okay- SU was hanging for some other reason; removing date.rb from the Tools folder has made the dialog box go away. who knows what else will be affected, but at least all is well right now. Thanks for the input.
Posts made by troyhome
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RE: Mysterious warning when opening SU
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RE: Mysterious warning when opening SU
removing date.rb makes SU hang on startup...
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RE: Mysterious warning when opening SU
mmm... there IS a date.rb in the Tools folder- i only did a search of the Plugins subfolders... i'll try to remove it and see what happens!
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RE: Mysterious warning when opening SU
I did indeed install and uninstall several plugs recently and foolishly did not track them at all!! and since then i have done so much to my files that sorting by date modified gives me no clues. I don't have RenderPlus installed...
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RE: Mysterious warning when opening SU
i did a subfolder search to no avail. what is a DateTime class? can i get a new one? do i sound totally clueless:
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Mysterious warning when opening SU
Clearly this is an error caused by a ruby script- i assume.. but i can't find anything in my plugins folder called date.rb
Does this simply mean i'm MISSING date.rb?
anyone?
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RE: [Plugin] GhostComp - v1.4a - 31 Oct 18
You're some kind of SketchUp Santa Claus! Thank You
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RE: A Welcome Message to New SketchUcation Members
@mrjaellis3 said:
Hi,
I'm a "newbie" to sketchup. I took my first class today in Digital Lineaments, and it's looking to be very interesting. I just purchased my first Mac, so learning the OS X software and the correlating programs with my new class should be interesting to say the least. I'm sure I'll be back with questions as the semester progresses. lol
Welcome! This is a great place to find answers to questions you have and to find questions you didn't know you had.
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RE: GhostComp
this would be great to have for landscape or architectural projects! can't wait for it!
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RE: Need some sketchup models
Good idea, post away and let's see what people come up with! I'm game.
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RE: Quick and Dirty - new stuff
@olishea said:
Quick? Dirty? looks great to me.
So do you photoshop in all your plants and grass etc?
yes, tell us.. do you ps all that? what is your source for plants and trees and grass? i think it's incredible that you have trees from above at the right angle and then again from the ground level!
again, great stuff! -
RE: Quick and Dirty - new stuff
If this is quick and dirty, then I want to work quick and dirty too!
very nice stuff!!! -
RE: SU Start to Finish
update:
nothing new- still waiting on the client. will post as soon as things begin to cook again.
enjoy the simmer. -
RE: SU Start to Finish
Okay- here is the .skp of the latest model. I actually did a really quickie job of this to accommodate the last-minute changes and not spend more time on it than necessary before the client even had a look at it.
I'm learning that pen and paper sketches over a massing model might have been more efficient. But nevertheless, it is what it is and it happens to be modeled. I eliminated the vegetation before uploading the .skppresentation model -
RE: SU Start to Finish
@pbacot said:
Hello,
I think in regards to details, you may try to show the outlining skin of all parts to the correct thickness, then use section cuts to study and develop details.
In CAD for smaller custom complex projects, where the study of most section is useful, I have developed all the detail guts of a building section then excerpted parts for detail drawings. In the overall building section itself the "guts" are left as a light background. It is just not profitable on larger projects, especially when so much is a common or typical construction, and modeling or even doing 2d drawings of every member is a waste of time, especially at the scale of most drawings.
Could you post some examples here? I'm really interested in your approach. By request I am also posting the cad file used to help me build the SU model. The work flow is this: I work with an architect who sends me his cad files and I model them so that we can refine the design together. It's a really fluid process really- i post my model renderings on Picasa or share them via Dropbox, and he and I get on the phone and talk through each image (we really should Skype to save my cell minutes). We sometimes email a sketch or two back and forth.
That's the process; the details are a whole other issue and that is what is coming up soon- so i would really love to see what you have to show.
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RE: How do I create realistic wall build-ups?
@alan fraser said:
A slightly modified version of Jim's model, adapted to take a brick texture and exported directly from SU with shadows on faces but not on ground.
Alan, I like your new arbiter. Could you post that brick texture?
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RE: Foro romano (Final render)
that's it! or more Ten Commandments style- off in the background behind the sound guy wearing glasses
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RE: .small house.
Do you breath when you model? How can you produce such wonderful work in such a short time. This is so simple but it's actually some of the most elegant modeling i've seen in a long time. Good stuff, friend.
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RE: Temperance Hall
This is a great project, indeed. Lucky duck. Very nice work. I'm inspired to maybe model my city hall of Niles, MI.