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    SketchyPhysics 4?

    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      JaViXP
      last edited by

      I am having problems too. I tried to copy your code, this one:

      #At sim start hide the object
      setEvent("onstart"){hidden=true}
      
         #When an object touches me...
      setEvent("ontouch"){|toucher|
         #if the object that touched me is named "box
        if toucher.name=="box"
           #unhide and become solid
          hidden=false
          nocollision=false
        end
      }
      
        #unhide group at end of sim
      setEvent("onend"){hidden=false}
      

      in the Scripter field, when I hit "play" I can't do anything with the box that has the script. When I hit "reset" it displays an error.


      Error

      "Giving up is way harder than trying"
      JaViXP's Rendering

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      • P Offline
        phy
        last edited by

        CPhillips does not have "$curEvalGroup" quite embedded yet. At one point I got this working but I can't right now.

        Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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        • P Offline
          Physicsguy1
          last edited by

          There is another problem with it also. It is vastly slower than the current version. So slow that I reverted back...

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          • P Offline
            phy
            last edited by

            I haven't had that much trouble with it being slow it acts just like the previous one.

            Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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            • C Offline
              CPhillips
              last edited by

              I think I had the idea before but I am not sure. The hard part was the plumbing around it.

              $curEvalGroup isnt used anymore. Instead just use "group".

              The code in the old scripting thread is obsolete. Here is almost the same thing:

              onstart{
                 group.hidden=true
                 @unhideAtEnd=true
                 solid=false
              }
              ontouch{|toucher,speed,pos|
                 if(toucher.name=="sphere")
                    group.hidden=false
                    solid=true
                 end
              }
              

              I dont know any reason this version would be slower than the last.

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              • W Offline
                Wacov
                last edited by

                Chris, shouldn't the scripting window have error checking? It lets me stick any old junk into it, tries to run it, and breaks the model forever. Basically, it's trial and error, making a new model every time my code's wrong 😞

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • C Offline
                  CPhillips
                  last edited by

                  It will eventually. Right now this is just a work in progress release.

                  Unless you get into a loop you should be able to reset and get back to the start no matter what errors.

                  If you do find a piece of script that permanently breaks a model post it here.

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                  • C Offline
                    CPhillips
                    last edited by

                    Ah, I think I see the problem with bad scripts "breaking" the model. I'll fix it.

                    Hitting reset or a bunch of undo's might allow you to get back to start.

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                    • P Offline
                      Physicsguy1
                      last edited by

                      Well, when it comes to big models where a line-less and shaded-only style has to be used, it is terrible compared to the current. I know for sure because I was playing with a fast battleship game, which slowed down to about a frame PER second once I downloaded the latest version.

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                      • W Offline
                        Wacov
                        last edited by

                        Thanks Chris 👍
                        It happens with anything except perfect script 😞

                        I don't have the slowdown problem, that's wierd...

                        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                        • P Offline
                          Physicsguy1
                          last edited by

                          I'll try again.

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                          • C Offline
                            CPhillips
                            last edited by

                            If you open the ruby console it will print performance statistics after each run. If you find a model that is much slower post a link and I'll take a looks.

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                            • J Offline
                              JaViXP
                              last edited by

                              I've downloaded the June 25 version and I noticed a little "error". When you hit the press button there's a quote ( " ) in the SketchyPhysics Control Panel 😉

                              "Giving up is way harder than trying"
                              JaViXP's Rendering

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                              • C Offline
                                CPhillips
                                last edited by

                                Thanks. I fixed it.

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                                • P Offline
                                  PituPhysics
                                  last edited by

                                  Hello, when will the new version? which works in the SU Make 2013?

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