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    Perspective, FOV and other interesting stuff (I hope)

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    • S Offline
      sorgesu
      last edited by

      Tina, that is looking interesting. Do you have permission to get closer in? Can you cut some of the property, just some, so that you can get a closer overhead view? I think that is what worked so well in the Jamieson painting I posted: from above but close in.

      Definitely will need something in the foreground for depth. I wonder what it would look like if you employed 2 point perspective?


      s-dockstader-2008-R--4B.jpg

      Susan Sorger
      Former Seller Hand Rendered Entourage
      Former Canadian Authorized Training Centre, SketchUp

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      • tinanneT Offline
        tinanne
        last edited by

        Susan, the drawing is set up as 2-pt. I did finally get some feedback from the client yesterday. The client wants the entire house in view, so not sure how to get closer in or at least have the "appearance of".
        close-up
        higher sp

        Executive Director : American Society of Architectural Illustrators
        AIP 30 Competition opens soon. ASAI.org

        Architectural Rendering

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        • S Offline
          sorgesu
          last edited by

          Tina I think the first one of the 2 is the more interesting. Or maybe not. I think I see a little distortion. What is the white stuff?

          Susan Sorger
          Former Seller Hand Rendered Entourage
          Former Canadian Authorized Training Centre, SketchUp

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          • tinanneT Offline
            tinanne
            last edited by

            LOL, the white stuff is a WIP. The roof tiles are "boosted". So I'm still trying to figure out how to make that happen. I also need to work on the water feature and grading, but I agree with you. I like that one better too, but it will take some talkin' to make that happen πŸ˜„

            The distortion may be that I was playing with the FOV. It is set at 55d (making sure not to go over the 60-65d that I re-learned from the conversations from this post) odd the important things we forget from school 😳

            Executive Director : American Society of Architectural Illustrators
            AIP 30 Competition opens soon. ASAI.org

            Architectural Rendering

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            • GaieusG Offline
              Gaieus
              last edited by

              @tinanne said:

              ...The roof tiles are "boosted". So I'm still trying to figure out how to make that happen...

              Tina, I was actually going to ask what roof tiles you are using and how you solve the high-poly problem if they are modelled. And what do you mean by "boosted"?

              I have been experimenting with these Roman looking tiles and to keep it lower, I use section cuts instead of really intersecting the ones on the slanting edges - but unfortunately this does not work in some renderers like Kerky or other applications).

              And sorry for going offtopic... πŸ˜’

              Gai...

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              • tinanneT Offline
                tinanne
                last edited by

                @gaieus said:

                Tina, I was actually going to ask what roof tiles you are using and how you solve the high-poly problem if they are modelled. And what do you mean by "boosted"?

                Boosted is when they use more mortar under a portion of the tile to make it look raised. It's really pretty when done right. You'll find it alot in Mission Architecture. I'm sure someone out there has the whole history and origin behind it πŸ˜„ I am a woman of few words (which my husband appreciates πŸ˜‰)

                Boosted-Barcelona-2.jpg
                2377.jpg

                The component is from FF and it is very taxing. I usually wait until the last minute (if I can) to put them on and of course have to turn those layers off if I actually want to continue working in the file. πŸ˜„ But the effect on the finished rendering is very nice. Not so flat and when you start playing around with the sketchy styles the roof really starts to "pop".

                Executive Director : American Society of Architectural Illustrators
                AIP 30 Competition opens soon. ASAI.org

                Architectural Rendering

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  OK, thank you.
                  Maybe I'll post something about my techniques to save file size...

                  Gai...

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                  • tinanneT Offline
                    tinanne
                    last edited by

                    @gaieus said:

                    Maybe I'll post something about my techniques to save file size...

                    That would be GREATLY appreciated! πŸ˜„

                    Executive Director : American Society of Architectural Illustrators
                    AIP 30 Competition opens soon. ASAI.org

                    Architectural Rendering

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                    • EdsonE Offline
                      Edson
                      last edited by

                      thanks, bruce. i did not know that! πŸ˜†

                      i see you are back in business...
                      http://www.thesmilies.com/smilies/happy/wave.gif

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

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                      • tinanneT Offline
                        tinanne
                        last edited by

                        Bruce, yes I did know that but still a great tip. πŸ˜„

                        Executive Director : American Society of Architectural Illustrators
                        AIP 30 Competition opens soon. ASAI.org

                        Architectural Rendering

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                        • tinanneT Offline
                          tinanne
                          last edited by

                          Maybe others can share some of their favorite "funky" angles?

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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                          • A Offline
                            andyc
                            last edited by

                            Tina,

                            Don't know if this will be helpful, but I often find that you can use more extreme perspectives for aerial and worms-eye views. Once you move away from 'realistic' eye levels I think the mind accepts that the view is no longer 'real' and will tolerate more exaggerated perspectives.

