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    Posts

    Recent Best Controversial
    • RE: Creating a template

      that's what I said... πŸŽ‰

      posted in Newbie Forum
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      Ultimatez 32
    • RE: Copying Holes?

      ....and I've got video to prove it πŸ˜‰
      [flash=800,500:3rgcl2d4]http://vimeo.com/moogaloop.swf?clip_id=9879304[/flash:3rgcl2d4]

      posted in SketchUp Discussions
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      Ultimatez 32
    • RE: Copying Holes?

      @solo said:

      If you make the hole a component that cuts it will work fine.

      Yup, works fine if it makes a component that cuts.

      posted in SketchUp Discussions
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      Ultimatez 32
    • RE: Creating a template

      there's a way... easier way. For the mm, go to window -> model info -> units and then choose mm. For the no profiles/endpoints go to window -> styles and click on that wireframe image. Then go to File -> Save as Template and you have a template that's automatically set as your default template.

      posted in Newbie Forum
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      Ultimatez 32
    • RE: A Fun Little Game, Continued...

      Granted you are thinking of what to concentrate on for the rest for your life.

      I wish I have SU5 pro installed

      posted in Corner Bar
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      Ultimatez 32
    • RE: [Tutorial > Modeling] Aircraft

      Hi numbthumb,
      yes, you can use plugins for the meshing but for me the line tool creates the most accurate and the cleanest mesh. I took a look at that link, that could also be a way of modeling but with no groups/components. FYI, the aircraft in the tutorial is a hawker hurricane

      posted in SketchUp Tutorials
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      Ultimatez 32
    • [Tutorial > Modeling] Aircraft

      Well, I have been making quite a few aircraft now, so I decided to create a tutorial, so here it is.
      [Tutorial Modeling] Aircraft.pdf

      posted in SketchUp Tutorials sketchup
      U
      Ultimatez 32
    • RE: A Fun Little Game, Continued...

      Granted.. um.. what's your wish?

      I wish my country doesn't have any fires

      posted in Corner Bar
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      Ultimatez 32
    • RE: A Fun Little Game, Continued...

      Granted, but you don't have those software

      I wish i have the latest CraySupercomputer

      posted in Corner Bar
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      Ultimatez 32
    • RE: A Fun Little Game, Continued...

      @kxi system said:

      Granted, too bad I had no idea what you are talking about!

      I wish I could control time!

      http://www.intel.com/products/processor/corei7/index.htm

      anyways, back to the game..
      granted, but then the space-time continuem will be ripped apart and you'll never exist.

      I wish modo was cheaper

      posted in Corner Bar
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      Ultimatez 32
    • RE: A Fun Little Game, Continued...

      Granted. It's not canceled, it's replaced.

      I wish i have an i7

      posted in Corner Bar
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      Ultimatez 32
    • RE: Jeep

      Cool. What render engine? and is it HDR lighting?

      posted in Gallery
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      Ultimatez 32
    • RE: RAILWAY DRAWING

      Hi dolf, awesome stuff so far, I noticed you experienced high poly problems. When I see the hidden geometry, such as in this image.

      http://i458.photobucket.com/albums/qq304/dolphus_006/assembler2.png

      Here are some tips:

      • Lower segment count a LOT e.g: default 24 to 10 or 12. arc 12 to 4 or 3 (except you want to render)
      • Use layers to organize the model; works way faster for me
      • Those steps could be double-coloured single faces; lower the poly a lot

      Well, those are just my two cents πŸ’­

      posted in Gallery
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      Ultimatez 32
    • RE: Model This: helmet

      nice one ely πŸ‘ πŸ‘
      anyways here's another try, only the skin without inner padding etc. made using sds and jpp. In the image there are 3 versions. The first is the proxy, the second is one iteration, and the third two iterations.
      helmet_two.png
      helmet_two.skp

      posted in Gallery
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      Ultimatez 32
    • RE: Model This: helmet

      Alright I finally finished this helmet, I used vector push-pull, tube along path, projections, weld and the standard tools.
      one.png
      three.png
      two.png
      four.png
      EDIT = here's the skp file..
      helmet_green.skp

      posted in Gallery
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      Ultimatez 32
    • RE: pollen

      @olishea said:

      HERE IS THE LINK TO THE MODEL:

      FEEL FREE TO EDIT IT AS MUCH AS YOU LIKE!

      SU7:

      http://www.box.net/shared/pidnhj8h30

      SU6:

      http://www.box.net/shared/e5qy8eqqlo

      hi oli, thanks for model, but it seems to have bugs?
      I can't render it with twilight.... says

      @unknownuser said:

      processing has errors

      posted in Gallery
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      Ultimatez 32
    • RE: pollen

      awesome caustics πŸ‘ πŸ‘

      posted in Gallery
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      Ultimatez 32
    • RE: pollen

      @olishea said:

      michalis: thank you. 43,000 edges. you could make this in blender but i didn't know where to start!

      I didn't subdivide any more because sketchup would have died!

      I can't attach the model, its 4.5MB

      Hi Oli, you can simply zip it. I would love to render that pollen thing... It could be a good twilight material preview object

      posted in Gallery
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      Ultimatez 32
    • RE: Shadow Dialog Bug?

      Ok, it's working now. I actually didn't reset my workspace, but install the latest version of sketchup, which I think reset my workspace automatically. Thanks Gai.

      posted in SketchUp Bug Reporting
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      Ultimatez 32
    • Shadow Dialog Bug?

      Hi there, when I decided to change my sketchup shadow settings today, I figured out that I can't open the shadow dialog box. It just refuses to open. I tried it on both SU 7 and 6, yet it still doesn't work. Anybody else having this problem?

      P.S I think this is a sketchup problem, not a model problem, since I tried it to many different models.
      P.S.S I use SU 7.1.6087

      posted in SketchUp Bug Reporting sketchup
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      Ultimatez 32
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