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    Recent Best Controversial
    • RE: SU 8 materials issue

      Standard SU8 set plus some window glass, these and more worked in SU7

      posted in SketchUp Discussions
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      tspco
    • RE: SU 8 materials issue

      The paint bucket icon, that makes the material editor open, this morning su actually went non responsive, didn't crash completely but came close.

      posted in SketchUp Discussions
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      tspco
    • SU 8 materials issue

      I downloaded SU8 last week today I used it some the sandbox works better than in SU7, at least on my machine, a good thing.
      But the materials browser hangs up to a minute before it loads after clicking the icon, anyone else have this issue?
      I am using vista home premium, on a fairly fast dual core machine.

      posted in SketchUp Discussions sketchup
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      tspco
    • RE: Valiarchitects - plugins

      Chuck, nicely done, on the instant roof RB, I downloaded it and installed it in SU7, drew a quick model, then rendered it KT, and the roof doesn't leak (light that is). That is one problem I have had in the past, I usually can get it fixed but it cuts into my "play time".
      Thanks again for a great plug!

      posted in Plugins
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      tspco
    • Sandbox tools Q

      I did a quick search and didn't find what I wanted. I did my first sandbox tools experiment. and for the most part it workmen albeit very slowly. Here is my question I did a berm or small hill at the front of the "property" but I would prefer smooth curves not 10 foot flat surfaces at angles. Any suggestions?

      posted in SketchUp Discussions sketchup
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      tspco
    • RE: Material on separate layer

      What I ended up doing was adding a new face to a group, by retracing the lines of the group. I ended up pulling the new face out a tiny bit to keep the new layer from "flaring" or reacting with the original face, when orbiting/moving it works for now.

      posted in SketchUp Discussions
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      tspco
    • Material on separate layer

      Is it possible to apply a material to a face on its own layer?
      I have a situation where some of the materials I use, cause a slow down of my computer, when orbiting. Sometimes I decide to add or change an entity after I add materials to the model.

      posted in SketchUp Discussions sketchup
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      tspco
    • Walkthrough speed issue

      This may be normal behavior, I don't know. When I walk through a building the speed is OK, but when I walk through a town, I am working on the speed and sensitivity, is almost unmanageable, any way to slow things down?
      I tried the flythrough plugin but it didn't work at all, no speed dialog showed,

      posted in SketchUp Discussions sketchup
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      tspco
    • Sketchy Physics

      This is probably a real stupid question but...
      I downloaded and installed SketchyPhysics. I opened a new drawing in SU and applied a hinge to a door. I get a message that I need to install Sketchy Physics3rc1
      so I did that both the windows installer and the zip file
      I get a message that says Sketchy Physics3rc1 required again.
      Now What? I am running Vista 64 if that matters

      posted in SketchyPhysics
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      tspco
    • RE: Overview map

      A simple section slice would be fine, you don't need any detail just simple 2D outlines. One might be able to activate a plan view that sits in a corner or it could be in a separate window. Or make where and how the map shows up user selectable. The data is already there in the drawing, but how to tap it?

      posted in Plugins
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      tspco
    • RE: Overview map

      Yepper If the technology worked back in the super Nintendo days, I don 't see why it couldn't work here with the technology we have these days.
      Of course I am not a programmer, and don't even know where to start, not a clue.
      With all the brains here on this forum I am sure somebody will accept the challenge.

      posted in Plugins
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      tspco
    • Overview map

      I was just doing a walk through of one of one of my models, once in a while I run into walls, simply because I did not know how close I was. Is there a plugin to trick to provide an overview map that sits as a inset window somewhere?
      Something that would indicate XY position as well as first floor, second floor, or basement would work great!

      posted in Plugins
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      tspco
    • RE: More standard camera positions

      There is a duh moment for me, I hide and show stuff all the time when I am working on a model, never thought about hiding the model so I could see the center. At any rate I did one video show and it worked out OK. I wish I could find the best possible, set up for you tube. The link I posted for this thread was upload #3.
      I will practice and get better. Thanks for your help so far.

      posted in Plugins
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      tspco
    • RE: More standard camera positions

      Well after some playin' around here is my first version.
      Her are the problems I had, it is difficult to move the camera position tool, from a vertex to the center of the hexagon if you can't see the center.
      The avi I created looked good, when I converted it to an flv for uploading the quality suffered. I think with some (a lot) of practice and patience I may get it right.http://www.youtube.com/watch?v=HbJABSJ_AVM&feature=player_embedded

      posted in Plugins
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      tspco
    • RE: Non-coplaner "face segments"

      mitcorb I have a fair amount of experience, up until my old computer died I was running Intellicad, then less than a year (like 6 months) ago I discovered SketchUp, it was love at first "sight". It did everything I wanted, and I am sure there are still things I have not tried. Here is a link to my 3D warehouse page http://sketchup.google.com/3dwarehouse/search?viewer=14171324581335292174&scoring=m
      have a look around.

      posted in Plugins
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      tspco
    • RE: Non-coplaner "face segments"

      Or I can just smooth the whole thing, then paint it, for my purposes that will work, but I know it will bug me.I have been in contact withe he software vendor about this situation, however, no replies so far.


      Here is a sample

      posted in Plugins
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      tspco
    • RE: More standard camera positions

      Well I think is is because of the center on origin plugin, When Chris says center on origin he means it. It would be an easy matter to move it up a few feet;)It also appears to spin in a downward if I do not center it on the origin, however I moved it up 2 feet and in one rev it still looks good and "flat" I will post that video after work to night.

      posted in Plugins
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      tspco
    • RE: More standard camera positions

      Here is what I wanted to accomplish I started by using Chris Fullmer's center on origin plug, then I used a camera spin plug I found, Animation 2 I believe. I started the spin plugin, then started recording with Cam Studio. Since Cam Studio dialogs show up at the beginning and end of recording, I edited those out with a free video editor (at least free for now)called VideoPad from NCH .
      http://www.youtube.com/watch?v=CFWivXCVmSQ
      Enjoy~!

      posted in Plugins
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      tspco
    • RE: Non-coplaner "face segments"

      I don't have Autocad, I don't have access to the Autocad file. These files are generated by the design program I have. I have a selection of parts that I put together to make the design for the consoles. The program saves those in a native format to that program. I can however export dxf/dwg in to SU from the original file. Whats interesting is I have an Autocad viewer and when I open the exported dwg/dxf file, it works, and the files appear to be fine and the faces look good. I have not however looked at them closely.

      posted in Plugins
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      tspco
    • RE: More standard camera positions

      That might work Dave I made a few trial runs, and in a few cases I didn't move the camera position tool on the face of the hex, and things went weird, I will get it eventually. Thanks for the tip! Ryan

      posted in Plugins
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      tspco
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