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    Recent Best Controversial
    • RE: Frozen state problem

      http://sketchup.google.com/3dwarehouse/details?mid=ad2d1123b7c28ecff91ba95663370f18 That's an example of the frozen state problem, the convex hull glitch is rarer.

      posted in SketchyPhysics
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      Wacov
    • RE: Frozen state problem

      i'll try

      posted in SketchyPhysics
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      Wacov
    • RE: Frozen state problem

      Ummm... I also tend to get convex hulls falling through the floor when models get complex. Ever heard of that?

      posted in SketchyPhysics
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      Wacov
    • RE: Using a Controller with SketchyPhysics 2.0 Beta 1

      To make the controller work with sketchyphysics, just make your model, open the UI and select a joint you want to control. Then, in the 'controller' box, enter 'joyLX' or 'joyLY' for the left stick, or 'joyRY' for the triggers. For now the right stick on 360 controllers isn't compatible.

      posted in SketchyPhysics
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      Wacov
    • RE: Frozen state problem

      When the car drives into the flags, they are pushed, but remain frozen in mid air afterwards. Similar thing happens with the other frozen objects in the level. I'm using vista ultimate x64, maybe that has something to do with it?

      posted in SketchyPhysics
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      Wacov
    • New way to make cloth!

      I've made some stretchy sketchyphysics cloth using loads of universal joints and even more springs. It works really well, so I just thought I'd share it: http://sketchup.google.com/3dwarehouse/details?mid=61bb58e07560aea375d604ebf734887e&prevstart=0 If you want to see how it works, turn on hidden geometry and show the physics joint layer; it's really quite easy to make, just kinda time consuming. If anyone wants to make a larger piece in a sharing project, post here.

      posted in SketchyPhysics
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      Wacov
    • RE: Why no Vista?

      I use vista... I didn't have any problems..? I'm using x64 as well, so you'd think if yours doesn't work, mine wouldn't either.

      posted in SketchyPhysics
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      Wacov
    • RE: Frozen state problem

      Uh.. well, my driving game on the 3D warehouse has it... at least for me. I haven't heard anything about the bug in the reviews, but here's a link:http://sketchup.google.com/3dwarehouse/details?mid=935cd6533bf5103b75d604ebf734887e

      posted in SketchyPhysics
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      Wacov
    • Frozen state problem

      When I make very complex models, objects in the frozen state behave very strangely... they only move while they are colliding with an unfrozen, non-static object, or after they have been clicked. Does anyone else have this problem? Can it be fixed?

      posted in SketchyPhysics
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      Wacov
    • RE: Reversable motors?

      For now you can just use two motors in opposite directions, with the opposite motor on a different controller. This allows forwards/reverse, but at half the set speed.

      posted in SketchyPhysics
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      Wacov
    • RE: Extended controller support?

      If it helps, it's a saitek rumble P3200. Thanks

      posted in SketchyPhysics
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      Wacov
    • Extended controller support?

      360 style controllers, with analog triggers, don't work properly, as joyRY is controlled by the triggers, and the right stick doesn't work. I reckon support for the right stick is more important, and maybe the triggers could be put on joyRZ? Something really great would be support for multiple controllers, you could put them on joyLX2 etc.
      Thanks!

      posted in SketchyPhysics
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      Wacov
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