Brad, Thank you for the links and the explanation.
I appreciate your attention to the problem and the response.
Have a great day!
Brad, Thank you for the links and the explanation.
I appreciate your attention to the problem and the response.
Have a great day!
Woah! I'm away for a couple of days and...... TOM! that upshot is gorgeous!
@thomthom said:
If the render engine supported displacementmaps, would that produce a sufficient result?
Forgive my thomthom, but I don't know what that is?
Andy, I love you work, you are more the qualified to answer! I tried ground view but the client would go for it. He has been very firm with what he wanted soooo.... Here it is finished
Roger I feel your pain, I have been working till I fall asleep at my desk for 3 weeks and trying to pack inbetween. (but that not a bad thing, right!)
This is a great discussion. Anyone else have some fun angles. I'm going to play with some as soon as I clear my drawing board a little and move some couches!
This is a great tool! To be able to work in real time and to see lighting and be able to make quick changes without having to re-render... awesome!
Have some of the same questions...
Will there be light components?
Will it work for animations?
can you adjust the amount of light emitted?
Will it work with sketchy styles?
I'll definitely be watching for more updates and of course the release.... and that will be very soon, right?
Maybe others can share some of their favorite "funky" angles?
Bruce, yes I did know that but still a great tip.
Thanks! That was a great day and a sequence of great pics in that one moment. Memories for a lifetime
Yes, Brad. I'm going to give that a try. Thanks!
@gaieus said:
Maybe I'll post something about my techniques to save file size...
That would be GREATLY appreciated!
@gaieus said:
Tina, I was actually going to ask what roof tiles you are using and how you solve the high-poly problem if they are modelled. And what do you mean by "boosted"?
Boosted is when they use more mortar under a portion of the tile to make it look raised. It's really pretty when done right. You'll find it alot in Mission Architecture. I'm sure someone out there has the whole history and origin behind it I am a woman of few words (which my husband appreciates
)
The component is from FF and it is very taxing. I usually wait until the last minute (if I can) to put them on and of course have to turn those layers off if I actually want to continue working in the file. But the effect on the finished rendering is very nice. Not so flat and when you start playing around with the sketchy styles the roof really starts to "pop".
LOL, the white stuff is a WIP. The roof tiles are "boosted". So I'm still trying to figure out how to make that happen. I also need to work on the water feature and grading, but I agree with you. I like that one better too, but it will take some talkin' to make that happen
The distortion may be that I was playing with the FOV. It is set at 55d (making sure not to go over the 60-65d that I re-learned from the conversations from this post) odd the important things we forget from school
Susan, the drawing is set up as 2-pt. I did finally get some feedback from the client yesterday. The client wants the entire house in view, so not sure how to get closer in or at least have the "appearance of".
I have been using Premiere Elements and found the interface to be fairly easy. I used Paul Russam's technique
Thanks everyone! I'm honored to be a part of this hard working group. I'm just barely getting acqainted with my duties, but I can tell you, this group of people really work hard in the back and front scenes to keep the integrity of this group/forum in tact.
We are all very blessed indeed and I hope to live up to the expectations!
This is really great information. I know I started the thread, but I don't have anything of worth to say! I just know I needed more information and I'm gleening from all your wisdom
Susan, here is another stab at "committing" to a higher angle
Hey this is great stuff!
Susan, thank you! That is quite a compliment coming from you!
Roger, I've been to your site and have seen that image, I love it! It's great. The way the palm frames the room. Really great.
Here are a couple of other angles I've run across..
http://en.wikipedia.org/wiki/Image;Shaklee_Terraces_San_Francisco.jpg
http://www.gilgorski.com/media/digital/memorial.html
http://www.gilgorski.com/media/digital/jackson_int.html
http://www.gilgorski.com/media/Magazine_and_Book_Covers/tribune.html
and there are tons more, but just a few I saw today.
I always have trouble, with a SP that is so high. I don't like see so much roof, which is the problem I'm having with this project (WIP)
The client wants me to come up even higher. If I don't come up with something else, he's going to make me do it.
The topic of perspective angles and FOV is really interesting and I'd like to discuss it further. So not to hijack Stuart's thread, follow me here....
This is a topic I've been wanted to discuss for awhile. Persectives, 2-point... 1-point... FOV. I love to see dramatic angles, but I'm not always confident that I've set it up correctly or that it will present the project properly, so I always end up going back to the "same 'ole angle" one I'm comfortable with and have received good results with, so why fix it. But, I'm bored!
Example: Currently I'm working on a project that is dug into the ground about 6ft. So far the client is not happy with what he's seeing (neither am I) and I'm stuck.
While wanted help on this project, I also just wanted to get some ideas and tips on how to create some more dramatic renderings.
I'll post what I have so far in a bit, but I though I'd get the ball rolling.