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⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

SketchyPhysics 4?

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  • J Offline
    JaViXP
    last edited by 26 Jun 2009, 21:27

    I am having problems too. I tried to copy your code, this one:

    #At sim start hide the object
    setEvent("onstart"){hidden=true}
    
       #When an object touches me...
    setEvent("ontouch"){|toucher|
       #if the object that touched me is named "box
      if toucher.name=="box"
         #unhide and become solid
        hidden=false
        nocollision=false
      end
    }
    
      #unhide group at end of sim
    setEvent("onend"){hidden=false}
    

    in the Scripter field, when I hit "play" I can't do anything with the box that has the script. When I hit "reset" it displays an error.


    Error

    "Giving up is way harder than trying"
    JaViXP's Rendering

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    • P Offline
      phy
      last edited by 26 Jun 2009, 22:08

      CPhillips does not have "$curEvalGroup" quite embedded yet. At one point I got this working but I can't right now.

      Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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      • P Offline
        Physicsguy1
        last edited by 26 Jun 2009, 22:37

        There is another problem with it also. It is vastly slower than the current version. So slow that I reverted back...

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        • P Offline
          phy
          last edited by 26 Jun 2009, 22:55

          I haven't had that much trouble with it being slow it acts just like the previous one.

          Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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          • C Offline
            CPhillips
            last edited by 26 Jun 2009, 22:58

            I think I had the idea before but I am not sure. The hard part was the plumbing around it.

            $curEvalGroup isnt used anymore. Instead just use "group".

            The code in the old scripting thread is obsolete. Here is almost the same thing:

            onstart{
               group.hidden=true
               @unhideAtEnd=true
               solid=false
            }
            ontouch{|toucher,speed,pos|
               if(toucher.name=="sphere")
                  group.hidden=false
                  solid=true
               end
            }
            

            I dont know any reason this version would be slower than the last.

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            • W Offline
              Wacov
              last edited by 27 Jun 2009, 08:37

              Chris, shouldn't the scripting window have error checking? It lets me stick any old junk into it, tries to run it, and breaks the model forever. Basically, it's trial and error, making a new model every time my code's wrong 😞

              http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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              • C Offline
                CPhillips
                last edited by 27 Jun 2009, 18:23

                It will eventually. Right now this is just a work in progress release.

                Unless you get into a loop you should be able to reset and get back to the start no matter what errors.

                If you do find a piece of script that permanently breaks a model post it here.

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                • C Offline
                  CPhillips
                  last edited by 27 Jun 2009, 18:51

                  Ah, I think I see the problem with bad scripts "breaking" the model. I'll fix it.

                  Hitting reset or a bunch of undo's might allow you to get back to start.

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                  • P Offline
                    Physicsguy1
                    last edited by 27 Jun 2009, 20:18

                    Well, when it comes to big models where a line-less and shaded-only style has to be used, it is terrible compared to the current. I know for sure because I was playing with a fast battleship game, which slowed down to about a frame PER second once I downloaded the latest version.

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                    • W Offline
                      Wacov
                      last edited by 27 Jun 2009, 21:37

                      Thanks Chris 👍
                      It happens with anything except perfect script 😞

                      I don't have the slowdown problem, that's wierd...

                      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                      • P Offline
                        Physicsguy1
                        last edited by 27 Jun 2009, 22:33

                        I'll try again.

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                        • C Offline
                          CPhillips
                          last edited by 28 Jun 2009, 01:44

                          If you open the ruby console it will print performance statistics after each run. If you find a model that is much slower post a link and I'll take a looks.

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                          • J Offline
                            JaViXP
                            last edited by 28 Jun 2009, 19:27

                            I've downloaded the June 25 version and I noticed a little "error". When you hit the press button there's a quote ( " ) in the SketchyPhysics Control Panel 😉

                            "Giving up is way harder than trying"
                            JaViXP's Rendering

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                            • C Offline
                              CPhillips
                              last edited by 29 Jun 2009, 04:10

                              Thanks. I fixed it.

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                              • P Offline
                                PituPhysics
                                last edited by 24 Jan 2014, 17:41

                                Hello, when will the new version? which works in the SU Make 2013?

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