                            In the case of your project, I'd go for a more radical perspective (60 - 70 degree FOV) on the aerial view. I'd also be tempted to try a view from low down on the approaching driveway (which looks to slope up towards the building), putting the foundations almost at eye-level. This won't show the whole building (which I know your client wants) but could be a nice 'persuasive' illustration.

                            Hope that's of some help. Don't really feel qualified to comment too much, as my industry is traditionally a lot more tolerant of extreme perspectives (style over substance!! )

                            AndyC.

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                            • T Offline
                              tomsdesk
                              last edited by

                              Been following this thread with great interest...just starting to play around with such myself (totally in the dark until now...but my eyes haven't yet adjusted to the light :`) Here's a couple of images for discussion if you will, both look a bit strange to me when I look at them this way...

                              FOV at default 30 (outer edges and peeps look distorted):
                              tn_NHCA7-30.jpg

                              Same FOV in 2 point perspective (inner verticals look distorted):
                              tn_NHCA7-2p30.jpg

                              Just for fun:
                              tn_~NHCA7-20WC.jpg

                              http://www.tomsdesk.moonfruit.com/
                              2.5D Trees & Shrubs!

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                              • boofredlayB Offline
                                boofredlay
                                last edited by

                                Tom, your "just for fun" is fantastic. The ceiling lights inside the windows caught my eye... brilliant ❗
                                This would make a great wallpaper.

                                http://www.coroflot.com/boofredlay

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                                • EdsonE Offline
                                  Edson
                                  last edited by

                                  tom,

                                  for what it is worth, for normal views i prefer the 2-point, but the ones looking up need the converging lines for effect. your "just for fun"pic is really good.

                                  edson mahfuz, architect| porto alegre β€’ brasil
                                  http://www.mahfuz.arq.br

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                                  • T Offline
                                    tomsdesk
                                    last edited by

                                    Eric...gotta admit: just a happy accident. You're looking at the upper windows on the other side of the building...though you give me an idea about how to create the effect intentionally.

                                    Edson...yeh, starting to prefer 2-point too, especially for distance views. And better for this view as well, I think...because of the near building frame, but I still think it looks distorted in the middle at this stage. Will experiment next filling in with lots of foreground "eye-busy" to see if the intensity of it goes away...?

                                    http://www.tomsdesk.moonfruit.com/
                                    2.5D Trees & Shrubs!

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      I often use exaggerated views for site signage, one of my main investors actually insists in them for when he approaches his bankers for funds, he calls it 'dynamic angles'
                                      I agree about the 'just for fun' one...it will sell the concept quicker than the corrected ones.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • R Offline
                                        Roger
                                        last edited by

                                        A couple days ago there was no paying work in house, only business development projects. Now I have a couple of jobs the clients want yesterday. I have been working until I fall asleep at the key board. I came over here to see what you guys and gals are doing as a form of taking a break.

                                        I am really starting to enjoys Tom's style. I also like his hat.

                                        Regarding perspective. The strong up shot works with out question. The other two I am probably OK with both, but maybe I favor the corrected perspective. I am only bother when the three point looks like a mistake. However at some point you say wow that is powerful and must be done on purpose. It when some thing is a little off that I don't feel confident in the artists intention.

                                        Well, that was a hell of a break, now back to work.

                                        http://www.azcreative.com

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @tinanne said:

                                          @gaieus said:

                                          Tina, I was actually going to ask what roof tiles you are using and how you solve the high-poly problem if they are modelled. And what do you mean by "boosted"?

                                          Boosted is when they use more mortar under a portion of the tile to make it look raised. It's really pretty when done right. You'll find it alot in Mission Architecture. I'm sure someone out there has the whole history and origin behind it πŸ˜„ I am a woman of few words (which my husband appreciates πŸ˜‰)

                                          [attachment=0:cef5irog]<!-- ia0 -->Boosted-Barcelona-2.jpg<!-- ia0 -->[/attachment:cef5irog]
                                          [attachment=1:cef5irog]<!-- ia1 -->2377.jpg<!-- ia1 -->[/attachment:cef5irog]

                                          The component is from FF and it is very taxing. I usually wait until the last minute (if I can) to put them on and of course have to turn those layers off if I actually want to continue working in the file. πŸ˜„ But the effect on the finished rendering is very nice. Not so flat and when you start playing around with the sketchy styles the roof really starts to "pop".

                                          If the render engine supported displacementmaps, would that produce a sufficient result?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • jenujacobJ Offline
                                            jenujacob
                                            last edited by

                                            yes thomas... it cam be produced with displacement maps... rite now i only know of maxwell 1.6, vray and fry render to support displacement maps.

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