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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • RE: Vray we have encountered error while trying to render,

      Could be a million things. We need more info man. Version of SU, version of VR, is it a large file with displacement and proxies, etc etc.

      Most likely you are running out of memory.

      posted in V-Ray
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      valerostudio
    • RE: White Dots on Final Render

      You must have Show Samples turned under Irradiance Map. Turn it off

      posted in V-Ray
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      valerostudio
    • RE: My new favorite plug-in

      Im not trying to cause trouble here. All I am saying is I found this plugin and imported from Onyx, XFrog, and OBJs exported from Max and they have all come in nicely. Theres a free demo if you want to check it out. If not, no problem.

      posted in V-Ray
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      valerostudio
    • RE: My new favorite plug-in

      I disagree. Here is an example. I downloaded this free sample. http://xfrog.com/product/AS06.html

      I imported the largest file #9 as a 3Ds. The trunk doesn't import at all and the leaves are mapped to only the front faces, which I do realize can easily be resolved with ThomThoms plugin, but its just one more step as well as rotating the YZ.

      3DS import.JPG
      3DS import Close.JPG
      OBJ Imported with FluidImporter
      FluidImporter OBJ.JPG
      OBJ closeup.JPG

      The whole process from importing the OBJ and making a proxy took less than a minute.

      posted in V-Ray
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      valerostudio
    • RE: My new favorite plug-in

      In general, I have had very little lucky with some 3DS files. Max has a polycount limit on exporting them and have also have issues with materials coming into SketchUp. Maybe Xfrog has decent files, but I this plugin would provide a solution to getting all types of 3D files into SketchUp.

      posted in V-Ray
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      valerostudio
    • RE: My new favorite plug-in

      Here's a quick sample of an XFrog tree imported directly from their OBJ file. Just imagine how you can build up your component and proxy library now!
      XFrog.JPG

      posted in V-Ray
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      valerostudio
    • My new favorite plug-in

      http://www.fluidimporter.com/

      Allows you to import OBJ files with textures and does it in a a few seconds. Now you can import your OBJs from Onyx, Xfrog, Evermotion, etc. and turn them into proxies right inside of SketchUp.

      posted in V-Ray render plugins extensions
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      valerostudio
    • RE: Product catalogue

      You need what's called a studio setup. HEre is a decent tutorial and I also think Fernando did one on YouTube.

      http://www.sketchupartists.org/tutorials/sketchup-and-v-ray/lighting-with-v-ray-for-sketchup-definitive-guide-part-3/

      posted in V-Ray
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      valerostudio
    • RE: VRay for SketchUp- To use Normal Maps

      Normal maps are now in the current version of VR4SU. It's been in there since 1.6 I beleive.

      There is a little bit of info here about some the object spaces.

      Link Preview Image
      Object Space Normal Mapping Tutorial

      favicon

      (www.3dkingdoms.com)

      posted in V-Ray
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      valerostudio
    • RE: Texture sizes problem

      In my very honest and humble opinion, 1.49.01 is just not a great rendering plug-in. 2.0 and moving forward is where you want to be. Stop killing yourself with that bug-ridden version and update as soon as you can!

      posted in V-Ray
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      valerostudio
    • RE: Urgent help....my vray render is blank result like a sky

      Sounds like you have an older version that has the missing texture bug. Earlier beta versions of 1.6 was doing this when it couldn't find an associated map for a VR texture. I would update to the latest 2.0 or try regenerating v-ray materials from the debugging menu of V-Ray.

      posted in V-Ray
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      valerostudio
    • RE: When rendering....

      If you match your viewport ration in V-Ray, then what you see in SU will always be what comes out of V-Ray. If you want to customize the ratio, for example, you what a true 16:9 proportion, then you can use ThomThoms V-Ray Toys plugin.

      http://sketchucation.com/forums/viewtopic.php?t=15491

      posted in V-Ray
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      valerostudio
    • RE: Problem Importing .obj File into SU Make 2014

      TIG has a great OBJ importer.
      http://sketchucation.com/plugin/733-obj_importer

      posted in SketchUp Discussions
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      valerostudio
    • RE: URGENT !how to match/synchronize sketchup camera settings wi
      1. 2 pt views are not able to render in VR
      2. Make sure to go to your options - output - image aspect ratio - click get view aspect
      3. If it's a parallel (elevation) view this is only supported in 2.0
      4. SketchUp sections are not supported in VR (use a plugin like Zorro)
      posted in V-Ray
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      valerostudio
    • RE: Speckles in my render.

      Yes, I do believe I have come across this same issue and that fixed it.

      posted in V-Ray
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      valerostudio
    • RE: Speckles in my render.

      It's a setting in reflection used to simulate brushed metals.

      posted in V-Ray
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      valerostudio
    • RE: Moving skp model with all materials at once

      In VR 2.0 there is a pack scene feature. This copies all the files (HDRI, maps, IES, etc) into a ZIP file. Its located in the V-Ray menu.

      posted in V-Ray
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      valerostudio
    • Proxy Grass Tutorial

      Nice tutorial on Ronen's site.

      http://www.ronenbekerman.com/sketchup-v-ray-proxy-grass/

      posted in V-Ray render plugins extensions
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      valerostudio
    • RE: VRAY for sketchup - Materials Settings

      That sounds like an old old bug from 1.49.01 I think. The best way to avoid this is to upgrade to 2.0 where a million bug fixes and improvements have been made.

      posted in V-Ray
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      valerostudio
    • RE: Speckles in my render.

      I agree with the above. I find these appear when I have metals in my scene. Are you using emissive materials at all for your lighting?

      posted in V-Ray
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      valerostudio
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