysics
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      Wacov
    • RE: Static mesh acting unusual, or is it me?

      The overall group's shape should be set to 'default'.

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics + SketchUp API = fun

      I think he wants it to automatically delete the track after the sim. That's easy enough in the new version, but undoing after the sim will give the same result πŸ˜„

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics + SketchUp API = fun

      Lol, sweet. I'm dipping into the API myself, like with the cloth thing... and I agree, it's fun πŸ˜„

      Btw, the advert is: http://www.youtube.com/watch?v=Lj-LT2IeA9s

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics 3x June 27 version.

      Okay, playing around with vectors (another toe in the API pond). Basically, I'm finding them, then changing their length with joystick inputs. I then use them to control the velocity of an object; in this case, the player in an FPS system; this works pretty sweet, so I'll continue to add features, and see where it takes me!

      EDIT: Fixed. Tell me if it's not πŸ˜‰


      FPS Rig1.0.skp

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics + SketchUp API = fun

      Ooh... that's awesome...

      posted in SketchyPhysics
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      Wacov
    • RE: Hey, New to SketchUp

      You probably want a controller. It was slightly easier in SP2, but all you need to put is:

      slider("name")

      posted in SketchyPhysics
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      Wacov
    • RE: Hey, New to SketchUp

      To make joints:

      -Create two objects

      -Create a joint

      -Group the joint with one object

      -Select the other object with the JCT, then ctrl+click the joint

      -Play the sim!

      Components are fine. You can also group componets with normal groups. Or normal groups in components. Or whatever...

      posted in SketchyPhysics
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      Wacov
    • RE: Hey, New to SketchUp

      Not much point in SP if you don't play the sim! Press the play button πŸ˜‰

      posted in SketchyPhysics
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      Wacov
    • RE: SketchyPhysics 3x June 27 version.

      Thanks Phy! Since you pinpointed it, I found the problem. Seems it was trying to use @@pos2 before it had been created, I just had to add it into onstart and it worked fine!

      posted in SketchyPhysics
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      Wacov
    • RE: Hey, New to SketchUp

      Yup, that's all we get πŸ˜„

      It shows you the actual collision geometry of the item, which is what the physics engine 'sees'. It will (sometimes) help fix problems in models.

      posted in SketchyPhysics
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      Wacov
    • RE: Collab WIP's

      Lol... I'll make it a little more obvious...

      posted in Gallery
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      Wacov
    • RE: Silvershadow's Eye Candy 3 - H.M.C.S SNOWBERRY

      O_O

      It's mind-blowing, I don't know how you've got the patience to make sonmething like this...

      posted in Gallery
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      Wacov
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