sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🛣️ Road Profile Builder | Generate roads, curbs and pavements easily Download

    Remove Coplanar faces when exported to .dae?

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    4 Posts 2 Posters 400 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      TheOwl
      last edited by

      I just started using Sketchup 8.0 Free edition and exported what I created in a .dae extension.

      I imported it into a 3d hobbyist software called Poser which can import collada files.

      It went smoothly when I realized after rendering that all the model's faces are coplanar faces.

      This means it will be hell to create a UV map of this thing and the file larger than it should be. Is there a much faster way to remove coplanar faces other than exporting it to a different 3d modeling software and delete each coplanar face individually?

      1 Reply Last reply Reply Quote 0
      • mitcorbM Offline
        mitcorb
        last edited by

        Does Meshlab do anything for this?

        I take the slow, deliberate approach in my aimless wandering.

        1 Reply Last reply Reply Quote 0
        • T Offline
          TheOwl
          last edited by

          @mitcorb said:

          Does Meshlab do anything for this?

          I just downloaded Meshlab. I am unfamiliar on how to use it. Can you give me a newbie instruction?

          1 Reply Last reply Reply Quote 0
          • mitcorbM Offline
            mitcorb
            last edited by

            Sorry, I am new to meshlab, also. I just downloaded the other day and all I have been able to do is read some of the information from the site and from Wikipedia.
            I know from other reading that somewhere along the way during transfers, this polygon problem will pile up on you. I think you were talking about coplanar faces. I took this to mean you have a bunch of superfluous edges subdividing faces. There are some render apps that do not tolerate triangles and others that do not tolerate quads. Frankly, I am bumfuzzled.
            But, since this topic is started, you will almost certainly get more qualified advice.

            I take the slow, deliberate approach in my aimless wandering.

            1 Reply Last reply Reply Quote 0
            • 1 / 1
            • First post
              Last post
            Buy SketchPlus
            Buy SUbD
            Buy WrapR
            Buy eBook
            Buy Modelur
            Buy Vertex Tools
            Buy SketchCuisine
            Buy FormFonts

            Advertisement