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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • RE: Night scene render with v-ray?

      I would use a night HDRI for the environment and GI. The rect lights in your building may need to be turned up in order to get the glow you want. My suggestion is to play with a test model using just a box with a 'window' cut out and try the methods described above to see what gets the effect you are looking for.

      Nice FREE HDRIshttp://www.hdrlabs.com/sibl/archive.html

      posted in V-Ray
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      valerostudio
    • RE: From ASGVIS to CHAOS GROUP

      Thanks for putting the time into getting this together. Maybe we can get more folks over to the Chaos forums (hint hint).

      posted in V-Ray
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      valerostudio
    • RE: Stained glass

      More tonal adjustments in Photoshop. This is the final image.


      Chapel_Final.jpg

      posted in V-Ray
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      valerostudio
    • RE: RT Coming to VR4SU?

      Ok, rumor control: Vray for Rhino 2.0 is going to be coming out as a beta very soon. No word on whether this means a SU plug-in beta is also on its way. This is straight from Chaos.

      posted in V-Ray
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      valerostudio
    • RE: Stained glass

      Wrapped up the rendering


      Chapel.jpg

      posted in V-Ray
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      valerostudio
    • RT Coming to VR4SU?

      I saw that Vray for Rhino is getting RT. Is this good news that the next plugin for SU will have the same? http://www.flyingarchitecture.com/v-ray-for-rhino-realtime/

      posted in V-Ray render plugins extensions
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      valerostudio
    • RE: Vrimg help urgent

      They sent me this file a couple of weeks ago. I figured it was going to be old. Best advice is to stay away from VRIMG and go with EXR if you really need to go about this method to save memory. I want my channels for post processing, so I never use this method. I got burned once and never did it again.

      posted in V-Ray
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      valerostudio
    • RE: Stained glass

      Here is the test render. This uses color set in the refraction because fog would not work at all.


      Chapel_Test.jpg

      posted in V-Ray
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      valerostudio
    • RE: Urgent question about omni's in a restaurant

      Using an emmissive material on a coil is insanity in my opinion. It just seems like overkill for an interior rendering. Are the lights meant to be clear glass so you see the coil inside? If this is the case, I would just make a generic flat 2d piece in the shape of a coil to reduce the amount of geometry. If its not a clear bulb, I would just make an emmissive material on the bulb glass and use a bulb model with as few faces as possible to get the effect.

      I would use omni lights along with rectagular lighting to get fill light and be aware, that the more lights in the model, the longer the rendering is going to take. For a production rendering, you are going to want to crank up the subdivisions on the lights also. I recently had some high detail interiors that used natural light along with omnis,IES, and rectangular lights and each view took 14 hours to cook.

      posted in V-Ray
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      valerostudio
    • RE: Vrimg help urgent

      This is the latest converter that was sent to me from Chaos, not sure if its going to work with the latest version. I have not tested it out yet. Let me know how it works.


      vrimg2exr.zip

      posted in V-Ray
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      valerostudio
    • RE: How to use .VISMAT files for Vray for Sketchup

      What kind of material is it? Could be an issue using a new material with the old V-ray. I do believe you will need the latest plugin to use some of the newer cooler materials.

      posted in V-Ray
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      valerostudio
    • RE: Stained glass

      So I did not want to give up on the fog issue yet because this is how Fernando has always said you color glass. I made a series of glass boxes using a blue fog color. The front row starts at 1' thick on the left and works its way down to 2" thick. The panes in the back are 1/2" thick and half in size as they move left.


      FogTest01.jpg

      posted in V-Ray
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      valerostudio
    • RE: Stained glass

      This is all great information. Thanks guys. I will post the render when I wrap up a good draft.

      posted in V-Ray
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      valerostudio
    • RE: Stained glass

      That worked! Now, is this a 'cheat'? I've learned in the past that you want to use fog for colored glass. I have never used the color setting in this fashion to achieve colored glass.

      @andybot said:

      Try setting the refraction "color" option instead of fog. I believe fog does have to do with volume, which may be why the small pieces don't cast color.

      posted in V-Ray
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      valerostudio
    • RE: Stained glass

      I modeled a window with a bunch of tiny pieces, all the glass parts are 3D with a 1/2" thickness and the faces are oriented correctly, but when I render it using a colored glass material (color is set under the fog), it doesn't render with any color. I tried to crank up the color multiplier as high as 10.0 and that didnt work either. I replaced the window with a solid pane glass using the same material and that rendered correctly. So the question is, does the overall size of the piece of glass effect it's ability to be colored? Now I know that thickness would affect it, but I didn't think the area size of the piece would.


      Stained Glass Testing.jpg

      posted in V-Ray
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      valerostudio
    • RE: Photomatching Issue

      It's all about the photo you are matching. Sometimes I have very little issue putting my rendering into a photo using photomatch and sometimes it does not work at all because the way SketchUp takes those match lines and creates the scene tab camera view. Sometimes its so distorted that when you just hit zoom ever so slightly (the trick to getting Vray to render the match) it zooms way out and the perspective vanishing points are reset. It's just one of those things you need to tread carefully around I guess.

      posted in V-Ray
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      valerostudio
    • RE: Stained glass

      I am shocked to see that Vray cannot do this (using a material) I am going to have to model the window and glass. Dang!

      posted in V-Ray
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      valerostudio
    • RE: IES light help...

      Yes, that's true but I have found that you are going to want more flexibility than that, so it's good to understand that you need a very high value in order to start seeing some light from an IES file.

      posted in V-Ray
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      valerostudio
    • Stained glass

      Any tricks out there for taking a stained glass image texture and get the light to project through it on to a wall?

      posted in V-Ray render plugins extensions
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      valerostudio
    • RE: Sketchup Vray material problem

      Andybot's right. I thought you were looking to get a blurred reflection. I second that tinting the relfection may help a bit. Is that a glass shelf on top? If so, make sure its a full solid group and apply a real glass texture with refraction in order to get the most real results.

      posted in V-Ray
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      valerostudio
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